Here are the examples of the csharp api UnityEditor.GameObjectBrush.SetSceneCell(GridLayout, UnityEngine.Transform, Vector3Int, UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
1 Examples
19
View Source File : GameObjectBrush.cs
License : Apache License 2.0
Project Creator : DarkLop
License : Apache License 2.0
Project Creator : DarkLop
private void PaintCell(GridLayout grid, Vector3Int position, Transform parent, BrushCell cell)
{
if (cell.gameObject != null)
{
SetSceneCell(grid, parent, position, cell.gameObject, cell.offset, cell.scale, cell.orientation);
}
}