Here are the examples of the csharp api UnityEngine.Graphics.BlitMultiTap(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Material, params UnityEngine.Vector2[]) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
5 Examples
19
View Source File : Blur.cs
License : Apache License 2.0
Project Creator : activey
License : Apache License 2.0
Project Creator : activey
public void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)
{
float off = 0.5f + iteration*blurSpread;
Graphics.BlitMulreplacedap (source, dest, material,
new Vector2(-off, -off),
new Vector2(-off, off),
new Vector2( off, off),
new Vector2( off, -off)
);
}
19
View Source File : Blur.cs
License : Apache License 2.0
Project Creator : activey
License : Apache License 2.0
Project Creator : activey
private void DownSample4x (RenderTexture source, RenderTexture dest)
{
float off = 1.0f;
Graphics.BlitMulreplacedap (source, dest, material,
new Vector2(-off, -off),
new Vector2(-off, off),
new Vector2( off, off),
new Vector2( off, -off)
);
}
19
View Source File : GlowEffect.cs
License : MIT License
Project Creator : PacktPublishing
License : MIT License
Project Creator : PacktPublishing
public void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)
{
float off = 0.5f + iteration*blurSpread;
Graphics.BlitMulreplacedap (source, dest, blurMaterial,
new Vector2( off, off),
new Vector2(-off, off),
new Vector2( off,-off),
new Vector2(-off,-off)
);
}
19
View Source File : BlurEffect.cs
License : MIT License
Project Creator : PacktPublishing
License : MIT License
Project Creator : PacktPublishing
private void DownSample4x (RenderTexture source, RenderTexture dest)
{
float off = 1.0f;
Graphics.BlitMulreplacedap (source, dest, material,
new Vector2(-off, -off),
new Vector2(-off, off),
new Vector2( off, off),
new Vector2( off, -off)
);
}
19
View Source File : BlurEffect.cs
License : MIT License
Project Creator : PacktPublishing
License : MIT License
Project Creator : PacktPublishing
public void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)
{
float off = 0.5f + iteration*blurSpread;
Graphics.BlitMulreplacedap (source, dest, material,
new Vector2(-off, -off),
new Vector2(-off, off),
new Vector2( off, off),
new Vector2( off, -off)
);
}