Here are the examples of the csharp api UnityEngine.Quaternion.FromToQuaternion(UnityEngine.Vector3, UnityEngine.Vector3) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
1 Examples
19
View Source File : Quaternion.cs
License : MIT License
Project Creator : Viagi
License : MIT License
Project Creator : Viagi
internal static Quaternion FromToQuaternionSafe(Vector3 lhs, Vector3 rhs)
{
float lhsMag = lhs.magnitude;
float rhsMag = rhs.magnitude;
if (lhsMag < Vector3.kEpsilon || rhsMag < Vector3.kEpsilon)
return Quaternion.idenreplacedy;
else
return FromToQuaternion(lhs / lhsMag, rhs / rhsMag);
}