Here are the examples of the csharp api VectorShapeUtils.EvaluateCubicCurve(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, float) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
1 Examples
19
View Source File : VectorShapeUtils.cs
License : MIT License
Project Creator : ecurtz
License : MIT License
Project Creator : ecurtz
public static Vector2 ClosetPointOnBezierCurve(Vector2 pt, Vector2 curveA, Vector2 controlA, Vector2 controlB, Vector2 curveB)
{
Vector2 closest = curveA;
float sqrDistance = (pt - curveA).sqrMagnitude;
float step = 1f / bezierSteps;
float t = step;
for (int i = 1; i < bezierSteps; i++)
{
Vector2 curvePt = EvaluateCubicCurve(curveA, controlA, controlB, curveB, t);
float sqrDistance2 = (pt - curvePt).sqrMagnitude;
if (sqrDistance2 < sqrDistance)
{
sqrDistance = sqrDistance2;
closest = curvePt;
}
t += step;
}
return closest;
}