System.Func.Invoke(Vector4)

Here are the examples of the csharp api System.Func.Invoke(Vector4) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

2 Examples 7

19 Source : TrackballUIDrawer.cs
with MIT License
from idovelemon

void DrawWheel(ref Vector4 value, bool overrideState)
        {
            var wheelRect = GUILayoutUtility.GetAspectRect(1f);
            float size = wheelRect.width;
            float hsize = size / 2f;
            float radius = 0.38f * size;

            Vector3 hsv;
            Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z);
            float offset = value.w;

            // Thumb
            var thumbPos = Vector2.zero;
            float theta = hsv.x * (Mathf.PI * 2f);
            thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f));
            thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f));
            thumbPos *= hsv.y * radius;

            // Draw the wheel
            if (Event.current.type == EventType.Repaint)
            {
                // Style init
                if (s_WheelThumb == null)
                {
                    s_WheelThumb = new GUIStyle("ColorPicker2DThumb");
                    s_WheelThumbSize = new Vector2(
                        !Mathf.Approximately(s_WheelThumb.fixedWidth, 0f) ? s_WheelThumb.fixedWidth : s_WheelThumb.padding.horizontal,
                        !Mathf.Approximately(s_WheelThumb.fixedHeight, 0f) ? s_WheelThumb.fixedHeight : s_WheelThumb.padding.vertical
                    );
                }

                // Retina support
                float scale = EditorGUIUtility.pixelsPerPoint;

                // Wheel texture
                var oldRT = RenderTexture.active;
                var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
                s_Material.SetFloat("_Offset", offset);
                s_Material.SetFloat("_DisabledState", overrideState && GUI.enabled ? 1f : 0.5f);
                s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f));
                Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
                RenderTexture.active = oldRT;

                GUI.DrawTexture(wheelRect, rt);
                RenderTexture.ReleaseTemporary(rt);

                var thumbSize = s_WheelThumbSize;
                var thumbSizeH = thumbSize / 2f;
                s_WheelThumb.Draw(new Rect(wheelRect.x + hsize + thumbPos.x - thumbSizeH.x, wheelRect.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false);
            }

            // Input
            var bounds = wheelRect;
            bounds.x += hsize - radius;
            bounds.y += hsize - radius;
            bounds.width = bounds.height = radius * 2f;
            hsv = GetInput(bounds, hsv, thumbPos, radius);
            value = Color.HSVToRGB(hsv.x, hsv.y, 1f);
            value.w = offset;

            // Offset
            var sliderRect = GUILayoutUtility.GetRect(1f, 17f);
            float padding = sliderRect.width * 0.05f; // 5% padding
            sliderRect.xMin += padding;
            sliderRect.xMax -= padding;
            value.w = GUI.HorizontalSlider(sliderRect, value.w, -1f, 1f);

            if (m_ComputeFunc == null)
                return;

            // Values
            var displayValue = m_ComputeFunc(value);

            using (new EditorGUI.DisabledGroupScope(true))
            {
                var valuesRect = GUILayoutUtility.GetRect(1f, 17f);
                valuesRect.width /= 3f;
                GUI.Label(valuesRect, displayValue.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
                valuesRect.x += valuesRect.width;
                GUI.Label(valuesRect, displayValue.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
                valuesRect.x += valuesRect.width;
                GUI.Label(valuesRect, displayValue.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
                valuesRect.x += valuesRect.width;
            }
        }

19 Source : TrackballUIDrawer.cs
with MIT License
from JasonMa0012

void DrawWheel(ref Vector4 value, bool overrideState)
        {
            var wheelRect = GUILayoutUtility.GetAspectRect(1f);
            float size = wheelRect.width;
            float hsize = size / 2f;
            float radius = 0.38f * size;

            Vector3 hsv;
            Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z);
            float offset = value.w;

            // Thumb
            var thumbPos = Vector2.zero;
            float theta = hsv.x * (Mathf.PI * 2f);
            thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f));
            thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f));
            thumbPos *= hsv.y * radius;

            // Draw the wheel
            if (Event.current.type == EventType.Repaint)
            {
                // Style init
                if (s_WheelThumb == null)
                {
                    s_WheelThumb = new GUIStyle("ColorPicker2DThumb");
                    s_WheelThumbSize = new Vector2(
                        !Mathf.Approximately(s_WheelThumb.fixedWidth, 0f) ? s_WheelThumb.fixedWidth : s_WheelThumb.padding.horizontal,
                        !Mathf.Approximately(s_WheelThumb.fixedHeight, 0f) ? s_WheelThumb.fixedHeight : s_WheelThumb.padding.vertical
                    );
                }

