Editor
UISpriteAnimationInspector.cs
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
///
/// Inspector clast used to edit UISpriteAnimations.
///
[CustomEditor(typeof(UISpriteAnimation))]
public clast UISpriteAnimationInspector : Editor
{
///
/// Draw the inspector widget.
///
public override void OnInspectorGUI ()
{
NGUIEditorTools.DrawSeparator();
EditorGUIUtility.LookLikeControls(80f);
UISpriteAnimation anim = target as UISpriteAnimation;
int fps = EditorGUILayout.IntField("Framerate", anim.framesPerSecond);
fps = Mathf.Clamp(fps, 0, 60);
if (anim.framesPerSecond != fps)
{
NGUIEditorTools.RegisterUndo("Sprite Animation Change", anim);
anim.framesPerSecond = fps;
EditorUtility.SetDirty(anim);
}
string namePrefix = EditorGUILayout.TextField("Name Prefix", (anim.namePrefix != null) ? anim.namePrefix : "");
if (anim.namePrefix != namePrefix)
{
NGUIEditorTools.RegisterUndo("Sprite Animation Change", anim);
anim.namePrefix = namePrefix;
EditorUtility.SetDirty(anim);
}
bool loop = EditorGUILayout.Toggle("Loop", anim.loop);
if (anim.loop != loop)
{
NGUIEditorTools.RegisterUndo("Sprite Animation Change", anim);
anim.loop = loop;
EditorUtility.SetDirty(anim);
}
}
}