UnityEngine.Experimental.Rendering.CoreUtils.SetRenderTarget(UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderBufferLoadAction, UnityEngine.Rendering.RenderBufferStoreAction, ClearFlag, UnityEngine.Color)

Here are the examples of the csharp api UnityEngine.Experimental.Rendering.CoreUtils.SetRenderTarget(UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.RenderBufferLoadAction, UnityEngine.Rendering.RenderBufferStoreAction, ClearFlag, UnityEngine.Color) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 Source : CoreUtils.cs
with MIT License
from TheSlippyPenguin

public static void SetRenderTarget(CommandBuffer cmd, RenderTargetIdentifier buffer, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction, ClearFlag clearFlag)
        {
            SetRenderTarget(cmd, buffer, loadAction, storeAction, clearFlag, clearColorAllBlack);
        }