Here are the examples of the csharp api System.Convert.ToDecimal(float) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
24 Examples
19
Source : Half.cs
with MIT License
from 91Act
with MIT License
from 91Act
decimal IConvertible.ToDecimal(IFormatProvider provider)
{
return Convert.ToDecimal((float)this);
}
19
Source : MainForm.cs
with GNU General Public License v3.0
from AgentRev
with GNU General Public License v3.0
from AgentRev
void InitFovChanger()
{
settingsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), (string)gameMode.GetValue("c_settingsDirName"));
settingsFile = Path.Combine(settingsPath, (string)gameMode.GetValue("c_settingsFileName"));
gameModeFile = Path.Combine(settingsPath, "gamemode.ini");
pFoV = (dword_ptr)gameMode.GetValue("c_pFoV");
fFoV = c_FoV;
doBeep = c_doBeep;
updateNotify = c_updateNotify;
hotKeys = c_hotKeys;
catchKeys = (Keys[])c_catchKeys.Clone();
this.numFoV.Maximum = Convert.ToDecimal(c_FoV_upperLimit);
this.numFoV.Minimum = Convert.ToDecimal(c_FoV_lowerLimit);
if (File.Exists(settingsFile)) ReadSettings();
lblVersion.Text = "v" + c_toolVer;
lblVersion.Visible = true;
IsGameInstalled();
numFoV.Value = Convert.ToDecimal(fFoV);
numFoV.Enabled = true;
ToggleButton(!isRunning(false));
}
19
Source : MainForm.cs
with GNU General Public License v3.0
from AgentRev
with GNU General Public License v3.0
from AgentRev
private void SetFoV(float val)
{
bool reset = val < 0 ? true : false;
if (!reset)
{
if (val < c_FoV_lowerLimit)
fFoV = c_FoV_lowerLimit;
else if (val > c_FoV_upperLimit)
fFoV = c_FoV_upperLimit;
else
fFoV = val;
}
else
SaveSettings();
try
{
if (mem != null && isRunning(false) && writeAllowed)
mem.WriteFloat(pFoV, reset ? c_FoV : fFoV);
}
catch (Exception ex)
{
ErrMessage(ex);
Application.Exit();
}
if (!reset)
{
numFoV.Value = Convert.ToDecimal(fFoV);
SaveSettings();
}
}
19
Source : MainForm.cs
with GNU General Public License v3.0
from AgentRev
with GNU General Public License v3.0
from AgentRev
void InitFovChanger()
{
settingsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), (string)gameMode.GetValue("c_settingsDirName"));
settingsFile = Path.Combine(settingsPath, (string)gameMode.GetValue("c_settingsFileName"));
gameModeFile = Path.Combine(settingsPath, "gamemode.ini");
pFoV = (int)gameMode.GetValue("c_pFoV");
fFoV = c_FoV;
doBeep = c_doBeep;
updateChk = c_updateChk;
hotKeys = c_hotKeys;
catchKeys = (Keys[])c_catchKeys.Clone();
this.numFoV.Maximum = Convert.ToDecimal(c_FoV_upperLimit);
this.numFoV.Minimum = Convert.ToDecimal(c_FoV_lowerLimit);
if (File.Exists(settingsFile)) ReadSettings();
lblVersion.Text = "v" + c_toolVer;
lblVersion.Visible = true;
IsGameInstalled();
numFoV.Value = Convert.ToDecimal(fFoV);
numFoV.Enabled = true;
ToggleButton(!isRunning(false));
}
19
Source : CborReader.cs
with MIT License
from dahomey-technologies
with MIT License
from dahomey-technologies
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public decimal ReadDecimal()
{
SkipSemanticTag();
CborReaderHeader header = GetHeader();
switch (header.MajorType)
{
case CborMajorType.PositiveInteger:
return ReadInteger();
case CborMajorType.NegativeInteger:
return -1L - (long)ReadInteger();
case CborMajorType.Primitive:
{
switch (header.Primitive)
{
case CborPrimitive.HalfFloat:
return (decimal)(float)InternalReadHalf();
case CborPrimitive.SingleFloat:
return Convert.ToDecimal(InternalReadSingle());
case CborPrimitive.DoubleFloat:
return Convert.ToDecimal(InternalReadDouble());
case CborPrimitive.DecimalFloat:
return InternalReadDecimal();
default:
throw new CborException($"Invalid primitive {header.Primitive}");
}
}
default:
throw new CborException($"Invalid major type {header.MajorType}");
}
}
19
Source : SingleRoughAdvancedConverter.cs
with MIT License
from DataObjects-NET
with MIT License
from DataObjects-NET
decimal IAdvancedConverter<float, decimal>.Convert(float value)
{
return Convert.ToDecimal(value);
}
19
Source : BasicConvert.Overload.cs
with MIT License
from Dogwei
with MIT License
from Dogwei
decimal IXConverter<float, decimal>.Convert(float value)
=> Convert.ToDecimal(value);
