UnityEngine.GUILayout.Space(float)

Here are the examples of the csharp api UnityEngine.GUILayout.Space(float) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1005 Examples 7

19 Source : LuaConsole.cs
with Apache License 2.0
from 365082218

void OnGUI()
        {
            if (!initedStyle)
            {
                GUIStyle entryInfoTyle = "CN EntryInfo";
                textAreaStyle.richText = true;
                textAreaStyle.normal.textColor = entryInfoTyle.normal.textColor;
                initedStyle = true;
            }


            string[] statehints = new string[LuaState.statemap.Count];
            LuaState[] states = new LuaState[LuaState.statemap.Count];
            int n = 0;
            foreach(var k in LuaState.statemap.Values) {
                states[n] = k;
                statehints[n++] = k.Name;
            }

            stateIndex = EditorGUILayout.Popup(stateIndex,statehints);

            LuaState l = null;
            if (stateIndex >= 0 && stateIndex <states.Length)
				l = states[stateIndex];

            if (current != null && current != l)
            {
                current.logDelegate -= AddLog;
                current.errorDelegate -= AddError;
            }

            if(current!=l && l!=null) {
				l.logDelegate += AddLog;
				l.errorDelegate += AddError;
				current = l;
            }




            //Output Text Area
			scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(Screen.width), GUILayout.ExpandHeight(true));
			EditorGUILayout.TextArea(outputText, textAreaStyle, GUILayout.ExpandHeight(true));
            GUILayout.EndScrollView();

            //Filter Option Toggles
            GUILayout.BeginHorizontal();
            bool oldToggleLog = toggleLog;
            bool oldToggleErr = toggleErr;
            toggleLog = GUILayout.Toggle(oldToggleLog, "log", GUILayout.ExpandWidth(false));
            toggleErr = GUILayout.Toggle(oldToggleErr, "error", GUILayout.ExpandWidth(false));

            //Filter Input Field
            GUILayout.Space(10f);
            GUILayout.Label("filter:", GUILayout.ExpandWidth(false));
            string oldFilterPattern = filterText;
            filterText = GUILayout.TextField(oldFilterPattern, GUILayout.Width(200f));

            //Menu Buttons
            if (GUILayout.Button("clear", GUILayout.ExpandWidth(false)))
            {
                recordList.Clear();
                ConsoleFlush();
            }
            GUILayout.EndHorizontal();

            if (toggleLog != oldToggleLog || toggleErr != oldToggleErr || filterText != oldFilterPattern)
            {
                ConsoleFlush();
            }

            if (Event.current.type == EventType.Repaint)
            {
                inputAreaPosY = GUILayoutUtility.GetLastRect().yMax;
            }

            //Drag Spliter
            ResizeScrollView();

            //Input Area
            GUI.SetNextControlName("Input");
            inputText = EditorGUILayout.TextField(inputText, GUILayout.Height(inputAreaHeight));

            if (Event.current.isKey && Event.current.type == EventType.KeyUp)
            {
                bool refresh = false;
                if (Event.current.keyCode == KeyCode.Return)
                {
                    if (inputText != "")
                    {
                        if (history.Count == 0 || history[history.Count - 1] != inputText)
                        {
                            history.Add(inputText);
                        }
                        AddLog(inputText);
                        DoCommand(inputText);
                        inputText = "";
                        refresh = true;
                        historyIndex = history.Count;
                    }
                }
                else if (Event.current.keyCode == KeyCode.UpArrow)
                {
                    if (history.Count > 0)
                    {
                        historyIndex = historyIndex - 1;
                        if (historyIndex < 0)
                        {
                            historyIndex = 0;
                        }
                        else
                        {
                            inputText = history[historyIndex];
                            refresh = true;
                        }
                    }
                }
                else if (Event.current.keyCode == KeyCode.DownArrow)
                {
                    if (history.Count > 0)
                    {
                        historyIndex = historyIndex + 1;
                        if (historyIndex > history.Count - 1)
                        {
                            historyIndex = history.Count - 1;
                        }
                        else
                        {
                            inputText = history[historyIndex];
                            refresh = true;
                        }
                    }
                }

                if (refresh)
                {
                    Repaint();
                    EditorGUIUtility.editingTextField = false;
                    GUI.FocusControl("Input");
                }
            }
        }

19 Source : LuaConsole.cs
with Apache License 2.0
from 365082218

void ResizeScrollView()
        {
            Rect dragSpliterRect = new Rect(0f, inputAreaPosY + 2, Screen.width, 2);
            EditorGUI.DrawRect(dragSpliterRect, Color.black);
            EditorGUIUtility.AddCursorRect(dragSpliterRect, MouseCursor.ResizeVertical);
            GUILayout.Space(4);

            Event e = Event.current;
			#if UNITY_2017_3_OR_NEWER
			if (e.type == EventType.MouseDown && dragSpliterRect.Contains(e.mousePosition))
			#else
            if (e.type == EventType.mouseDown && dragSpliterRect.Contains(e.mousePosition))
			#endif
            {
                e.Use();
                inputAreaResizing = true;
            }
            if (e.type == EventType.MouseDrag)
            {
                if (inputAreaResizing)
                {
                    e.Use();
                    inputAreaHeight -= Event.current.delta.y;
                    inputAreaHeight = Mathf.Max(inputAreaHeight, 20f);
                }
            }

            if (e.type == EventType.MouseUp)
                inputAreaResizing = false;
        }

19 Source : ComponentSelector.cs
with Apache License 2.0
from 365082218

static public void Draw<T> (string buttonName, T obj, OnSelectionCallback cb, params GUILayoutOption[] options) where T : MonoBehaviour
	{
		GUILayout.BeginHorizontal();
		bool show = GUILayout.Button(buttonName, "DropDownButton", GUILayout.Width(76f));
#if !UNITY_3_4
		GUILayout.BeginVertical();
		GUILayout.Space(5f);
#endif
		T o = EditorGUILayout.ObjectField(obj, typeof(T), false, options) as T;
#if !UNITY_3_4
		GUILayout.EndVertical();
#endif
		if (o != null && Selection.activeObject != o.gameObject && GUILayout.Button("Edit", GUILayout.Width(40f)))
		{
			Selection.activeObject = o.gameObject;
		}
		GUILayout.EndHorizontal();
		if (show) Show<T>(cb);
		else if (o != obj) cb(o);
	}

19 Source : NGUIEditorTools.cs
with Apache License 2.0
from 365082218

static public Rect DrawBackground (Texture2D tex, float ratio)
	{
		Rect rect = GUILayoutUtility.GetRect(0f, 0f);
		rect.width = Screen.width - rect.xMin;
		rect.height = rect.width * ratio;
		GUILayout.Space(rect.height);

		if (Event.current.type == EventType.Repaint)
		{
			Texture2D blank = blankTexture;
			Texture2D check = backdropTexture;

			// Lines above and below the texture rectangle
			GUI.color = new Color(0f, 0f, 0f, 0.2f);
			GUI.DrawTexture(new Rect(rect.xMin, rect.yMin - 1, rect.width, 1f), blank);
			GUI.DrawTexture(new Rect(rect.xMin, rect.yMax, rect.width, 1f), blank);
			GUI.color = Color.white;

			// Checker background
			DrawTiledTexture(rect, check);
		}
		return rect;
	}

19 Source : NGUIEditorTools.cs
with Apache License 2.0
from 365082218

static public void DrawSeparator ()
	{
		GUILayout.Space(12f);

		if (Event.current.type == EventType.Repaint)
		{
			Texture2D tex = blankTexture;
			Rect rect = GUILayoutUtility.GetLastRect();
			GUI.color = new Color(0f, 0f, 0f, 0.25f);
			GUI.DrawTexture(new Rect(0f, rect.yMin + 6f, Screen.width, 4f), tex);
			GUI.DrawTexture(new Rect(0f, rect.yMin + 6f, Screen.width, 1f), tex);
			GUI.DrawTexture(new Rect(0f, rect.yMin + 9f, Screen.width, 1f), tex);
			GUI.color = Color.white;
		}
	}

19 Source : NGUIEditorTools.cs
with Apache License 2.0
from 365082218

static public Rect DrawHeader (string text)
	{
		GUILayout.Space(28f);
		Rect rect = GUILayoutUtility.GetLastRect();
		rect.yMin += 5f;
		rect.yMax -= 4f;
		rect.width = Screen.width;

		if (Event.current.type == EventType.Repaint)
		{
			GUI.color = Color.black;
			GUI.DrawTexture(new Rect(0f, rect.yMin, Screen.width, rect.yMax - rect.yMin), gradientTexture);
			GUI.color = new Color(0f, 0f, 0f, 0.25f);
			GUI.DrawTexture(new Rect(0f, rect.yMin, Screen.width, 1f), blankTexture);
			GUI.DrawTexture(new Rect(0f, rect.yMax - 1, Screen.width, 1f), blankTexture);
			GUI.color = Color.white;
			GUI.Label(new Rect(rect.x + 4f, rect.y, rect.width - 4, rect.height), text, EditorStyles.boldLabel);
		}
		return rect;
	}

19 Source : NGUIEditorTools.cs
with Apache License 2.0
from 365082218

static public void HighlightLine (Color c)
	{
		Rect rect = GUILayoutUtility.GetRect(Screen.width - 16f, 22f);
		GUILayout.Space(-23f);
		c.a *= 0.3f;
		GUI.color = c;
		GUI.DrawTexture(rect, gradientTexture);
		c.r *= 0.5f;
		c.g *= 0.5f;
		c.b *= 0.5f;
		GUI.color = c;
		GUI.DrawTexture(new Rect(rect.x, rect.y + 1f, rect.width, 1f), blankTexture);
		GUI.DrawTexture(new Rect(rect.x, rect.y + rect.height - 1f, rect.width, 1f), blankTexture);
		GUI.color = Color.white;
	}

19 Source : NGUIEditorTools.cs
with Apache License 2.0
from 365082218

static public IntVector IntPair (string prefix, string leftCaption, string rightCaption, int x, int y)
	{
		GUILayout.BeginHorizontal();

		if (string.IsNullOrEmpty(prefix))
		{
			GUILayout.Space(82f);
		}
		else
		{
			GUILayout.Label(prefix, GUILayout.Width(74f));
		}

		EditorGUIUtility.LookLikeControls(48f);

		IntVector retVal;
		retVal.x = EditorGUILayout.IntField(leftCaption, x, GUILayout.MinWidth(30f));
		retVal.y = EditorGUILayout.IntField(rightCaption, y, GUILayout.MinWidth(30f));

		EditorGUIUtility.LookLikeControls(80f);

		GUILayout.EndHorizontal();
		return retVal;
	}

19 Source : NGUIEditorTools.cs
with Apache License 2.0
from 365082218

static public void SpriteField (string fieldName, string caption, UIAtlas atlas, string spriteName, SpriteSelector.Callback callback)
	{
		GUILayout.BeginHorizontal();
		GUILayout.Label(fieldName, GUILayout.Width(76f));

		if (atlas.GetSprite(spriteName) == null)
			spriteName = "";

		if (GUILayout.Button(spriteName, "MiniPullDown", GUILayout.Width(120f)))
		{
			SpriteSelector.Show(atlas, spriteName, callback);
		}
		
		if (!string.IsNullOrEmpty(caption))
		{
			GUILayout.Space(20f);
			GUILayout.Label(caption);
		}
		GUILayout.EndHorizontal();
	}

19 Source : NGUIEditorTools.cs
with Apache License 2.0
from 365082218

static public void AdvancedSpriteField (UIAtlas atlas, string spriteName, SpriteSelector.Callback callback, bool editable,
		params GUILayoutOption[] options)
	{
		// Give the user a warning if there are no sprites in the atlas
		if (atlas.spriteList.Count == 0)
		{
			EditorGUILayout.HelpBox("No sprites found", MessageType.Warning);
			return;
		}

