UnityEngine.PostProcessing.RenderTextureFactory.Get(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, UnityEngine.FilterMode, UnityEngine.TextureWrapMode, string)

Here are the examples of the csharp api UnityEngine.PostProcessing.RenderTextureFactory.Get(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, UnityEngine.FilterMode, UnityEngine.TextureWrapMode, string) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

2 Examples 7

19 View Source File : RenderTextureFactory.cs
License : MIT License
Project Creator : liangxiegame

public RenderTexture Get(RenderTexture baseRenderTexture)
        {
            return Get(
                baseRenderTexture.width,
                baseRenderTexture.height,
                baseRenderTexture.depth,
                baseRenderTexture.format,
                baseRenderTexture.sRGB ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear,
                baseRenderTexture.filterMode,
                baseRenderTexture.wrapMode
                );
        }

19 View Source File : RenderTextureFactory.cs
License : MIT License
Project Creator : PacktPublishing

public RenderTexture Get(RenderTexture baseRenderTexture)
        {
            return Get(
                baseRenderTexture.width,
                baseRenderTexture.height,
                baseRenderTexture.depth,
                baseRenderTexture.format,
                baseRenderTexture.sRGB ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear,
                baseRenderTexture.filterMode,
                baseRenderTexture.wrapMode
                );
        }