UnityEditor.GameObjectBrush.SetSceneCell(GridLayout, UnityEngine.Transform, Vector3Int, UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)

Here are the examples of the csharp api UnityEditor.GameObjectBrush.SetSceneCell(GridLayout, UnityEngine.Transform, Vector3Int, UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : GameObjectBrush.cs
License : Apache License 2.0
Project Creator : DarkLop

private void PaintCell(GridLayout grid, Vector3Int position, Transform parent, BrushCell cell)
		{
			if (cell.gameObject != null)
			{
				SetSceneCell(grid, parent, position, cell.gameObject, cell.offset, cell.scale, cell.orientation);
			}
		}