Steam Two
steamChatWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Docameents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace SteamTwo
{
///
/// Interaction logic for steamChatWindow.xaml
///
public partial clast steamChatWindow
{
private DispatcherTimer dispatcherTimer;
public string user = "";
public steamChatWindow()
{
InitializeComponent();
dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
dispatcherTimer.Tick += dispatcherTimer_Tick;
dispatcherTimer.Interval = new TimeSpan(0, 0, 1);
dispatcherTimer.Start();
}
public void Show(String username)
{
SteamBotController.chatOpen = true;
user = username;
Show();
}
//checks for chat message updates
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
updateFriendList();
updateChatLog();
}
//update friends list
public void updateFriendList()
{
int temp = friendsList1.SelectedIndex;
friendsList1.Items.Clear();
if (AccountController.getAccount(user).getFriendArray() != null)
foreach (var item in AccountController.getAccount(user).getFriendArray())
{
Friend obj = (Friend)item;
friendsList1.Items.Add(obj.getName());
}
friendsList1.SelectedIndex = temp;
}
//update chat
public void updateChatLog()
{
chatLog1.Items.Clear();
chatLog1.Items.Add(" ");
//chatLog1.Items.RemoveAt(0);
if (friendsList1.SelectedIndex != -1)
{
foreach (var item in AccountController.getAccount(user).getFriend(friendsList1.SelectedIndex).chatLog)
{
if (item.ToString().Length > 104)
{
chatLog1.Items.Add(item.ToString().Substring(0, 104));
chatLog1.Items.Add(item.ToString().Substring(104, item.ToString().Length - 104));
}
else
{
chatLog1.Items.Add(item);
}
}
}
chatLog1.UpdateLayout();
}
//sends message
public void sendMessage()
{
if (friendsList1.SelectedIndex != -1)
{
SteamBotController.sendChatMessage(AccountController.getAccount(user).getFriend(friendsList1.SelectedIndex).SteamIDObject, textbox1.Text);
}
}
//send message enter is pressed
private void textbox1_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key.ToString().Equals("Return"))
{
sendMessage();
textbox1.Text = "";
}
}
//send button is clicked
private void Button_Click(object sender, RoutedEventArgs e)
{
sendMessage();
textbox1.Text = "";
}
//since wpf u cant check windows state, just to keep track is chat window is focused and its checked from steam bot thread
private void MetroWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
SteamBotController.chatOpen = false;
}
private void MetroWindow_Deactivated(object sender, EventArgs e)
{
SteamBotController.chatOpen = false;
}
private void MetroWindow_Activated(object sender, EventArgs e)
{
SteamBotController.chatOpen = true;
}
}
}