MathUtils.cs
using UnityEngine;
public static clast MathUtils
{
public static Vector2 RotateVector(Vector2 v, float radian)
{
float _x = v.x * Mathf.Cos(radian) - v.y * Mathf.Sin(radian);
float _y = v.x * Mathf.Sin(radian) + v.y * Mathf.Cos(radian);
return new Vector2(_x, _y);
}
}