UnityEngine.Experimental.Rendering.CoreUtils.SetRenderTarget(UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier, ClearFlag, UnityEngine.Color, int, UnityEngine.CubemapFace, int)

Here are the examples of the csharp api UnityEngine.Experimental.Rendering.CoreUtils.SetRenderTarget(UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderTargetIdentifier, ClearFlag, UnityEngine.Color, int, UnityEngine.CubemapFace, int) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : CoreUtils.cs
License : MIT License
Project Creator : TheSlippyPenguin

public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier colorBuffer, RenderTargetIdentifier depthBuffer, ClearFlag clearFlag, int miplevel = 0, CubemapFace cubemapFace = CubemapFace.Unknown, int depthSlice = 0)
        {
            SetRenderTarget(cmd, colorBuffer, depthBuffer, clearFlag, clearColorAllBlack, miplevel, cubemapFace, depthSlice);
        }