UnityEditor.Seqence.Graphics.ShadowLabel(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.Color, UnityEngine.Color)

Here are the examples of the csharp api UnityEditor.Seqence.Graphics.ShadowLabel(UnityEngine.Rect, UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.Color, UnityEngine.Color) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Graphics.cs
License : MIT License
Project Creator : huailiang

public static void ShadowLabel(Rect rect, string text, GUIStyle style, Color textColor, Color shadowColor)
        {
            ShadowLabel(rect, GUIContent.Temp(text), style, textColor, shadowColor);
        }