Here are the examples of the csharp api UnityEngine.RectInt.SetMinMax(UnityEngine.Vector2Int, UnityEngine.Vector2Int) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
1 Examples
19
View Source File : UnityEngine_RectInt_Wrap.cs
License : MIT License
Project Creator : focus-creative-games
License : MIT License
Project Creator : focus-creative-games
[Puerts.MonoPInvokeCallback(typeof(Puerts.V8FunctionCallback))]
private static void M_SetMinMax(IntPtr isolate, IntPtr info, IntPtr self, int paramLen, long data)
{
try
{
var obj = (UnityEngine.RectInt)Puerts.Utils.GetSelf((int)data, self);
{
var argHelper0 = new Puerts.ArgumentHelper((int)data, isolate, info, 0);
var argHelper1 = new Puerts.ArgumentHelper((int)data, isolate, info, 1);
{
var Arg0 = argHelper0.Get<UnityEngine.Vector2Int>(false);
var Arg1 = argHelper1.Get<UnityEngine.Vector2Int>(false);
obj.SetMinMax(Arg0,Arg1);
Puerts.Utils.SetSelf((int)data, self, obj);
}
}
}
catch (Exception e)
{
Puerts.PuertsDLL.ThrowException(isolate, "c# exception:" + e.Message + ",stack:" + e.StackTrace);
}
}