		// Sprite selection drop-down list
		GUILayout.BeginHorizontal();
		{
			if (GUILayout.Button("Sprite", "DropDownButton", GUILayout.Width(76f)))
			{
				SpriteSelector.Show(atlas, spriteName, callback);
			}

			if (editable)
			{
				string sn = GUILayout.TextField(spriteName);

				if (sn != spriteName)
				{
					UIAtlas.Sprite sp = atlas.GetSprite(spriteName);

					if (sp != null)
					{
						NGUIEditorTools.RegisterUndo("Edit Sprite Name", atlas);
						sp.name = sn;
						spriteName = sn;
					}
				}
			}
			else
			{
				GUILayout.BeginHorizontal();
				GUILayout.Label(spriteName, "HelpBox", GUILayout.Height(18f));
				GUILayout.Space(18f);
				GUILayout.EndHorizontal();

				if (GUILayout.Button("Edit", GUILayout.Width(40f)))
				{
					EditorPrefs.SetString("NGUI Selected Sprite", spriteName);
					Select(atlas.gameObject);
				}
			}
		}
		GUILayout.EndHorizontal();
	}

19 Source : SpriteSelector.cs
with Apache License 2.0
from 365082218

void OnGUI ()
	{
		EditorGUIUtility.LookLikeControls(80f);

		if (mAtlas == null)
		{
			GUILayout.Label("No Atlas selected.", "LODLevelNotifyText");
		}
		else
		{
			bool close = false;
			GUILayout.Label(mAtlas.name + " Sprites", "LODLevelNotifyText");
			NGUIEditorTools.DrawSeparator();

			GUILayout.BeginHorizontal();
			GUILayout.Space(84f);

			string before = NGUISettings.partialSprite;
			string after = EditorGUILayout.TextField("", before, "SearchTextField");
			NGUISettings.partialSprite = after;

			if (GUILayout.Button("", "SearchCancelButton", GUILayout.Width(18f)))
			{
				NGUISettings.partialSprite = "";
				GUIUtility.keyboardControl = 0;
			}
			GUILayout.Space(84f);
			GUILayout.EndHorizontal();

			Texture2D tex = mAtlas.texture as Texture2D;

			if (tex == null)
			{
				GUILayout.Label("The atlas doesn't have a texture to work with");
				return;
			}

			BetterList<string> sprites = mAtlas.GetListOfSprites(NGUISettings.partialSprite);
			
			float size = 80f;
			float padded = size + 10f;
			int columns = Mathf.FloorToInt(Screen.width / padded);
			if (columns < 1) columns = 1;

			int offset = 0;
			Rect rect = new Rect(10f, 0, size, size);

			GUILayout.Space(10f);
			mPos = GUILayout.BeginScrollView(mPos);

			while (offset < sprites.size)
			{
				GUILayout.BeginHorizontal();
				{
					int col = 0;
					rect.x = 10f;

					for (; offset < sprites.size; ++offset)
					{
						UIAtlas.Sprite sprite = mAtlas.GetSprite(sprites[offset]);
						if (sprite == null) continue;

						// Button comes first
						if (GUI.Button(rect, ""))
						{
							float delta = Time.realtimeSinceStartup - mClickTime;
							mClickTime = Time.realtimeSinceStartup;

							if (spriteName != sprite.name)
							{
								if (mSprite != null)
								{
									NGUIEditorTools.RegisterUndo("Atlas Selection", mSprite);
									mSprite.spriteName = sprite.name;
									mSprite.MakePixelPerfect();
									EditorUtility.SetDirty(mSprite.gameObject);
								}
								else if (mCallback != null)
								{
									mName = sprite.name;
									mCallback(sprite.name);
								}
							}
							else if (delta < 0.5f) close = true;
						}
						
						if (Event.current.type == EventType.Repaint)
						{
							// On top of the button we have a checkboard grid
							NGUIEditorTools.DrawTiledTexture(rect, NGUIEditorTools.backdropTexture);
	
							Rect uv = sprite.outer;
							if (mAtlas.coordinates == UIAtlas.Coordinates.Pixels)
								uv = NGUIMath.ConvertToTexCoords(uv, tex.width, tex.height);
	
							// Calculate the texture's scale that's needed to display the sprite in the clipped area
							float scaleX = rect.width / uv.width;
							float scaleY = rect.height / uv.height;
	
							// Stretch the sprite so that it will appear proper
							float aspect = (scaleY / scaleX) / ((float)tex.height / tex.width);
							Rect clipRect = rect;
	
							if (aspect != 1f)
							{
								if (aspect < 1f)
								{
									// The sprite is taller than it is wider
									float padding = size * (1f - aspect) * 0.5f;
									clipRect.xMin += padding;
									clipRect.xMax -= padding;
								}
								else
								{
									// The sprite is wider than it is taller
									float padding = size * (1f - 1f / aspect) * 0.5f;
									clipRect.yMin += padding;
									clipRect.yMax -= padding;
								}
							}
	
							GUI.DrawTextureWithTexCoords(clipRect, tex, uv);
	
							// Draw the selection
							if (spriteName == sprite.name)
							{
								NGUIEditorTools.DrawOutline(rect, new Color(0.4f, 1f, 0f, 1f));
							}
						}

						if (++col >= columns)
						{
							++offset;
							break;
						}
						rect.x += padded;
					}
				}
				GUILayout.EndHorizontal();
				GUILayout.Space(padded);
				rect.y += padded;
			}
			GUILayout.EndScrollView();
			if (close) Close();
		}
	}

19 Source : UIAtlasMaker.cs
with Apache License 2.0
from 365082218

void OnGUI ()
	{
		bool create = false;
		bool update = false;
		bool replace = false;

		string prefabPath = "";
		string matPath = "";

		// If we have an atlas to work with, see if we can figure out the path for it and its material
		if (NGUISettings.atlas != null && NGUISettings.atlas.name == NGUISettings.atlasName)
		{
			prefabPath = replacedetDatabase.GetreplacedetPath(NGUISettings.atlas.gameObject.GetInstanceID());
			if (NGUISettings.atlas.spriteMaterial != null) matPath = replacedetDatabase.GetreplacedetPath(NGUISettings.atlas.spriteMaterial.GetInstanceID());
		}

		// replacedume default values if needed
		if (string.IsNullOrEmpty(NGUISettings.atlasName)) NGUISettings.atlasName = "New Atlas";
		if (string.IsNullOrEmpty(prefabPath)) prefabPath = NGUIEditorTools.GetSelectionFolder() + NGUISettings.atlasName + ".prefab";
		if (string.IsNullOrEmpty(matPath)) matPath = NGUIEditorTools.GetSelectionFolder() + NGUISettings.atlasName + ".mat";

		// Try to load the prefab
		GameObject go = replacedetDatabase.LoadreplacedetAtPath(prefabPath, typeof(GameObject)) as GameObject;
		if (NGUISettings.atlas == null && go != null) NGUISettings.atlas = go.GetComponent<UIAtlas>();

		EditorGUIUtility.LookLikeControls(80f);

		GUILayout.Space(6f);
		GUILayout.BeginHorizontal();

		if (go == null)
		{
			GUI.backgroundColor = Color.green;
			create = GUILayout.Button("Create", GUILayout.Width(76f));
		}
		else
		{
			GUI.backgroundColor = Color.red;
			create = GUILayout.Button("Replace", GUILayout.Width(76f));
		}

		GUI.backgroundColor = Color.white;
		NGUISettings.atlasName = GUILayout.TextField(NGUISettings.atlasName);
		GUILayout.EndHorizontal();

		if (create)
		{
			// If the prefab already exists, confirm that we want to overwrite it
			if (go == null || EditorUtility.DisplayDialog("Are you sure?", "Are you sure you want to replace the contents of the " +
				NGUISettings.atlasName + " atlas with the textures currently selected in the Project View? All other sprites will be deleted.", "Yes", "No"))
			{
				replace = true;

				// Try to load the material
				Material mat = replacedetDatabase.LoadreplacedetAtPath(matPath, typeof(Material)) as Material;

				// If the material doesn't exist, create it
				if (mat == null)
				{
					Shader shader = Shader.Find("Unlit/Transparent Colored");
					mat = new Material(shader);

					// Save the material
					replacedetDatabase.Createreplacedet(mat, matPath);
					replacedetDatabase.Refresh();

					// Load the material so it's usable
					mat = replacedetDatabase.LoadreplacedetAtPath(matPath, typeof(Material)) as Material;
				}

				if (NGUISettings.atlas == null || NGUISettings.atlas.name != NGUISettings.atlasName)
				{
					// Create a new prefab for the atlas
#if UNITY_3_4
					Object prefab = (go != null) ? go : EditorUtility.CreateEmptyPrefab(prefabPath); 
#else
					Object prefab = (go != null) ? go : PrefabUtility.CreateEmptyPrefab(prefabPath);
#endif
					// Create a new game object for the atlas
					go = new GameObject(NGUISettings.atlasName);
					go.AddComponent<UIAtlas>().spriteMaterial = mat;

					// Update the prefab
#if UNITY_3_4
					EditorUtility.ReplacePrefab(go, prefab);
#else
					PrefabUtility.ReplacePrefab(go, prefab);
#endif
					DestroyImmediate(go);
					replacedetDatabase.Savereplacedets();
					replacedetDatabase.Refresh();

					// Select the atlas
					go = replacedetDatabase.LoadreplacedetAtPath(prefabPath, typeof(GameObject)) as GameObject;
					NGUISettings.atlas = go.GetComponent<UIAtlas>();
				}
			}
		}

		ComponentSelector.Draw<UIAtlas>("Select", NGUISettings.atlas, OnSelectAtlas);

		List<Texture> textures = GetSelectedTextures();

		if (NGUISettings.atlas != null && NGUISettings.atlas.name == NGUISettings.atlasName)
		{
			Material mat = NGUISettings.atlas.spriteMaterial;
			Texture tex = NGUISettings.atlas.texture;

			// Material information
			GUILayout.BeginHorizontal();
			{
				if (mat != null)
				{
					if (GUILayout.Button("Material", GUILayout.Width(76f))) Selection.activeObject = mat;
					GUILayout.Label(" " + mat.name);
				}
				else
				{
					GUI.color = Color.grey;
					GUILayout.Button("Material", GUILayout.Width(76f));
					GUI.color = Color.white;
					GUILayout.Label(" N/A");
				}
			}
			GUILayout.EndHorizontal();

			// Texture atlas information
			GUILayout.BeginHorizontal();
			{
				if (tex != null)
				{
					if (GUILayout.Button("Texture", GUILayout.Width(76f))) Selection.activeObject = tex;
					GUILayout.Label(" " + tex.width + "x" + tex.height);
				}
				else
				{
					GUI.color = Color.grey;
					GUILayout.Button("Texture", GUILayout.Width(76f));
					GUI.color = Color.white;
					GUILayout.Label(" N/A");
				}
			}
			GUILayout.EndHorizontal();

			GUILayout.BeginHorizontal();
			NGUISettings.atlasPadding = Mathf.Clamp(EditorGUILayout.IntField("Padding", NGUISettings.atlasPadding, GUILayout.Width(100f)), 0, 8);
			GUILayout.Label((NGUISettings.atlasPadding == 1 ? "pixel" : "pixels") + " in-between of sprites");
			GUILayout.EndHorizontal();

			GUILayout.BeginHorizontal();
			NGUISettings.atlasTrimming = EditorGUILayout.Toggle("Trim Alpha", NGUISettings.atlasTrimming, GUILayout.Width(100f));
			GUILayout.Label("Remove empty space");
			GUILayout.EndHorizontal();

			GUILayout.BeginHorizontal();
			NGUISettings.unityPacking = EditorGUILayout.Toggle("Unity Packer", NGUISettings.unityPacking, GUILayout.Width(100f));
			GUILayout.Label("if off, use a custom packer");
			GUILayout.EndHorizontal();

			if (!NGUISettings.unityPacking)
			{
				GUILayout.BeginHorizontal();
				NGUISettings.forceSquareAtlas = EditorGUILayout.Toggle("Force Square", NGUISettings.forceSquareAtlas, GUILayout.Width(100f));
				GUILayout.Label("if on, forces a square atlas texture");
				GUILayout.EndHorizontal();
			}

#if UNITY_IPHONE || UNITY_ANDROID
			GUILayout.BeginHorizontal();
			NGUISettings.allow4096 = EditorGUILayout.Toggle("4096x4096", NGUISettings.allow4096, GUILayout.Width(100f));
			GUILayout.Label("if off, limit atlases to 2048x2048");
			GUILayout.EndHorizontal();
#endif
			if (textures.Count > 0)
			{
				GUI.backgroundColor = Color.green;
				update = GUILayout.Button("Add/Update All");
				GUI.backgroundColor = Color.white;
			}
			else
			{
				NGUIEditorTools.DrawSeparator();
				GUILayout.Label("You can reveal more options by selecting\none or more textures in the Project View\nwindow.");
			}
		}
		else
		{
			NGUIEditorTools.DrawSeparator();
			GUILayout.Label("You can create a new atlas by selecting\none or more textures in the Project View\nwindow, then clicking \"Create\".");
		}

