Here are the examples of the csharp api UnityEngine.Rect.ScaleSizeBy(UnityEngine.Vector2, UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
3 Examples
19
View Source File : EditorZoomArea.cs
License : GNU General Public License v3.0
Project Creator : thiagosoara
License : GNU General Public License v3.0
Project Creator : thiagosoara
public static Rect ScaleSizeBy(this Rect rect, float scale)
{
return rect.ScaleSizeBy(scale, rect.center);
}
19
View Source File : EditorZoomArea.cs
License : GNU General Public License v3.0
Project Creator : thiagosoara
License : GNU General Public License v3.0
Project Creator : thiagosoara
public static Rect ScaleSizeBy(this Rect rect, Vector2 scale)
{
return rect.ScaleSizeBy(scale, rect.center);
}
19
View Source File : EditorZoomArea.cs
License : GNU General Public License v3.0
Project Creator : thiagosoara
License : GNU General Public License v3.0
Project Creator : thiagosoara
public static Rect Begin(float zoomScale, Rect screenCoordsArea)
{
GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow.
Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft());
clippedArea.position += offset;
GUI.BeginGroup(clippedArea);
_prevGuiMatrix = GUI.matrix;
Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.idenreplacedy, Vector3.one);
Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f));
GUI.matrix = translation * scale * translation.inverse * GUI.matrix;
return clippedArea;
}