TCPServerEnd.cs
// Source: https://msdn.microsoft.com/en-us/library/system.net.sockets.socket(v=vs.80).aspx
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Net;
using UnityEngine;
using System.Net.Sockets;
using System.Threading;
public clast NamedServerStream : MonoBehaviour {
public int port;
Thread tcpListenerThread;
void Start()
{
tcpListenerThread = new Thread (() => ListenForMessages (port));
tcpListenerThread.Start();
}
void Update()
{
}
public void ListenForMessage(int port)
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
Debug.Log("Waiting for a connection... ");
//Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Debug.Log("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Debug.Log(String.Format("Received: {0}", data));
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Debug.Log(String.Format("Sent: {0}", data));
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
Debug.LogError(String.Format("SocketException: {0}", e));
}
finally
{
// Stop listening for new clients.
server.Stop();
}
}
}