		Dictionary<string, int> spriteList = GetSpriteList(textures);

		if (spriteList.Count > 0)
		{
			NGUIEditorTools.DrawHeader("Sprites");
			GUILayout.Space(-7f);

			mScroll = GUILayout.BeginScrollView(mScroll);

			bool delete = false;
			int index = 0;
			foreach (KeyValuePair<string, int> iter in spriteList)
			{
				++index;
				NGUIEditorTools.HighlightLine(new Color(0.6f, 0.6f, 0.6f));
				GUILayout.BeginHorizontal();
				GUILayout.Label(index.ToString(), GUILayout.Width(24f));
				GUILayout.Label(iter.Key);

				if (iter.Value == 2)
				{
					GUI.color = Color.green;
					GUILayout.Label("Add", GUILayout.Width(27f));
					GUI.color = Color.white;
				}
				else if (iter.Value == 1)
				{
					GUI.color = Color.cyan;
					GUILayout.Label("Update", GUILayout.Width(45f));
					GUI.color = Color.white;
				}
				else
				{
					if (mDelNames.Contains(iter.Key))
					{
						GUI.backgroundColor = Color.red;

						if (GUILayout.Button("Delete", GUILayout.Width(60f)))
						{
							delete = true;
						}
						GUI.backgroundColor = Color.green;
						if (GUILayout.Button("X", GUILayout.Width(22f)))
						{
							mDelNames.Remove(iter.Key);
							delete = false;
						}
						GUI.backgroundColor = Color.white;
					}
					else
					{
						// If we have not yet selected a sprite for deletion, show a small "X" button
						if (GUILayout.Button("X", GUILayout.Width(22f))) mDelNames.Add(iter.Key);
					}
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndScrollView();

			// If this sprite was marked for deletion, remove it from the atlas
			if (delete)
			{
				List<SpriteEntry> sprites = new List<SpriteEntry>();
				ExtractSprites(NGUISettings.atlas, sprites);

				for (int i = sprites.Count; i > 0; )
				{
					SpriteEntry ent = sprites[--i];

					if (mDelNames.Contains(ent.tex.name))
					{
						sprites.RemoveAt(i);
					}
				}
				UpdateAtlas(NGUISettings.atlas, sprites);
				mDelNames.Clear();
			}
			else if (update) UpdateAtlas(textures, true);
			else if (replace) UpdateAtlas(textures, false);
			return;
		}
	}

19 Source : UICreateNewUIWizard.cs
with Apache License 2.0
from 365082218

void OnGUI ()
	{
		EditorGUIUtility.LookLikeControls(80f);

		GUILayout.Label("Create a new UI with the following parameters:");
		NGUIEditorTools.DrawSeparator();

		GUILayout.BeginHorizontal();
		NGUISettings.layer = EditorGUILayout.LayerField("Layer", NGUISettings.layer, GUILayout.Width(200f));
		GUILayout.Space(20f);
		GUILayout.Label("This is the layer your UI will reside on");
		GUILayout.EndHorizontal();

		GUILayout.BeginHorizontal();
		camType = (CameraType)EditorGUILayout.EnumPopup("Camera", camType, GUILayout.Width(200f));
		GUILayout.Space(20f);
		GUILayout.Label("Should this UI have a camera?");
		GUILayout.EndHorizontal();

		NGUIEditorTools.DrawSeparator();
		GUILayout.BeginHorizontal();
		EditorGUILayout.PrefixLabel("When ready,");
		bool create = GUILayout.Button("Create Your UI", GUILayout.Width(120f));
		GUILayout.EndHorizontal();

		if (create) CreateNewUI();
	}

19 Source : UICreateWidgetWizard.cs
with Apache License 2.0
from 365082218

void CreateScrollBar (GameObject go)
	{
		if (NGUISettings.atlas != null)
		{
			NGUIEditorTools.SpriteField("Background", "Sprite used for the background", NGUISettings.atlas, mScrollBG, OnScrollBG);
			NGUIEditorTools.SpriteField("Foreground", "Sprite used for the foreground (thumb)", NGUISettings.atlas, mScrollFG, OnScrollFG);

			GUILayout.BeginHorizontal();
			UIScrollBar.Direction dir = (UIScrollBar.Direction)EditorGUILayout.EnumPopup("Direction", mScrollDir, GUILayout.Width(200f));
			GUILayout.Space(20f);
			GUILayout.Label("Add colliders?", GUILayout.Width(90f));
			bool draggable = EditorGUILayout.Toggle(mScrollCL);
			GUILayout.EndHorizontal();

			if (mScrollCL != draggable || mScrollDir != dir)
			{
				mScrollCL = draggable;
				mScrollDir = dir;
				Save();
			}
		}

		if (ShouldCreate(go, NGUISettings.atlas != null))
		{
			int depth = NGUITools.CalculateNextDepth(go);
			go = NGUITools.AddChild(go);
			go.name = "Scroll Bar";

			UISprite bg = NGUITools.AddWidget<UISprite>(go);
			bg.type = UISprite.Type.Sliced;
			bg.name = "Background";
			bg.depth = depth;
			bg.atlas = NGUISettings.atlas;
			bg.spriteName = mScrollBG;
			bg.transform.localScale = new Vector3(400f + bg.border.x + bg.border.z, 14f + bg.border.y + bg.border.w, 1f);
			bg.MakePixelPerfect();

			UISprite fg = NGUITools.AddWidget<UISprite>(go);
			fg.type = UISprite.Type.Sliced;
			fg.name = "Foreground";
			fg.atlas = NGUISettings.atlas;
			fg.spriteName = mScrollFG;

			UIScrollBar sb = go.AddComponent<UIScrollBar>();
			sb.background = bg;
			sb.foreground = fg;
			sb.direction = mScrollDir;
			sb.barSize = 0.3f;
			sb.scrollValue = 0.3f;
			sb.ForceUpdate();

			if (mScrollCL)
			{
				NGUITools.AddWidgetCollider(bg.gameObject);
				NGUITools.AddWidgetCollider(fg.gameObject);
			}
			Selection.activeGameObject = go;
		}
	}

19 Source : UICreateWidgetWizard.cs
with Apache License 2.0
from 365082218

void OnGUI ()
	{
		// Load the saved preferences
		if (!mLoaded) { mLoaded = true; Load(); }

		EditorGUIUtility.LookLikeControls(80f);
		GameObject go = NGUIEditorTools.SelectedRoot();

		if (go == null)
		{
			GUILayout.Label("You must create a UI first.");
			
			if (GUILayout.Button("Open the New UI Wizard"))
			{
				EditorWindow.GetWindow<UICreateNewUIWizard>(false, "New UI", true);
			}
		}
		else
		{
			GUILayout.Space(4f);

			GUILayout.BeginHorizontal();
			ComponentSelector.Draw<UIAtlas>(NGUISettings.atlas, OnSelectAtlas, GUILayout.Width(140f));
			GUILayout.Label("Texture atlas used by widgets", GUILayout.MinWidth(10000f));
			GUILayout.EndHorizontal();

			GUILayout.BeginHorizontal();
			ComponentSelector.Draw<UIFont>(NGUISettings.font, OnSelectFont, GUILayout.Width(140f));
			GUILayout.Label("Font used by labels", GUILayout.MinWidth(10000f));
			GUILayout.EndHorizontal();

			GUILayout.Space(-2f);
			NGUIEditorTools.DrawSeparator();

			GUILayout.BeginHorizontal();
			WidgetType wt = (WidgetType)EditorGUILayout.EnumPopup("Template", mType, GUILayout.Width(200f));
			GUILayout.Space(20f);
			GUILayout.Label("Select a widget template to use");
			GUILayout.EndHorizontal();

			if (mType != wt) { mType = wt; Save(); }

			switch (mType)
			{
				case WidgetType.Label:			CreateLabel(go); break;
				case WidgetType.Sprite:			CreateSprite(go, mSprite); break;
				case WidgetType.Texture:		CreateSimpleTexture(go); break;
				case WidgetType.Button:			CreateButton(go); break;
				case WidgetType.ImageButton:	CreateImageButton(go); break;
				case WidgetType.Checkbox:		CreateCheckbox(go); break;
				case WidgetType.ProgressBar:	CreateSlider(go, false); break;
				case WidgetType.Slider:			CreateSlider(go, true); break;
				case WidgetType.Input:			CreateInput(go); break;
				case WidgetType.PopupList:		CreatePopup(go, true); break;
				case WidgetType.PopupMenu:		CreatePopup(go, false); break;
				case WidgetType.ScrollBar:		CreateScrollBar(go); break;
			}
		}
	}

19 Source : UIFontInspector.cs
with Apache License 2.0
from 365082218

override public void OnInspectorGUI ()
	{
		mFont = target as UIFont;
		EditorGUIUtility.LookLikeControls(80f);

		NGUIEditorTools.DrawSeparator();

        //Lindean
        if (mFont.dynamicFont != null)
        {
            mType = FontType.Dynamic;
        }

		if (mFont.replacement != null)
		{
			mType = FontType.Reference;
			mReplacement = mFont.replacement;
		}
		else if (mFont.dynamicFont_1 != null)
		{
			mType = FontType.Dynamic;
		}

		GUILayout.BeginHorizontal();
		FontType fontType = (FontType)EditorGUILayout.EnumPopup("Font Type", mType);
		GUILayout.Space(18f);
		GUILayout.EndHorizontal();

		if (mType != fontType)
		{
			if (fontType == FontType.Normal)
			{
				OnSelectFont(null);
			}
			else
			{
				mType = fontType;
			}

            //Lindean
			if (mType != FontType.Dynamic && mFont.dynamicFont_1 != null)
				mFont.dynamicFont_1 = null;
		}

        //Lindean
        if (mType == FontType.Dynamic)
        {
            //Lindean - Draw settings for dynamic font
            bool changed = false;
            Font f = EditorGUILayout.ObjectField("Font", mFont.dynamicFont, typeof(Font), false) as Font;
            if (f != mFont.dynamicFont)
            {
                mFont.dynamicFont = f;
                changed = true;
            }

            Material mat = EditorGUILayout.ObjectField("Material", mFont.dynamicFontMaterial_1, typeof(Material), false) as Material;
            if (mat != mFont.dynamicFontMaterial_1)
            {
                mFont.dynamicFontMaterial_1 = mat;
                changed = true;
            }
            if (mFont.dynamicFontMaterial_1 == null)
                GUILayout.Label("Warning: no coloring or clipping when using default font material");

            int i = EditorGUILayout.IntField("Size", mFont.dynamicFontSize);
            if (i != mFont.dynamicFontSize)
            {
                mFont.dynamicFontSize = i;
                changed = true;
            }

            FontStyle style = (FontStyle)EditorGUILayout.EnumPopup("Style", mFont.dynamicFontStyle);
            if (style != mFont.dynamicFontStyle)
            {
                mFont.dynamicFontStyle = style;
                changed = true;
            }

            if (changed)
            {
                //force access to material property as it refreshes the texture replacedignment
                Debug.Log("font changed...");
                Material fontMat = mFont.material;
                if (fontMat.mainTexture == null)
                    Debug.Log("font material texture issue...");
                UIFont.OnFontRebuilt(mFont);
            }

            NGUIEditorTools.DrawSeparator();

            // Font spacing
            GUILayout.BeginHorizontal();
            {
                EditorGUIUtility.LookLikeControls(0f);
                GUILayout.Label("Spacing", GUILayout.Width(60f));
                GUILayout.Label("X", GUILayout.Width(12f));
                int x = EditorGUILayout.IntField(mFont.horizontalSpacing);
                GUILayout.Label("Y", GUILayout.Width(12f));
                int y = EditorGUILayout.IntField(mFont.verticalSpacing);
                EditorGUIUtility.LookLikeControls(80f);

                if (mFont.horizontalSpacing != x || mFont.verticalSpacing != y)
                {
                    NGUIEditorTools.RegisterUndo("Font Spacing", mFont);
                    mFont.horizontalSpacing = x;
                    mFont.verticalSpacing = y;
                }
            }
            GUILayout.EndHorizontal();
        }
        //Lindean

		if (mType == FontType.Reference)
		{
			ComponentSelector.Draw<UIFont>(mFont.replacement, OnSelectFont);

