UnityEngine.RectTransformUtility.PixelAdjustRect(UnityEngine.RectTransform, UnityEngine.Canvas)

Here are the examples of the csharp api UnityEngine.RectTransformUtility.PixelAdjustRect(UnityEngine.RectTransform, UnityEngine.Canvas) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 Source : UnityEngine_RectTransformUtility_Wrap.cs
with MIT License
from focus-creative-games

[Puerts.MonoPInvokeCallback(typeof(Puerts.V8FunctionCallback))]
        private static void F_PixelAdjustRect(IntPtr isolate, IntPtr info, IntPtr self, int paramLen, long data)
        {
            try
            {
                
                
                
                {
                    
                    var argHelper0 = new Puerts.ArgumentHelper((int)data, isolate, info, 0);
                    var argHelper1 = new Puerts.ArgumentHelper((int)data, isolate, info, 1);
                    
                    
                    
                    {
                        
                        var Arg0 = argHelper0.Get<UnityEngine.RectTransform>(false);
                        var Arg1 = argHelper1.Get<UnityEngine.Canvas>(false);
                        var result = UnityEngine.RectTransformUtility.PixelAdjustRect(Arg0,Arg1);
                        
                        Puerts.ResultHelper.Set((int)data, isolate, info, result);
                        
                        
                    }
                }
                
                
            }
            catch (Exception e)
            {
                Puerts.PuertsDLL.ThrowException(isolate, "c# exception:" + e.Message + ",stack:" + e.StackTrace);
            }
        }