                // Retina support
                float scale = EditorGUIUtility.pixelsPerPoint;

                // Wheel texture
                var oldRT = RenderTexture.active;
                var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);
                s_Material.SetFloat("_Offset", offset);
                s_Material.SetFloat("_DisabledState", overrideState && GUI.enabled ? 1f : 0.5f);
                s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f));
                Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
                RenderTexture.active = oldRT;

                GUI.DrawTexture(wheelRect, rt);
                RenderTexture.ReleaseTemporary(rt);

                var thumbSize = s_WheelThumbSize;
                var thumbSizeH = thumbSize / 2f;
                s_WheelThumb.Draw(new Rect(wheelRect.x + hsize + thumbPos.x - thumbSizeH.x, wheelRect.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false);
            }

            // Input
            var bounds = wheelRect;
            bounds.x += hsize - radius;
            bounds.y += hsize - radius;
            bounds.width = bounds.height = radius * 2f;
            hsv = GetInput(bounds, hsv, thumbPos, radius);


            Vector3Int displayHSV = new Vector3Int(Mathf.RoundToInt(hsv.x * 360), Mathf.RoundToInt(hsv.y * 100), 100);
            bool displayInputFields = EditorGUIUtility.currentViewWidth > 600;
            if (displayInputFields)
            {
                var valuesRect = GUILayoutUtility.GetRect(1f, 17f);
                valuesRect.width /= 5f;
                float textOff = valuesRect.width * 0.2f;
                EditorGUI.LabelField(valuesRect, "Y");
                valuesRect.x += textOff;
                offset = EditorGUI.DelayedFloatField(valuesRect, offset);
                offset = Mathf.Clamp(offset, -1.0f, 1.0f);
                valuesRect.x += valuesRect.width + valuesRect.width * 0.05f;
                EditorGUI.LabelField(valuesRect, "H");
                valuesRect.x += textOff;
                displayHSV.x = EditorGUI.DelayedIntField(valuesRect, displayHSV.x);
                hsv.x = displayHSV.x / 360.0f;
                valuesRect.x += valuesRect.width + valuesRect.width * 0.05f;
                EditorGUI.LabelField(valuesRect, "S");
                valuesRect.x += textOff;
                displayHSV.y = EditorGUI.DelayedIntField(valuesRect, displayHSV.y);
                displayHSV.y = Mathf.Clamp(displayHSV.y, 0, 100);
                hsv.y = displayHSV.y / 100.0f;
                valuesRect.x += valuesRect.width + valuesRect.width * 0.05f;
                EditorGUI.LabelField(valuesRect, "V");
                valuesRect.x += textOff;
                GUI.enabled = false;
                EditorGUI.IntField(valuesRect, 100);
                GUI.enabled = true;
            }


            value = Color.HSVToRGB(hsv.x, hsv.y, 1f);
            value.w = offset;

            // Offset
            var sliderRect = GUILayoutUtility.GetRect(1f, 17f);
            float padding = sliderRect.width * 0.05f; // 5% padding
            sliderRect.xMin += padding;
            sliderRect.xMax -= padding;
            value.w = GUI.HorizontalSlider(sliderRect, value.w, -1f, 1f);

            if (m_ComputeFunc == null)
                return;

            // Values
            var displayValue = m_ComputeFunc(value);
            using (new EditorGUI.DisabledGroupScope(true))
            {
                var valuesRect = GUILayoutUtility.GetRect(1f, 17f);
                valuesRect.width /= (displayInputFields ? 4f : 3.0f);
                if(displayInputFields)
                {
                    GUI.Label(valuesRect, "RGB Value:", EditorStyles.centeredGreyMiniLabel);
                    valuesRect.x += valuesRect.width;
                }
                GUI.Label(valuesRect, displayValue.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
                valuesRect.x += valuesRect.width;
                GUI.Label(valuesRect, displayValue.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
                valuesRect.x += valuesRect.width;
                GUI.Label(valuesRect, displayValue.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
                valuesRect.x += valuesRect.width;
            }
        }