			NGUIEditorTools.DrawSeparator();
			GUILayout.Label("You can have one font simply point to\n" +
				"another one. This is useful if you want to be\n" +
				"able to quickly replace the contents of one\n" +
				"font with another one, for example for\n" +
				"swapping an SD font with an HD one, or\n" +
				"replacing an English font with a Chinese\n" +
				"one. All the labels referencing this font\n" +
				"will update their references to the new one.");

			if (mReplacement != mFont && mFont.replacement != mReplacement)
			{
				NGUIEditorTools.RegisterUndo("Font Change", mFont);
				mFont.replacement = mReplacement;
				UnityEditor.EditorUtility.SetDirty(mFont);
			}
			return;
		}
		else if (mType == FontType.Dynamic)
		{
#if UNITY_3_5
			EditorGUILayout.HelpBox("Dynamic fonts require Unity 4.0 or higher.", MessageType.Error);
#else
			NGUIEditorTools.DrawSeparator();
			Font fnt = EditorGUILayout.ObjectField("TTF Font", mFont.dynamicFont_1, typeof(Font), false) as Font;
			
			if (fnt != mFont.dynamicFont_1)
			{
				NGUIEditorTools.RegisterUndo("Font change", mFont);
				mFont.dynamicFont_1 = fnt;
			}

			GUILayout.BeginHorizontal();
			int size = EditorGUILayout.IntField("Size", mFont.dynamicFontSize_1, GUILayout.Width(120f));
			FontStyle style = (FontStyle)EditorGUILayout.EnumPopup(mFont.dynamicFontStyle_1);
			GUILayout.Space(18f);
			GUILayout.EndHorizontal();

			if (size != mFont.dynamicFontSize_1)
			{
				NGUIEditorTools.RegisterUndo("Font change", mFont);
				mFont.dynamicFontSize_1 = size;
			}

			if (style != mFont.dynamicFontStyle_1)
			{
				NGUIEditorTools.RegisterUndo("Font change", mFont);
				mFont.dynamicFontStyle_1 = style;
			}

			Material mat = EditorGUILayout.ObjectField("Material", mFont.material, typeof(Material), false) as Material;

			if (mFont.material != mat)
			{
				NGUIEditorTools.RegisterUndo("Font Material", mFont);
				mFont.material = mat;
			}
#endif
		}
		else
		{
			NGUIEditorTools.DrawSeparator();

			ComponentSelector.Draw<UIAtlas>(mFont.atlas, OnSelectAtlas);

			if (mFont.atlas != null)
			{
				if (mFont.bmFont.isValid)
				{
					NGUIEditorTools.AdvancedSpriteField(mFont.atlas, mFont.spriteName, SelectSprite, false);
				}
				EditorGUILayout.Space();
			}
			else
			{
				// No atlas specified -- set the material and texture rectangle directly
				Material mat = EditorGUILayout.ObjectField("Material", mFont.material, typeof(Material), false) as Material;

				if (mFont.material != mat)
				{
					NGUIEditorTools.RegisterUndo("Font Material", mFont);
					mFont.material = mat;
				}
			}

			// For updating the font's data when importing from an external source, such as the texture packer
			bool resetWidthHeight = false;

			if (mFont.atlas != null || mFont.material != null)
			{
				Textreplacedet data = EditorGUILayout.ObjectField("Import Data", null, typeof(Textreplacedet), false) as Textreplacedet;

				if (data != null)
				{
					NGUIEditorTools.RegisterUndo("Import Font Data", mFont);
					BMFontReader.Load(mFont.bmFont, NGUITools.GetHierarchy(mFont.gameObject), data.bytes);
					mFont.MarkAsDirty();
					resetWidthHeight = true;
					Debug.Log("Imported " + mFont.bmFont.glyphCount + " characters");
				}
			}

			if (mFont.bmFont.isValid)
			{
				Color green = new Color(0.4f, 1f, 0f, 1f);
				Texture2D tex = mFont.texture;

				if (tex != null)
				{
					if (mFont.atlas == null)
					{
						// Pixels are easier to work with than UVs
						Rect pixels = NGUIMath.ConvertToPixels(mFont.uvRect, tex.width, tex.height, false);

						// Automatically set the width and height of the rectangle to be the original font texture's dimensions
						if (resetWidthHeight)
						{
							pixels.width = mFont.texWidth;
							pixels.height = mFont.texHeight;
						}

						// Font sprite rectangle
						GUI.backgroundColor = green;
						pixels = EditorGUILayout.RectField("Pixel Rect", pixels);
						GUI.backgroundColor = Color.white;

						// Create a button that can make the coordinates pixel-perfect on click
						GUILayout.BeginHorizontal();
						{
							Rect corrected = NGUIMath.MakePixelPerfect(pixels);

							if (corrected == pixels)
							{
								GUI.color = Color.grey;
								GUILayout.Button("Make Pixel-Perfect");
								GUI.color = Color.white;
							}
							else if (GUILayout.Button("Make Pixel-Perfect"))
							{
								pixels = corrected;
								GUI.changed = true;
							}
						}
						GUILayout.EndHorizontal();

						// Convert the pixel coordinates back to UV coordinates
						Rect uvRect = NGUIMath.ConvertToTexCoords(pixels, tex.width, tex.height);

						if (mFont.uvRect != uvRect)
						{
							NGUIEditorTools.RegisterUndo("Font Pixel Rect", mFont);
							mFont.uvRect = uvRect;
						}
						//NGUIEditorTools.DrawSeparator();
						EditorGUILayout.Space();
					}
				}
			}
		}

		// The font must be valid at this point for the rest of the options to show up
		if (mFont.isDynamic || mFont.bmFont.isValid)
		{
			// Font spacing
			GUILayout.BeginHorizontal();
			{
				EditorGUIUtility.LookLikeControls(0f);
				GUILayout.Label("Spacing", GUILayout.Width(60f));
				GUILayout.Label("X", GUILayout.Width(12f));
				int x = EditorGUILayout.IntField(mFont.horizontalSpacing);
				GUILayout.Label("Y", GUILayout.Width(12f));
				int y = EditorGUILayout.IntField(mFont.verticalSpacing);
				GUILayout.Space(18f);
				EditorGUIUtility.LookLikeControls(80f);

				if (mFont.horizontalSpacing != x || mFont.verticalSpacing != y)
				{
					NGUIEditorTools.RegisterUndo("Font Spacing", mFont);
					mFont.horizontalSpacing = x;
					mFont.verticalSpacing = y;
				}
			}
			GUILayout.EndHorizontal();

			if (mFont.atlas == null)
			{
				mView = View.Font;
				mUseShader = false;

				float pixelSize = EditorGUILayout.FloatField("Pixel Size", mFont.pixelSize, GUILayout.Width(120f));

				if (pixelSize != mFont.pixelSize)
				{
					NGUIEditorTools.RegisterUndo("Font Change", mFont);
					mFont.pixelSize = pixelSize;
				}
			}
			EditorGUILayout.Space();
		}

		// Preview option
		if (!mFont.isDynamic && mFont.atlas != null)
		{
			GUILayout.BeginHorizontal();
			{
				mView = (View)EditorGUILayout.EnumPopup("Preview", mView);
				GUILayout.Label("Shader", GUILayout.Width(45f));
				mUseShader = EditorGUILayout.Toggle(mUseShader, GUILayout.Width(20f));
			}
			GUILayout.EndHorizontal();
		}

		// Dynamic fonts don't support emoticons
		if (!mFont.isDynamic && mFont.bmFont.isValid)
		{
			if (mFont.atlas != null)
			{
				NGUIEditorTools.DrawHeader("Symbols and Emoticons");

				List<BMSymbol> symbols = mFont.symbols;

				for (int i = 0; i < symbols.Count; )
				{
					BMSymbol sym = symbols[i];

					GUILayout.BeginHorizontal();
					GUILayout.Label(sym.sequence, GUILayout.Width(40f));
					if (NGUIEditorTools.SimpleSpriteField(mFont.atlas, sym.spriteName, ChangeSymbolSprite))
						mSelectedSymbol = sym;

					if (GUILayout.Button("Edit", GUILayout.Width(40f)))
					{
						if (mFont.atlas != null)
						{
							EditorPrefs.SetString("NGUI Selected Sprite", sym.spriteName);
							NGUIEditorTools.Select(mFont.atlas.gameObject);
						}
					}

					GUI.backgroundColor = Color.red;

					if (GUILayout.Button("X", GUILayout.Width(22f)))
					{
						NGUIEditorTools.RegisterUndo("Remove symbol", mFont);
						mSymbolSequence = sym.sequence;
						mSymbolSprite = sym.spriteName;
						symbols.Remove(sym);
						mFont.MarkAsDirty();
					}
					GUI.backgroundColor = Color.white;
					GUILayout.EndHorizontal();
					GUILayout.Space(4f);
					++i;
				}

				if (symbols.Count > 0)
				{
					NGUIEditorTools.DrawSeparator();
				}

				GUILayout.BeginHorizontal();
				mSymbolSequence = EditorGUILayout.TextField(mSymbolSequence, GUILayout.Width(40f));
				NGUIEditorTools.SimpleSpriteField(mFont.atlas, mSymbolSprite, SelectSymbolSprite);

				bool isValid = !string.IsNullOrEmpty(mSymbolSequence) && !string.IsNullOrEmpty(mSymbolSprite);
				GUI.backgroundColor = isValid ? Color.green : Color.grey;

				if (GUILayout.Button("Add", GUILayout.Width(40f)) && isValid)
				{
					NGUIEditorTools.RegisterUndo("Add symbol", mFont);
					mFont.AddSymbol(mSymbolSequence, mSymbolSprite);
					mFont.MarkAsDirty();
					mSymbolSequence = "";
					mSymbolSprite = "";
				}
				GUI.backgroundColor = Color.white;
				GUILayout.EndHorizontal();

				if (symbols.Count == 0)
				{
					EditorGUILayout.HelpBox("Want to add an emoticon to your font? In the field above type ':)', choose a sprite, then hit the Add button.", MessageType.Info);
				}
				else GUILayout.Space(4f);
			}
		}
	}

19 Source : UIPanelInspector.cs
with Apache License 2.0
from 365082218

public override void OnInspectorGUI ()
	{
		UIPanel panel = target as UIPanel;
		BetterList<UIDrawCall> drawcalls = panel.drawCalls;
		EditorGUIUtility.LookLikeControls(80f);

		//NGUIEditorTools.DrawSeparator();
		EditorGUILayout.Space();

		float alpha = EditorGUILayout.Slider("Alpha", panel.alpha, 0f, 1f);

		if (alpha != panel.alpha)
		{
			NGUIEditorTools.RegisterUndo("Panel Alpha", panel);
			panel.alpha = alpha;
		}

		if (panel.showInPanelTool != EditorGUILayout.Toggle("Panel Tool", panel.showInPanelTool))
		{
			panel.showInPanelTool = !panel.showInPanelTool;
			EditorUtility.SetDirty(panel);
			EditorWindow.FocusWindowIfItsOpen<UIPanelTool>();
		}

		panel.isTop = EditorGUILayout.Toggle("IsTop",panel.isTop);
		panel.isLeft = EditorGUILayout.Toggle("IsLeft",panel.isLeft);
		GUILayout.BeginHorizontal();
		bool norms = EditorGUILayout.Toggle("Normals", panel.generateNormals, GUILayout.Width(100f));
		GUILayout.Label("Needed for lit shaders");
		GUILayout.EndHorizontal();

		if (panel.generateNormals != norms)
		{
			panel.generateNormals = norms;
			panel.UpdateDrawcalls();
			EditorUtility.SetDirty(panel);
		}

		GUILayout.BeginHorizontal();
		bool depth = EditorGUILayout.Toggle("Depth Preplaced", panel.depthPreplaced, GUILayout.Width(100f));
		GUILayout.Label("Doubles draw calls, saves fillrate");
		GUILayout.EndHorizontal();

		if (panel.depthPreplaced != depth)
		{
			panel.depthPreplaced = depth;
			panel.UpdateDrawcalls();
			EditorUtility.SetDirty(panel);
		}

		if (depth)
		{
			UICamera cam = UICamera.FindCameraForLayer(panel.gameObject.layer);

			if (cam == null || cam.GetComponent<Camera>().orthographic)
			{
				EditorGUILayout.HelpBox("Please note that depth preplaced will only save fillrate when used with 3D UIs, and only UIs drawn by the game camera. If you are using a separate camera for the UI, you will not see any benefit!", MessageType.Warning);
			}
		}

