Common
LineTools.cs
using System;
using FarseerPhysics.Collision;
using Microsoft.Xna.Framework;
namespace FarseerPhysics.Common
{
///
/// Collection of helper methods for misc collisions.
/// Does float tolerance and line collisions with lines and AABBs.
///
public static clast LineTools
{
public static float DistanceBetweenPointAndLineSegment(ref Vector2 point, ref Vector2 start, ref Vector2 end)
{
if (start == end)
return Vector2.Distance(point, start);
Vector2 v = Vector2.Subtract(end, start);
Vector2 w = Vector2.Subtract(point, start);
float c1 = Vector2.Dot(w, v);
if (c1 = -Settings.Epsilon && denom = 0.0f && ua = 0.0f && ub