Here are the examples of the csharp api UnityEngine.Rigidbody.AddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.ForceMode) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
3 Examples
19
View Source File : ComplexThrowable.cs
License : MIT License
Project Creator : dag10
License : MIT License
Project Creator : dag10
void FixedUpdate()
{
if ( attachMode == AttachMode.Force )
{
for ( int i = 0; i < holdingHands.Count; i++ )
{
Vector3 targetPoint = holdingBodies[i].transform.TransformPoint( holdingPoints[i] );
Vector3 vdisplacement = holdingHands[i].transform.position - targetPoint;
holdingBodies[i].AddForceAtPosition( attachForce * vdisplacement, targetPoint, ForceMode.Acceleration );
holdingBodies[i].AddForceAtPosition( -attachForceDamper * holdingBodies[i].GetPointVelocity( targetPoint ), targetPoint, ForceMode.Acceleration );
}
}
}
19
View Source File : FirstPersonController.cs
License : MIT License
Project Creator : Donut-Studios
License : MIT License
Project Creator : Donut-Studios
private void OnControllerColliderHit(ControllerColliderHit hit)
{
Rigidbody body = hit.collider.attachedRigidbody;
//dont move the rigidbody if the character is on top of it
if (m_CollisionFlags == CollisionFlags.Below)
{
return;
}
if (body == null || body.isKinematic)
{
return;
}
body.AddForceAtPosition(m_CharacterController.velocity*0.1f, hit.point, ForceMode.Impulse);
}
19
View Source File : UnityEngine_RigidbodyWrap.cs
License : MIT License
Project Creator : XINCGer
License : MIT License
Project Creator : XINCGer
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddForceAtPosition(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
obj.AddForceAtPosition(arg0, arg1);
return 0;
}
else if (count == 4)
{
UnityEngine.Rigidbody obj = (UnityEngine.Rigidbody)ToLua.CheckObject<UnityEngine.Rigidbody>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
UnityEngine.ForceMode arg2 = (UnityEngine.ForceMode)ToLua.CheckObject(L, 4, typeof(UnityEngine.ForceMode));
obj.AddForceAtPosition(arg0, arg1, arg2);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rigidbody.AddForceAtPosition");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}