		GUILayout.BeginHorizontal();
		bool stat = EditorGUILayout.Toggle("Static", panel.widgetsAreStatic, GUILayout.Width(100f));
		GUILayout.Label("Check if widgets won't move");
		GUILayout.EndHorizontal();

		if (panel.widgetsAreStatic != stat)
		{
			panel.widgetsAreStatic = stat;
			panel.UpdateDrawcalls();
			EditorUtility.SetDirty(panel);
		}

		EditorGUILayout.LabelField("Widgets", panel.widgets.size.ToString());
		EditorGUILayout.LabelField("Draw Calls", drawcalls.size.ToString());

		UIPanel.DebugInfo di = (UIPanel.DebugInfo)EditorGUILayout.EnumPopup("Debug Info", panel.debugInfo);

		if (panel.debugInfo != di)
		{
			panel.debugInfo = di;
			EditorUtility.SetDirty(panel);
		}

		UIDrawCall.Clipping clipping = (UIDrawCall.Clipping)EditorGUILayout.EnumPopup("Clipping", panel.clipping);

		if (panel.clipping != clipping)
		{
			panel.clipping = clipping;
			EditorUtility.SetDirty(panel);
		}

		if (panel.clipping != UIDrawCall.Clipping.None)
		{
			Vector4 range = panel.clipRange;

			GUILayout.BeginHorizontal();
			GUILayout.Space(80f);
			Vector2 pos = EditorGUILayout.Vector2Field("Center", new Vector2(range.x, range.y));
			GUILayout.EndHorizontal();

			GUILayout.BeginHorizontal();
			GUILayout.Space(80f);
			Vector2 size = EditorGUILayout.Vector2Field("Size", new Vector2(range.z, range.w));
			GUILayout.EndHorizontal();

			if (size.x < 0f) size.x = 0f;
			if (size.y < 0f) size.y = 0f;

			range.x = pos.x;
			range.y = pos.y;
			range.z = size.x;
			range.w = size.y;

			if (panel.clipRange != range)
			{
				NGUIEditorTools.RegisterUndo("Clipping Change", panel);
				panel.clipRange = range;
				EditorUtility.SetDirty(panel);
			}

			if (panel.clipping == UIDrawCall.Clipping.SoftClip)
			{
				GUILayout.BeginHorizontal();
				GUILayout.Space(80f);
				Vector2 soft = EditorGUILayout.Vector2Field("Softness", panel.clipSoftness);
				GUILayout.EndHorizontal();

				if (soft.x < 1f) soft.x = 1f;
				if (soft.y < 1f) soft.y = 1f;

				if (panel.clipSoftness != soft)
				{
					NGUIEditorTools.RegisterUndo("Clipping Change", panel);
					panel.clipSoftness = soft;
					EditorUtility.SetDirty(panel);
				}
			}

#if UNITY_ANDROID || UNITY_IPHONE
			if (PlayerSettings.targetGlesGraphics == TargetGlesGraphics.OpenGLES_1_x)
			{
				EditorGUILayout.HelpBox("Clipping requires shader support!\n\nOpen File -> Build Settings -> Player Settings -> Other Settings, then set:\n\n- Graphics Level: OpenGL ES 2.0.", MessageType.Error);
			}
#endif
		}

		if (clipping == UIDrawCall.Clipping.HardClip)
		{
			EditorGUILayout.HelpBox("Hard clipping has been removed due to major performance issues on certain Android devices. Alpha clipping will be used instead.", MessageType.Warning);
		}

		if (clipping != UIDrawCall.Clipping.None && !NGUIEditorTools.IsUniform(panel.transform.lossyScale))
		{
			EditorGUILayout.HelpBox("Clipped panels must have a uniform scale, or clipping won't work properly!", MessageType.Error);
			
			if (GUILayout.Button("Auto-fix"))
			{
				NGUIEditorTools.FixUniform(panel.gameObject);
			}
		}

		foreach (UIDrawCall dc in drawcalls)
		{
			NGUIEditorTools.DrawSeparator();
			EditorGUILayout.ObjectField("Material", dc.material, typeof(Material), false);
			EditorGUILayout.LabelField("Triangles", dc.triangles.ToString());

			if (clipping != UIDrawCall.Clipping.None && !dc.isClipped)
			{
				EditorGUILayout.HelpBox("You must switch this material's shader to Unlit/Transparent Colored or Unlit/Premultiplied Colored in order for clipping to work.",
					MessageType.Warning);
			}
		}
	}

19 Source : UIPopupListInspector.cs
with Apache License 2.0
from 365082218

public override void OnInspectorGUI ()
	{
		EditorGUIUtility.LookLikeControls(80f);
		mList = target as UIPopupList;

		ComponentSelector.Draw<UIAtlas>(mList.atlas, OnSelectAtlas);
		ComponentSelector.Draw<UIFont>(mList.font, OnSelectFont);

		GUILayout.BeginHorizontal();
		UILabel lbl = EditorGUILayout.ObjectField("Text Label", mList.textLabel, typeof(UILabel), true) as UILabel;

		if (mList.textLabel != lbl)
		{
			RegisterUndo();
			mList.textLabel = lbl;
			if (lbl != null) lbl.text = mList.selection;
		}
		GUILayout.Space(44f);
		GUILayout.EndHorizontal();

		if (mList.atlas != null)
		{
			NGUIEditorTools.SpriteField("Background", mList.atlas, mList.backgroundSprite, OnBackground);
			NGUIEditorTools.SpriteField("Highlight", mList.atlas, mList.highlightSprite, OnHighlight);

			GUILayout.BeginHorizontal();
			GUILayout.Space(6f);
			GUILayout.Label("Options");
			GUILayout.EndHorizontal();

			string text = "";
			foreach (string s in mList.items) text += s + "\n";

			GUILayout.Space(-14f);
			GUILayout.BeginHorizontal();
			GUILayout.Space(84f);
			string modified = EditorGUILayout.TextArea(text, GUILayout.Height(100f));
			GUILayout.EndHorizontal();

			if (modified != text)
			{
				RegisterUndo();
				string[] split = modified.Split(new char[] { '\n' }, System.StringSplitOptions.RemoveEmptyEntries);
				mList.items.Clear();
				foreach (string s in split) mList.items.Add(s);

				if (string.IsNullOrEmpty(mList.selection) || !mList.items.Contains(mList.selection))
				{
					mList.selection = mList.items.Count > 0 ? mList.items[0] : "";
				}
			}

			string sel = NGUIEditorTools.DrawList("Selection", mList.items.ToArray(), mList.selection);

			if (mList.selection != sel)
			{
				RegisterUndo();
				mList.selection = sel;
			}

			UIPopupList.Position pos = (UIPopupList.Position)EditorGUILayout.EnumPopup("Position", mList.position);

			if (mList.position != pos)
			{
				RegisterUndo();
				mList.position = pos;
			}

			float ts = EditorGUILayout.FloatField("Text Scale", mList.textScale);
			Color tc = EditorGUILayout.ColorField("Text Color", mList.textColor);
			Color bc = EditorGUILayout.ColorField("Background", mList.backgroundColor);
			Color hc = EditorGUILayout.ColorField("Highlight", mList.highlightColor);

			GUILayout.BeginHorizontal();
			bool isLocalized = EditorGUILayout.Toggle("Localized", mList.isLocalized, GUILayout.Width(100f));
			bool isAnimated = EditorGUILayout.Toggle("Animated", mList.isAnimated);
			GUILayout.EndHorizontal();

			if (mList.textScale != ts ||
				mList.textColor != tc ||
				mList.highlightColor != hc ||
				mList.backgroundColor != bc ||
				mList.isLocalized != isLocalized ||
				mList.isAnimated != isAnimated)
			{
				RegisterUndo();
				mList.textScale = ts;
				mList.textColor = tc;
				mList.backgroundColor = bc;
				mList.highlightColor = hc;
				mList.isLocalized = isLocalized;
				mList.isAnimated = isAnimated;
			}

			NGUIEditorTools.DrawSeparator();

			GUILayout.BeginHorizontal();
			GUILayout.Space(6f);
			GUILayout.Label("Padding", GUILayout.Width(76f));
			GUILayout.BeginVertical();
			GUILayout.Space(-12f);
			Vector2 padding = EditorGUILayout.Vector2Field("", mList.padding);
			GUILayout.EndVertical();
			GUILayout.EndHorizontal();
			
			if (mList.padding != padding)
			{
				RegisterUndo();
				mList.padding = padding;
			}

			EditorGUIUtility.LookLikeControls(100f);

			GameObject go = EditorGUILayout.ObjectField("Event Receiver", mList.eventReceiver,
				typeof(GameObject), true) as GameObject;

			string fn = EditorGUILayout.TextField("Function Name", mList.functionName);

			if (mList.eventReceiver != go || mList.functionName != fn)
			{
				RegisterUndo();
				mList.eventReceiver = go;
				mList.functionName = fn;
			}
		}
	}

19 Source : UISliderInspector.cs
with Apache License 2.0
from 365082218

public override void OnInspectorGUI ()
	{
		EditorGUIUtility.LookLikeControls(80f);
		UISlider slider = target as UISlider;

		NGUIEditorTools.DrawSeparator();

		float sliderValue = EditorGUILayout.Slider("Value", slider.sliderValue, 0f, 1f);

		if (slider.sliderValue != sliderValue)
		{
			NGUIEditorTools.RegisterUndo("Slider Change", slider);
			slider.sliderValue = sliderValue;
			UnityEditor.EditorUtility.SetDirty(slider);
		}

		int steps = EditorGUILayout.IntSlider("Steps", slider.numberOfSteps, 0, 11);

		if (slider.numberOfSteps != steps)
		{
			NGUIEditorTools.RegisterUndo("Slider Change", slider);
			slider.numberOfSteps = steps;
			slider.ForceUpdate();
			UnityEditor.EditorUtility.SetDirty(slider);
		}

		NGUIEditorTools.DrawSeparator();

		Transform fg = EditorGUILayout.ObjectField("Foreground", slider.foreground, typeof(Transform), true) as Transform;
		Transform tb = EditorGUILayout.ObjectField("Thumb", slider.thumb, typeof(Transform), true) as Transform;
		UISlider.Direction dir = (UISlider.Direction)EditorGUILayout.EnumPopup("Direction", slider.direction);

		// If we're using a sprite for the foreground, ensure it's using a proper pivot.
		ValidatePivot(fg, "Foreground sprite", dir);

		NGUIEditorTools.DrawSeparator();

		GameObject er = EditorGUILayout.ObjectField("Event Recv.", slider.eventReceiver, typeof(GameObject), true) as GameObject;

		GUILayout.BeginHorizontal();
		string fn = EditorGUILayout.TextField("Function", slider.functionName);
		GUILayout.Space(18f);
		GUILayout.EndHorizontal();

		if (slider.foreground != fg ||
			slider.thumb != tb ||
			slider.direction != dir ||
			slider.eventReceiver != er ||
			slider.functionName != fn)
		{
			NGUIEditorTools.RegisterUndo("Slider Change", slider);
			slider.foreground = fg;
			slider.thumb = tb;
			slider.direction = dir;
			slider.eventReceiver = er;
			slider.functionName = fn;

			if (slider.thumb != null)
			{
				slider.thumb.localPosition = Vector3.zero;
				slider.sliderValue = -1f;
				slider.sliderValue = sliderValue;
			}
			else slider.ForceUpdate();

			UnityEditor.EditorUtility.SetDirty(slider);
		}
	}

19 Source : UISpriteInspector.cs
with Apache License 2.0
from 365082218

override protected void DrawExtraProperties ()
	{
		NGUIEditorTools.DrawSeparator();

		if (GetType() == typeof(UISpriteInspector))
		{
			//GUILayout.BeginHorizontal();
			UISprite.Type type = (UISprite.Type)EditorGUILayout.EnumPopup("Sprite Type", mSprite.type);
			//GUILayout.Label("sprite", GUILayout.Width(58f));
			//GUILayout.EndHorizontal();

			if (mSprite.type != type)
			{
				NGUIEditorTools.RegisterUndo("Sprite Change", mSprite);
				mSprite.type = type;
				EditorUtility.SetDirty(mSprite.gameObject);
			}
		}

		if (mSprite.type == UISprite.Type.Sliced)
		{
			bool fill = EditorGUILayout.Toggle("Fill Center", mSprite.fillCenter);

			if (mSprite.fillCenter != fill)
			{
				NGUIEditorTools.RegisterUndo("Sprite Change", mSprite);
				mSprite.fillCenter = fill;
				EditorUtility.SetDirty(mSprite.gameObject);
			}
		}
		else if (mSprite.type == UISprite.Type.Filled)
		{
			if ((int)mSprite.fillDirection > (int)UISprite.FillDirection.Radial360)
			{
				mSprite.fillDirection = UISprite.FillDirection.Horizontal;
				EditorUtility.SetDirty(mSprite);
			}

