Mutations
MutationFilter.cs
using System.Collections.Generic;
using ACE.Common;
using ACE.Server.WorldObjects;
namespace ACE.Server.Ensaty.Mutations
{
public clast MutationFilter
{
public List Mutations = new List();
// MutationFilter -> Mutation -> MutationOutcome -> EffectList -> Effect
public bool TryMutate(WorldObject wo, int tier = 1)
{
var rng = ThreadSafeRandom.Next(0.0f, 1.0f);
var mutated = false;
foreach (var mutation in Mutations)
mutated |= mutation.TryMutate(wo, tier, rng);
return mutated;
}
}
}