ToolKits.ParticleSystemPreview.PositionPreviewObjects(UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3, float)

Here are the examples of the csharp api ToolKits.ParticleSystemPreview.PositionPreviewObjects(UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3, float) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 Source : ParticleSystemPreview.cs
with MIT License
from XINCGer

private void DoRenderPreview()
        {
            Vector3 bodyPosition = this.bodyPosition;
            Quaternion quaternion = Quaternion.idenreplacedy;
            Vector3 vector = Vector3.zero;
            Quaternion quaternion2 = Quaternion.idenreplacedy;
            Vector3 pivotPos = Vector3.zero;

            bool oldFog = SetupPreviewLightingAndFx();
            Vector3 forward = quaternion2 * Vector3.forward;
            forward[1] = 0f;
            Quaternion directionRot = Quaternion.LookRotation(forward);
            Vector3 directionPos = vector;
            Quaternion pivotRot = quaternion;
            PositionPreviewObjects(pivotRot, pivotPos, quaternion2, bodyPosition, directionRot, quaternion, vector,
                directionPos, m_AvatarScale);

            GetPreviewCamera().nearClipPlane = 0.5f * m_ZoomFactor;
            GetPreviewCamera().farClipPlane = 100f * m_AvatarScale;
            Quaternion rotation = Quaternion.Euler(-m_PreviewDir.y, -m_PreviewDir.x, 0f);
            Vector3 position2 = rotation * (Vector3.forward * -5.5f * m_ZoomFactor) + bodyPosition +
                                m_PivotPositionOffset;
            GetPreviewCamera().transform.position = position2;
            GetPreviewCamera().transform.rotation = rotation;

            Quaternion idenreplacedy = Quaternion.idenreplacedy;
            Vector3 position = new Vector3(0f, 0f, 0f);
            position = m_ReferenceInstance.transform.position;
            Material floorMaterial = m_FloorMaterial;
            Matrix4x4 matrix2 = Matrix4x4.TRS(position, idenreplacedy, Vector3.one * 5f * m_AvatarScale);
            floorMaterial.mainTextureOffset = -new Vector2(position.x, position.z) * 5f * 0.08f * (1f / m_AvatarScale);
            floorMaterial.SetVector("_Alphas", new Vector4(0.5f * 1f, 0.3f * 1f, 0f, 0f));
            Graphics.DrawMesh(m_FloorPlane, matrix2, floorMaterial, PreviewCullingLayer, GetPreviewCamera(), 0);

            SetPreviewCharacterEnabled(true, m_ShowReference);
            GetPreviewCamera().Render();
            SetPreviewCharacterEnabled(false, false);
            TeardownPreviewLightingAndFx(oldFog);
        }