			UISprite.FillDirection fillDirection = (UISprite.FillDirection)EditorGUILayout.EnumPopup("Fill Dir", mSprite.fillDirection);
			float fillAmount = EditorGUILayout.Slider("Fill Amount", mSprite.fillAmount, 0f, 1f);
			bool invert = EditorGUILayout.Toggle("Invert Fill", mSprite.invert);

			if (mSprite.fillDirection != fillDirection || mSprite.fillAmount != fillAmount || mSprite.invert != invert)
			{
				NGUIEditorTools.RegisterUndo("Sprite Change", mSprite);
				mSprite.fillDirection = fillDirection;
				mSprite.fillAmount = fillAmount;
				mSprite.invert = invert;
				EditorUtility.SetDirty(mSprite);
			}
		}
		GUILayout.Space(4f);
	}

19 Source : UICameraTool.cs
with Apache License 2.0
from 365082218

void DrawRow (Camera cam)
	{
		if (cam != null) NGUIEditorTools.HighlightLine(new Color(0.6f, 0.6f, 0.6f));

		GUILayout.BeginHorizontal();
		{
			bool enabled = (cam == null || (NGUITools.GetActive(cam.gameObject) && cam.enabled));

			GUI.color = Color.white;

			if (cam != null)
			{
				if (enabled != EditorGUILayout.Toggle(enabled, GUILayout.Width(20f)))
				{
					cam.enabled = !enabled;
					EditorUtility.SetDirty(cam.gameObject);
				}
			}
			else
			{
				GUILayout.Space(30f);
			}

			bool highlight = (cam == null || Selection.activeGameObject == null) ? false :
				(0 != (cam.cullingMask & (1 << Selection.activeGameObject.layer)));

			if (enabled)
			{
				GUI.color = highlight ? new Color(0f, 0.8f, 1f) : Color.white;
			}
			else
			{
				GUI.color = highlight ? new Color(0f, 0.5f, 0.8f) : Color.grey;
			}

			string camName, camLayer;

			if (cam == null)
			{
				camName = "Camera's Name";
				camLayer = "Layer";
			}
			else
			{
				camName = cam.name + (cam.orthographic ? " (2D)" : " (3D)");
				camLayer = LayerMask.LayerToName(cam.gameObject.layer);
			}

#if UNITY_3_4
			if (GUILayout.Button(camName, EditorStyles.structHeadingLabel, GUILayout.MinWidth(100f)) && cam != null)
#else
			if (GUILayout.Button(camName, EditorStyles.label, GUILayout.MinWidth(100f)) && cam != null)
#endif
			{
				Selection.activeGameObject = cam.gameObject;
				EditorUtility.SetDirty(cam.gameObject);
			}
			GUILayout.Label(camLayer, GUILayout.Width(70f));

			GUI.color = enabled ? Color.white : new Color(0.7f, 0.7f, 0.7f);

			if (cam == null)
			{
				GUILayout.Label("EV", GUILayout.Width(26f));
			}
			else
			{
				UICamera uic = cam.GetComponent<UICamera>();
				bool ev = (uic != null && uic.enabled);

				if (ev != EditorGUILayout.Toggle(ev, GUILayout.Width(20f)))
				{
					if (uic == null) uic = cam.gameObject.AddComponent<UICamera>();
					uic.enabled = !ev;
				}
			}

			if (cam == null)
			{
				GUILayout.Label("Mask", GUILayout.Width(100f));
			}
			else
			{
				int mask = LayerMaskField(cam.cullingMask, GUILayout.Width(105f));

				if (cam.cullingMask != mask)
				{
					NGUIEditorTools.RegisterUndo("Camera Mask Change", cam);
					cam.cullingMask = mask;
				}
			}
		}
		GUILayout.EndHorizontal();
	}

19 Source : UICreateWidgetWizard.cs
with Apache License 2.0
from 365082218

void CreateSprite (GameObject go, string field)
	{
		if (NGUISettings.atlas != null)
		{
			NGUIEditorTools.SpriteField("Sprite", "Sprite that will be created", NGUISettings.atlas, field, OnSprite);

			if (!string.IsNullOrEmpty(field))
			{
				GUILayout.BeginHorizontal();
				NGUISettings.pivot = (UIWidget.Pivot)EditorGUILayout.EnumPopup("Pivot", NGUISettings.pivot, GUILayout.Width(200f));
				GUILayout.Space(20f);
				GUILayout.Label("Initial pivot point used by the sprite");
				GUILayout.EndHorizontal();
			}
		}

		if (ShouldCreate(go, NGUISettings.atlas != null))
		{
			UISprite sprite = NGUITools.AddWidget<UISprite>(go);
			sprite.name = sprite.name + " (" + field + ")";
			sprite.atlas = NGUISettings.atlas;
			sprite.spriteName = field;
			sprite.pivot = NGUISettings.pivot;
			sprite.MakePixelPerfect();
			Selection.activeGameObject = sprite.gameObject;
		}
	}

19 Source : UIFontMaker.cs
with Apache License 2.0
from 365082218

void OnGUI ()
	{
		string prefabPath = "";
		string matPath = "";

		if (NGUISettings.font != null && NGUISettings.font.name == NGUISettings.fontName)
		{
			prefabPath = replacedetDatabase.GetreplacedetPath(NGUISettings.font.gameObject.GetInstanceID());
			if (NGUISettings.font.material != null) matPath = replacedetDatabase.GetreplacedetPath(NGUISettings.font.material.GetInstanceID());
		}

		// replacedume default values if needed
		if (string.IsNullOrEmpty(NGUISettings.fontName)) NGUISettings.fontName = "New Font";
		if (string.IsNullOrEmpty(prefabPath)) prefabPath = NGUIEditorTools.GetSelectionFolder() + NGUISettings.fontName + ".prefab";
		if (string.IsNullOrEmpty(matPath)) matPath = NGUIEditorTools.GetSelectionFolder() + NGUISettings.fontName + ".mat";

		EditorGUIUtility.LookLikeControls(80f);
		NGUIEditorTools.DrawHeader("Input");

		GUILayout.BeginHorizontal();
		mType = (FontType)EditorGUILayout.EnumPopup("Type", mType);
		GUILayout.Space(18f);
		GUILayout.EndHorizontal();
		int create = 0;

		if (mType == FontType.Dynamic)
		{
			NGUISettings.dynamicFont = EditorGUILayout.ObjectField("Font TTF", NGUISettings.dynamicFont, typeof(Font), false) as Font;

			GUILayout.BeginHorizontal();
			NGUISettings.dynamicFontSize = EditorGUILayout.IntField("Font Size", NGUISettings.dynamicFontSize, GUILayout.Width(120f));
			NGUISettings.dynamicFontStyle = (FontStyle)EditorGUILayout.EnumPopup(NGUISettings.dynamicFontStyle);
			GUILayout.Space(18f);
			GUILayout.EndHorizontal();

			if (NGUISettings.dynamicFont != null)
			{
				NGUIEditorTools.DrawHeader("Output");

				GUILayout.BeginHorizontal();
				GUILayout.Label("Font Name", GUILayout.Width(76f));
				GUI.backgroundColor = Color.white;
				NGUISettings.fontName = GUILayout.TextField(NGUISettings.fontName);
				GUILayout.EndHorizontal();
			}
			NGUIEditorTools.DrawSeparator();

#if UNITY_3_5
			EditorGUILayout.HelpBox("Dynamic fonts require Unity 4.0 or higher.", MessageType.Error);
#else
			// Helpful info
			if (NGUISettings.dynamicFont == null)
			{
				EditorGUILayout.HelpBox("Dynamic font creation happens right in Unity. Simply specify the TrueType font to be used as source.", MessageType.Info);
			}
			EditorGUILayout.HelpBox("Please note that dynamic fonts can't be made a part of an atlas, and they will always be drawn in a separate draw call. You WILL need to adjust transform position's Z rather than depth!", MessageType.Warning);

			if (NGUISettings.dynamicFont != null)
			{
				NGUIEditorTools.DrawSeparator();

				GUILayout.BeginHorizontal();
				GUILayout.FlexibleSpace();
				GUI.backgroundColor = Color.green;

				GameObject go = replacedetDatabase.LoadreplacedetAtPath(prefabPath, typeof(GameObject)) as GameObject;

				if (go != null)
				{
					if (go.GetComponent<UIFont>() != null)
					{
						GUI.backgroundColor = Color.red;
						if (GUILayout.Button("Replace the Font", GUILayout.Width(140f))) create = 1;
					}
					else
					{
						GUI.backgroundColor = Color.grey;
						GUILayout.Button("Rename Your Font", GUILayout.Width(140f));
					}
				}
				else
				{
					GUI.backgroundColor = Color.green;
					if (GUILayout.Button("Create the Font", GUILayout.Width(140f))) create = 1;
				}

				GUI.backgroundColor = Color.white;
				GUILayout.FlexibleSpace();
				GUILayout.EndHorizontal();
			}
#endif
		}
		else
		{
			NGUISettings.fontData = EditorGUILayout.ObjectField("Font Data", NGUISettings.fontData, typeof(Textreplacedet), false) as Textreplacedet;
			NGUISettings.fontTexture = EditorGUILayout.ObjectField("Texture", NGUISettings.fontTexture, typeof(Texture2D), false) as Texture2D;

			// Draw the atlas selection only if we have the font data and texture specified, just to make it easier
			if (NGUISettings.fontData != null && NGUISettings.fontTexture != null)
			{
				NGUIEditorTools.DrawHeader("Output");

				GUILayout.BeginHorizontal();
				GUILayout.Label("Font Name", GUILayout.Width(76f));
				GUI.backgroundColor = Color.white;
				NGUISettings.fontName = GUILayout.TextField(NGUISettings.fontName);
				GUILayout.EndHorizontal();

				ComponentSelector.Draw<UIFont>("Select", NGUISettings.font, OnSelectFont);
				ComponentSelector.Draw<UIAtlas>(NGUISettings.atlas, OnSelectAtlas);
			}
			NGUIEditorTools.DrawSeparator();

			// Helpful info
			if (NGUISettings.fontData == null)
			{
				EditorGUILayout.HelpBox("The bitmap font creation mostly takes place outside of Unity. You can use BMFont on" +
					"Windows or your choice of Glyph Designer or the less expensive bmGlyph on the Mac.\n\n" +
					"Either of these tools will create a FNT file for you that you will drag & drop into the field above.", MessageType.Info);
			}
			else if (NGUISettings.fontTexture == null)
			{
				EditorGUILayout.HelpBox("When exporting your font, you should get two files: the TXT, and the texture. Only one texture can be used per font.", MessageType.Info);
			}
			else if (NGUISettings.atlas == null)
			{
				EditorGUILayout.HelpBox("You can create a font that doesn't use a texture atlas. This will mean that the text " +
					"labels using this font will generate an extra draw call, and will need to be sorted by " +
					"adjusting the Z instead of the Depth.\n\nIf you do specify an atlas, the font's texture will be added to it automatically.", MessageType.Info);

				NGUIEditorTools.DrawSeparator();

				GUILayout.BeginHorizontal();
				GUILayout.FlexibleSpace();
				GUI.backgroundColor = Color.red;
				if (GUILayout.Button("Create a Font without an Atlas", GUILayout.Width(200f))) create = 2;
				GUI.backgroundColor = Color.white;
				GUILayout.FlexibleSpace();
				GUILayout.EndHorizontal();
			}
			else
			{
				GUILayout.BeginHorizontal();
				GUILayout.FlexibleSpace();

