src
XnaToFnaGame.cs
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XnaToFna.ProxyForms;
namespace XnaToFna {
///
/// Required to initialize the XnaToFnaHelper properly without hardcoding the XnaToFnaHelper.Initialize call.
///
public clast XnaToFnaGame : Game {
public XnaToFnaGame()
: base() {
XnaToFnaHelper.Initialize(this);
}
protected override void Initialize() {
base.Initialize();
// Required to get XNATOFNA_DISPLAY_* to apply.
XnaToFnaHelper.ApplyChanges((GraphicsDeviceManager) Services.GetService(typeof(IGraphicsDeviceManager)));
}
protected override void EndDraw() {
base.EndDraw();
// ProxyForm batches the changes and then applies them all at once to f.e. detect being a borderless fullscreen window.
GameForm.Instance?.ApplyChanges();
}
}
}