VirtualJoystick.SetHotkey(UnityEngine.KeyCode, UnityEngine.KeyCode, UnityEngine.KeyCode, UnityEngine.KeyCode, UnityEngine.EventModifiers)

Here are the examples of the csharp api VirtualJoystick.SetHotkey(UnityEngine.KeyCode, UnityEngine.KeyCode, UnityEngine.KeyCode, UnityEngine.KeyCode, UnityEngine.EventModifiers) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : VirtualJoystick.cs
License : MIT License
Project Creator : XINCGer

void Update()
    {
        SetHotkey(KeyCode.A, KeyCode.W, KeyCode.D, KeyCode.S, 0);
        UpdateHotkey();

        if (_IsControlled)
            if (!dontCallEvent)
                if (onValueChange != null) onValueChange.Invoke(JoystickAxis);
    }