				GameObject go = replacedetDatabase.LoadreplacedetAtPath(prefabPath, typeof(GameObject)) as GameObject;

				if (go != null)
				{
					if (go.GetComponent<UIFont>() != null)
					{
						GUI.backgroundColor = Color.red;
						if (GUILayout.Button("Replace the Font", GUILayout.Width(140f))) create = 3;
					}
					else
					{
						GUI.backgroundColor = Color.grey;
						GUILayout.Button("Rename Your Font", GUILayout.Width(140f));
					}
				}
				else
				{
					GUI.backgroundColor = Color.green;
					if (GUILayout.Button("Create the Font", GUILayout.Width(140f))) create = 3;
				}
				GUI.backgroundColor = Color.white;
				GUILayout.FlexibleSpace();
				GUILayout.EndHorizontal();
			}
		}

		if (create != 0)
		{
			GameObject go = replacedetDatabase.LoadreplacedetAtPath(prefabPath, typeof(GameObject)) as GameObject;

			if (go == null || EditorUtility.DisplayDialog("Are you sure?", "Are you sure you want to replace the contents of the " +
				NGUISettings.fontName + " font with the currently selected values? This action can't be undone.", "Yes", "No"))
			{
				// Try to load the material
				Material mat = null;
				
				// Non-atlased font
				if (create == 2)
				{
					mat = replacedetDatabase.LoadreplacedetAtPath(matPath, typeof(Material)) as Material;

					// If the material doesn't exist, create it
					if (mat == null)
					{
						Shader shader = Shader.Find("Unlit/Transparent Colored");
						mat = new Material(shader);

						// Save the material
						replacedetDatabase.Createreplacedet(mat, matPath);
						replacedetDatabase.Refresh();

						// Load the material so it's usable
						mat = replacedetDatabase.LoadreplacedetAtPath(matPath, typeof(Material)) as Material;
					}
					mat.mainTexture = NGUISettings.fontTexture;
				}

				// Font doesn't exist yet
				if (go == null || go.GetComponent<UIFont>() == null)
				{
					// Create a new prefab for the atlas
					Object prefab = CreateEmptyPrefab(prefabPath);

					// Create a new game object for the font
					go = new GameObject(NGUISettings.fontName);
					NGUISettings.font = go.AddComponent<UIFont>();
					CreateFont(NGUISettings.font, create, mat);

					// Update the prefab
					ReplacePrefab(go, prefab);
					DestroyImmediate(go);
					replacedetDatabase.Refresh();

					// Select the atlas
					go = replacedetDatabase.LoadreplacedetAtPath(prefabPath, typeof(GameObject)) as GameObject;
					NGUISettings.font = go.GetComponent<UIFont>();
				}
				else
				{
					NGUISettings.font = go.GetComponent<UIFont>();
					CreateFont(NGUISettings.font, create, mat);
				}
				MarkAsChanged();
			}
		}
	}

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static float HorizontalSlider(float val, string label)
        {
            UGUI.BeginHorizontal();
            Label(label);
            UGUI.Space(5f);
            val = UGUI.HorizontalSlider(val, 0f, 1f, Style.Slider, Style.SliderBody, DefaultOption);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static float HorizontalSlider(float val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] sliderOpts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val = UGUI.HorizontalSlider(val, 0f, 1f, Style.Slider, Style.SliderBody, sliderOpts);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static float HorizontalSlider(float val, string label, float min, float max)
        {
            UGUI.BeginHorizontal();
            Label(label);
            UGUI.Space(5f);
            val = UGUI.HorizontalSlider(val, min, max, Style.Slider, Style.SliderBody, DefaultOption);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static float HorizontalSlider(float val, string label, float min, float max, GUILayoutOption[] lblOpts, GUILayoutOption[] sliderOpts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val = UGUI.HorizontalSlider(val, min, max, Style.Slider, Style.SliderBody, sliderOpts);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void HorizontalSlider(Setting<float> val, string label)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            val.Value = UGUI.HorizontalSlider(val.Value, 0f, 1f, Style.Slider, Style.SliderBody, DefaultOption);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void HorizontalSlider(Setting<float> val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] sliderOpts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val.Value = UGUI.HorizontalSlider(val.Value, 0f, 1f, Style.Slider, Style.SliderBody, sliderOpts);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void HorizontalSlider(Setting<float> val, string label, float min, float max)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            val.Value = UGUI.HorizontalSlider(val.Value, min, max, Style.Slider, Style.SliderBody, DefaultOption);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void HorizontalSlider(Setting<float> val, string label, float min, float max, GUILayoutOption[] lblOpts, GUILayoutOption[] sliderOpts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val.Value = UGUI.HorizontalSlider(val.Value, min, max, Style.Slider, Style.SliderBody, sliderOpts);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void Space()
        {
            UGUI.Space(5f);
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void Space(float offset)
        {
            UGUI.Space(offset);
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static string TextField(string val, string label)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            val = UGUI.TextField(val, Style.TextButton, DefaultOption);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static string TextField(string val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] txtopts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val = UGUI.TextField(val, Style.TextButton, txtopts);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void TextField(Setting<string> val, string label)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            val.Value = UGUI.TextField(val.Value, Style.TextButton, DefaultOption);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void TextField(Setting<string> val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] txtopts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val.Value = UGUI.TextField(val.Value, Style.TextButton, txtopts);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void TextField(Setting<float> val, string label)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            TextField(val);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void TextField(Setting<float> val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] txtopts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            TextField(val, txtopts);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void TextField(Setting<int> val, string label)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            TextField(val);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void TextField(Setting<int> val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] txtopts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            TextField(val, txtopts);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static bool ToggleButton(bool val, string label)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            val = UGUI.Button(val ? GUI.LabelEnabled : GUI.LabelDisabled, Style.TextButton, DefaultOption);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static bool ToggleButton(bool val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] btnOpts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val = UGUI.Button(val ? GUI.LabelEnabled : GUI.LabelDisabled, Style.TextButton, btnOpts);
            UGUI.EndHorizontal();
            return val;
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void ToggleButton(Setting<bool> val, string label)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, DefaultOption);
            UGUI.Space(5f);
            val.Value = UGUI.Button(val.Value ? GUI.LabelEnabled : GUI.LabelDisabled, Style.TextButton, DefaultOption);
            UGUI.EndHorizontal();
        }

19 Source : GUILayout.cs
with GNU General Public License v3.0
from aelariane

public static void ToggleButton(Setting<bool> val, string label, GUILayoutOption[] lblOpts, GUILayoutOption[] btnOpts)
        {
            UGUI.BeginHorizontal();
            UGUI.Label(label, Style.Label, lblOpts);
            UGUI.Space(5f);
            val.Value = UGUI.Button(val.Value ? GUI.LabelEnabled : GUI.LabelDisabled, Style.TextButton, btnOpts);
            UGUI.EndHorizontal();
        }

19 Source : ConsoleWindow.cs
with MIT License
from akof1314

void OnGUI()
        {
            Event e = Event.current;
            LoadIcons();
            LogEntries.wrapped.UpdateEntries();

            if (!m_HasUpdatedGuiStyles)
            {
                m_LineHeight = Mathf.RoundToInt(Constants.ErrorStyle.lineHeight);
                m_BorderHeight = Constants.ErrorStyle.border.top + Constants.ErrorStyle.border.bottom;
                UpdateListView();
            }

            GUILayout.BeginHorizontal(Constants.Toolbar);

            if (LogEntries.wrapped.imporreplacedching)
            {
                LogEntries.wrapped.imporreplacedching = GUILayout.Toggle(LogEntries.wrapped.imporreplacedching, Constants.ImporreplacedchingLabel, Constants.MiniButton);
            }

            if (GUILayout.Button(Constants.ClearLabel, Constants.MiniButton))
            {
                LogEntries.Clear();
                GUIUtility.keyboardControl = 0;
            }

            int currCount = LogEntries.wrapped.GetCount();

            if (m_ListView.totalRows != currCount && m_ListView.totalRows > 0)
            {
                // scroll bar was at the bottom?
                if (m_ListView.scrollPos.y >= m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight)
                {
                    m_ListView.scrollPos.y = currCount * RowHeight - ms_LVHeight;
                }
            }

            if (LogEntries.wrapped.searchFrame)
            {
                LogEntries.wrapped.searchFrame = false;
                int selectedIndex = LogEntries.wrapped.GetSelectedEntryIndex();
                if (selectedIndex != -1)
                {
                    int showIndex = selectedIndex + 1;
                    if (currCount > showIndex)
                    {
                        int showCount = ms_LVHeight / RowHeight;
                        showIndex = showIndex + showCount / 2;
                    }
                    m_ListView.scrollPos.y = showIndex * RowHeight - ms_LVHeight;
                }
            }

            EditorGUILayout.Space();

            bool wasCollapsed = LogEntries.wrapped.collapse;
            LogEntries.wrapped.collapse = GUILayout.Toggle(wasCollapsed, Constants.CollapseLabel, Constants.MiniButton);

            bool collapsedChanged = (wasCollapsed != LogEntries.wrapped.collapse);
            if (collapsedChanged)
            {
                // unselect if collapsed flag changed
                m_ListView.row = -1;

                // scroll to bottom
                m_ListView.scrollPos.y = LogEntries.wrapped.GetCount() * RowHeight;
            }

            SetFlag(ConsoleFlags.ClearOnPlay, GUILayout.Toggle(HasFlag(ConsoleFlags.ClearOnPlay), Constants.ClearOnPlayLabel, Constants.MiniButton));
#if UNITY_2019_1_OR_NEWER
            SetFlag(ConsoleFlags.ClearOnBuild, GUILayout.Toggle(HasFlag(ConsoleFlags.ClearOnBuild), Constants.ClearOnBuildLabel, Constants.MiniButton));
#endif
            SetFlag(ConsoleFlags.ErrorPause, GUILayout.Toggle(HasFlag(ConsoleFlags.ErrorPause), Constants.ErrorPauseLabel, Constants.MiniButton));

#if UNITY_2018_3_OR_NEWER
            ConnectionGUILayout.AttachToPlayerDropdown(m_ConsoleAttachToPlayerState, EditorStyles.toolbarDropDown);
#endif

            EditorGUILayout.Space();

            if (m_DevBuild)
            {
                GUILayout.FlexibleSpace();
                SetFlag(ConsoleFlags.StopForreplacedert, GUILayout.Toggle(HasFlag(ConsoleFlags.StopForreplacedert), Constants.StopForreplacedertLabel, Constants.MiniButton));
                SetFlag(ConsoleFlags.StopForError, GUILayout.Toggle(HasFlag(ConsoleFlags.StopForError), Constants.StopForErrorLabel, Constants.MiniButton));
            }

            GUILayout.FlexibleSpace();

            // Search bar
            GUILayout.Space(4f);
            SearchField(e);

            int errorCount = 0, warningCount = 0, logCount = 0;
            LogEntries.wrapped.GetCountsByType(ref errorCount, ref warningCount, ref logCount);
            EditorGUI.BeginChangeCheck();
            bool setLogFlag = GUILayout.Toggle(LogEntries.wrapped.HasFlag((int)ConsoleFlags.LogLevelLog), new GUIContent((logCount <= 999 ? logCount.ToString() : "999+"), logCount > 0 ? iconInfoSmall : iconInfoMono), Constants.MiniButton);
            bool setWarningFlag = GUILayout.Toggle(LogEntries.wrapped.HasFlag((int)ConsoleFlags.LogLevelWarning), new GUIContent((warningCount <= 999 ? warningCount.ToString() : "999+"), warningCount > 0 ? iconWarnSmall : iconWarnMono), Constants.MiniButton);
            bool setErrorFlag = GUILayout.Toggle(LogEntries.wrapped.HasFlag((int)ConsoleFlags.LogLevelError), new GUIContent((errorCount <= 999 ? errorCount.ToString() : "999+"), errorCount > 0 ? iconErrorSmall : iconErrorMono), Constants.MiniButton);
            // Active entry index may no longer be valid
            if (EditorGUI.EndChangeCheck())
            { }

            LogEntries.wrapped.SetFlag((int)ConsoleFlags.LogLevelLog, setLogFlag);
            LogEntries.wrapped.SetFlag((int)ConsoleFlags.LogLevelWarning, setWarningFlag);
            LogEntries.wrapped.SetFlag((int)ConsoleFlags.LogLevelError, setErrorFlag);

            if (GUILayout.Button(new GUIContent(errorCount > 0 ? iconFirstErrorSmall : iconFirstErrorMono, Constants.FirstErrorLabel), Constants.MiniButton))
            {
                int firstErrorIndex = LogEntries.wrapped.GetFirstErrorEntryIndex();
                if (firstErrorIndex != -1)
                {
                    SetActiveEntry(firstErrorIndex);
                    LogEntries.wrapped.searchFrame = true;
                }
            }

            GUILayout.EndHorizontal();

            SplitterGUILayout.BeginVerticalSplit(spl);
            int rowHeight = RowHeight;
            EditorGUIUtility.SetIconSize(new Vector2(rowHeight, rowHeight));
            GUIContent tempContent = new GUIContent();
            int id = GUIUtility.GetControlID(0);
            int rowDoubleClicked = -1;

            /////@TODO: Make Frame selected work with ListViewState
            using (new GettingLogEntriesScope(m_ListView))
            {
                int selectedRow = -1;
                bool openSelectedItem = false;
                bool collapsed = LogEntries.wrapped.collapse;
                foreach (ListViewElement el in ListViewGUI.ListView(m_ListView, Constants.Box))
                {
                    if (e.type == EventType.MouseDown && e.button == 0 && el.position.Contains(e.mousePosition))
                    {
                        m_ListView.row = el.row;
                        selectedRow = el.row;
                        if (e.clickCount == 2)
                            openSelectedItem = true;
                    }
                    else if (e.type == EventType.Repaint)
                    {
                        int mode = 0;
                        int entryCount = 0;
                        int searchIndex = 0;
                        int searchEndIndex = 0;
                        string text = LogEntries.wrapped.GetEntryLinesAndFlagAndCount(el.row, ref mode, ref entryCount,
                            ref searchIndex, ref searchEndIndex);
                        ConsoleFlags flag = (ConsoleFlags)mode;
                        bool isSelected = LogEntries.wrapped.IsEntrySelected(el.row);

                        // Draw the background
                        GUIStyle s = el.row % 2 == 0 ? Constants.OddBackground : Constants.EvenBackground;
                        s.Draw(el.position, false, false, isSelected, false);

                        // Draw the icon
#if !UNITY_2017_3_OR_NEWER
                        if (Constants.LogStyleLineCount == 1)
                        {
                            Rect rt = el.position;
                            rt.x += 6f;
                            rt.y += 2f;
                            rt.width = 16f;
                            rt.height = 16f;
                            GUI.DrawTexture(rt, GetIconForErrorMode(flag, false));
                        }
                        else
#endif
                        {
                            GUIStyle iconStyle = GetStyleForErrorMode(flag, true, Constants.LogStyleLineCount == 1);
                            iconStyle.Draw(el.position, false, false, isSelected, false);
                        }

                        // Draw the text
                        tempContent.text = text;
                        GUIStyle errorModeStyle = GetStyleForErrorMode(flag, false, Constants.LogStyleLineCount == 1);

                        if (string.IsNullOrEmpty(LogEntries.wrapped.searchString) || searchIndex == -1 || searchIndex >= text.Length)
                        {
                            errorModeStyle.Draw(el.position, tempContent, id, isSelected);
                        }
                        else
                        {
                            errorModeStyle.DrawWithTextSelection(el.position, tempContent, GUIUtility.keyboardControl, searchIndex, searchEndIndex);
                        }

                        if (collapsed)
                        {
                            Rect badgeRect = el.position;
                            tempContent.text = entryCount.ToString(CultureInfo.InvariantCulture);
                            Vector2 badgeSize = Constants.CountBadge.CalcSize(tempContent);
                            badgeRect.xMin = badgeRect.xMax - badgeSize.x;
                            badgeRect.yMin += ((badgeRect.yMax - badgeRect.yMin) - badgeSize.y) * 0.5f;
                            badgeRect.x -= 5f;
                            GUI.Label(badgeRect, tempContent, Constants.CountBadge);
                        }
                    }
                }

                if (selectedRow != -1)
                {
                    if (m_ListView.scrollPos.y >= m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight)
                        m_ListView.scrollPos.y = m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight - 1;
                }

                // Make sure the selected entry is up to date
                if (m_ListView.totalRows == 0 || m_ListView.row >= m_ListView.totalRows || m_ListView.row < 0)
                {
                }
                else
                {
                    if (m_ListView.selectionChanged)
                    {
                        SetActiveEntry(m_ListView.row);
                    }
                }

                // Open entry using return key
                if ((GUIUtility.keyboardControl == m_ListView.ID) && (e.type == EventType.KeyDown) && (e.keyCode == KeyCode.Return) && (m_ListView.row != 0))
                {
                    selectedRow = m_ListView.row;
                    openSelectedItem = true;
                }

                if (e.type != EventType.Layout && ListViewGUI.ilvState.rectHeight != 1)
                    ms_LVHeight = ListViewGUI.ilvState.rectHeight;

                if (openSelectedItem)
                {
                    rowDoubleClicked = selectedRow;
                    e.Use();
                }

                if (selectedRow != -1)
                {
                    SetActiveEntry(selectedRow);
                }
            }

            // Prevent dead locking in EditorMonoConsole by delaying callbacks (which can log to the console) until after LogEntries.EndGettingEntries() has been
            // called (this releases the mutex in EditorMonoConsole so logging again is allowed). Fix for case 1081060.
            if (rowDoubleClicked != -1)
                LogEntries.wrapped.StacktraceListView_RowGotDoubleClicked();

            EditorGUIUtility.SetIconSize(Vector2.zero);

            StacktraceListView(e, tempContent);

            SplitterGUILayout.EndVerticalSplit();

            // Copy & Paste selected item
            if ((e.type == EventType.ValidateCommand || e.type == EventType.ExecuteCommand) && e.commandName == "Copy")
            {
                if (e.type == EventType.ExecuteCommand)
                    LogEntries.wrapped.StacktraceListView_CopyAll();
                e.Use();
            }
        }

19 Source : ConsoleWindow.cs
with MIT License
from akof1314

public override void OnGUI(Rect rect)
        {
            string itemValue = m_Object as string;
            if (itemValue == null)
            {
                Debug.LogError("Invalid object");
                return;
            }

            if (m_TextSearch == null)
            {
                m_TextSearch = itemValue;
            }

            const float kColumnWidth = 70f;
            const float kSpacing = 10f;

            GUILayout.Space(3);
            GUILayout.Label(m_MenuType == MenuType.Add ? Styles.headerAdd : Styles.headerEdit, EditorStyles.boldLabel);

            Rect seperatorRect = GUILayoutUtility.GetRect(1, 1);
            FlexibleMenu.DrawRect(seperatorRect,
                (EditorGUIUtility.isProSkin)
                    ? new Color(0.32f, 0.32f, 0.32f, 1.333f)
                    : new Color(0.6f, 0.6f, 0.6f, 1.333f));                      // dark : light
            GUILayout.Space(4);

            // Optional text
            GUILayout.BeginHorizontal();
            GUILayout.Label(Styles.optionalText, GUILayout.Width(kColumnWidth));
            GUILayout.Space(kSpacing);
            m_TextSearch = EditorGUILayout.TextField(m_TextSearch);
            GUILayout.EndHorizontal();

            GUILayout.Space(5f);

            // Cancel, Ok
            GUILayout.BeginHorizontal();
            GUILayout.Space(10);
            if (GUILayout.Button(Styles.cancel))
            {
                editorWindow.Close();
            }

            if (GUILayout.Button(Styles.ok))
            {
                var textSearch = m_TextSearch.Trim();
                if (!string.IsNullOrEmpty(textSearch))
                {
                    m_Object = m_TextSearch;
                    Accepted();
                    editorWindow.Close();
                }
            }
            GUILayout.Space(10);
            GUILayout.EndHorizontal();
        }

19 Source : ConsoleScript.cs
with GNU General Public License v3.0
from AndrasMumm

void DrawToolbar()
        {
            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical();
            if (GUILayout.Button(clearLabel))
            {
                logs.Clear();
            }

            if (GUILayout.Button("Reload Scene"))
            {
                Scene scene = SceneManager.GetActiveScene();
                SceneManager.LoadScene(scene.name);
            }
            GUILayout.EndVertical();

            foreach (LogType logType in Enum.GetValues(typeof(LogType)))
            {
                var currentState = logTypeFilters[logType];
                var label = logType.ToString();
                logTypeFilters[logType] = GUILayout.Toggle(currentState, label, GUILayout.ExpandWidth(false));
                GUILayout.Space(20);
            }

            isCollapsed = GUILayout.Toggle(isCollapsed, collapseLabel, GUILayout.ExpandWidth(false));

            GUILayout.EndHorizontal();
        }

19 Source : InspectorScript.cs
with GNU General Public License v3.0
from AndrasMumm

private void OnDraw(int id)
        {
            GUILayout.Space(50);
            GUILayout.Label("Currently hovered UI Elements:");
            DisplayCurrentlyPressedUINames();

            Window.MakeDragable();
        }

19 Source : ProductsWindow.cs
with GNU Lesser General Public License v3.0
from ApexGameTools

private void CreateProductEntry(ProductInfo p)
        {
            EditorGUILayout.BeginVertical("Box");

            EditorGUILayout.BeginHorizontal();

            //Create and anchor the foldout
            GUILayout.Label(GUIContent.none);

            var productLabel = new GUIContent(" " + p.name, p.icon.texture);
            p.expanded = EditorGUI.Foldout(GUILayoutUtility.GetLastRect(), p.expanded, productLabel, true, _styles.foldout);

            //New update marker
            if (p.newUpdateAvailable)
            {
                if (p.status == ProductStatus.PatchAvailable)
                {
                    GUILayout.Label(new GUIContent("#", "New patch available!"), _styles.labelHighlight, GUILayout.Width(20));
                }
                else
                {
                    GUILayout.Label(new GUIContent("!", "New update available!"), _styles.labelHighlight, GUILayout.Width(20));
                }
            }
            else
            {
                GUILayout.Label(GUIContent.none, GUILayout.Width(20));
            }

            //Version
            GUIContent status;
            if (p.installedVersion == null)
            {
                status = new GUIContent("N/A", "Not installed");
            }
            else
            {
                status = new GUIContent(Write(p.installedVersion), "Installed version");
            }

            GUILayout.Label(status, _styles.centeredText, GUILayout.Width(50));

            //Link buttons / status
            if (p.status != ProductStatus.UpToDate)
            {
                if (p.status == ProductStatus.ComingSoon)
                {
                    EditorGUILayout.LabelField("Coming soon", GUILayout.Width(80));
                }
                else if (p.status == ProductStatus.UpdateAvailable)
                {
                    if (GUILayout.Button(new GUIContent("Update It", string.Format("Version {0} is now available.\n\nClick to open the product's page on the Unity replacedet Store.", p.newestVersion)), EditorStyles.toolbarButton, GUILayout.Width(80)))
                    {
                        replacedetStore.Open(p.storeUrl);
                    }
                }
                else if (p.status == ProductStatus.ProductAvailable)
                {
                    if (GUILayout.Button(new GUIContent("Get It", "Now available.\n\nClick to open the product's page on the Unity replacedet Store."), EditorStyles.toolbarButton, GUILayout.Width(80)))
                    {
                        replacedetStore.Open(p.storeUrl);
                    }
                }
                else if (p.status == ProductStatus.PatchAvailable)
                {
                    if (GUILayout.Button(new GUIContent("Patch It", "A patch is available.\n\nClick to download and apply the patch. Patches are hot fixes and all patches will be included in the following product update."), EditorStyles.toolbarButton, GUILayout.Width(80)))
                    {
                        ProductManager.ApplyPatches(p, _settings);
                    }
                }
            }
            else
            {
                GUILayout.Space(80f);
            }

            EditorGUILayout.EndHorizontal();

            //Details
            if (p.expanded)
            {
                GUILayout.Box(GUIContent.none, _styles.boxSeparator);

                var description = string.IsNullOrEmpty(p.description) ? "No description available" : p.description;
                EditorGUILayout.LabelField(description, _styles.labelWithWrap);

                EditorGUILayout.BeginHorizontal();

                if (!string.IsNullOrEmpty(p.productUrl))
                {
                    if (GUILayout.Button("Product Page", _styles.labelLink))
                    {
                        Application.OpenURL(p.productUrl);
                    }

                    EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
                }

                if (!string.IsNullOrEmpty(p.changeLogPath))
                {
                    if (GUILayout.Button("Change Log", _styles.labelLink))
                    {
                        Application.OpenURL(p.changeLogPath);
                    }

                    EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), MouseCursor.Link);
                }

                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayout.EndVertical();
        }

See More Examples