19
Source : UnitConversion.cs
with MIT License
from dragonglasscom
with MIT License
from dragonglasscom
private BigInteger CalculateNumberOfDecimalPlaces(float value, int maxNumberOfDecimals,
int currentNumberOfDecimals = 0)
{
return CalculateNumberOfDecimalPlaces(System.Convert.ToDecimal(value), maxNumberOfDecimals,
currentNumberOfDecimals);
}
19
Source : UnitConversion.cs
with MIT License
from dragonglasscom
with MIT License
from dragonglasscom
public BigInteger ToWei(float value, EthUnit fromUnit = EthUnit.Ether)
{
return ToWei(System.Convert.ToDecimal(value), fromUnit);
}
19
Source : Half.cs
with MIT License
from emotitron
with MIT License
from emotitron
decimal IConvertible.ToDecimal(IFormatProvider provider)
{
return Convert.ToDecimal(this);
}
19
Source : GeneralRecordWrapper.cs
with GNU Lesser General Public License v3.0
from faib920
with GNU Lesser General Public License v3.0
from faib920
public virtual decimal GetDecimal(IDataRecord reader, int i)
{
if (reader.IsDBNull(i))
{
return 0;
}
var type = reader.GetFieldType(i);
if (type == typeof(decimal))
{
return reader.GetDecimal(i);
}
else if (type == typeof(byte))
{
return reader.GetByte(i);
}
else if (type == typeof(short))
{
return reader.GetInt16(i);
}
else if (type == typeof(int))
{
return reader.GetInt32(i);
}
else if (type == typeof(long))
{
return reader.GetInt64(i);
}
else if (type == typeof(float))
{
return Convert.ToDecimal(reader.GetFloat(i));
}
else if (type == typeof(double))
{
return Convert.ToDecimal(reader.GetDouble(i));
}
return Convert.ToDecimal(GetValue(reader, i));
}
19
Source : VariableAggregator.cs
with MIT License
from influxdata
with MIT License
from influxdata
private Expression CreateExpression(NamedVariable variable)
{
// Handle string here to avoid conflict with IEnumerable
if (variable.IsTag || variable.Value is string)
{
return CreateStringLiteral(variable);
}
switch (variable.Value)
{
case int i:
return new IntegerLiteral("IntegerLiteral", Convert.ToString(i));
case long l:
return new IntegerLiteral("IntegerLiteral", Convert.ToString(l));
case bool b:
return new BooleanLiteral("BooleanLiteral", b);
case float f:
return new FloatLiteral("FloatLiteral", Convert.ToDecimal(f));
case DateTime d:
return new DateTimeLiteral("DateTimeLiteral", d);
case DateTimeOffset o:
return new DateTimeLiteral("DateTimeLiteral", o.UtcDateTime);
case IEnumerable e:
{
var expressions =
e.Cast<object>()
.Select(o => new NamedVariable { Value = o, IsTag = variable.IsTag })
.Select(CreateExpression)
.ToList();
return new ArrayExpression("ArrayExpression", expressions);
}
default:
return CreateStringLiteral(variable);
}
}
19
Source : SingleExtensions.cs
with GNU General Public License v3.0
from ME3Tweaks
with GNU General Public License v3.0
from ME3Tweaks
public static decimal ToDecimal(this float value)
{
return Convert.ToDecimal(value);
}
19
Source : General.cs
with MIT License
from ooojustin
with MIT License
from ooojustin
public static void RefreshAimSettings(Dynago.Forms.Main main) {
main.RefreshingAimSettings = true;
WeaponSettings settings = Selected(main.cmb_aimbot_type);
main.cb_aimbot_onkey.Checked = settings.aimbot_on_key;
main.txt_aimbot_key.Text = settings.aimbot_key_txt;
main.cmb_aimbot_bone.SelectedIndex = settings.aimbot_bone_index;
main.nud_aimbot_fov.Value = Convert.ToDecimal(settings.aimbot_fov);
main.nud_aimbot_smooth.Value = Convert.ToDecimal(settings.aimbot_smooth);
main.cb_aimbot_rcs.Checked = settings.aimbot_control_recoil;
main.cb_aimbot_target_teammates.Checked = settings.aimbot_shoot_teammates;
main.cb_aimbot_target_enemies.Checked = settings.aimbot_shoot_enemies;
main.RefreshingAimSettings = false;
main.txtDummy.Focus();
}
19
Source : General.cs
with MIT License
from ooojustin
with MIT License
from ooojustin
public static void RefreshTriggerSettings(Dynago.Forms.Main main) {
main.RefreshingTriggerSettings = true;
WeaponSettings settings = Selected(main.cmb_triggerbot_type);
main.cb_trigger_onkey.Checked = settings.trigger_on_key;
main.txt_trigger_key.Text = settings.trigger_key_txt;
main.nud_trigger_delay.Value = Convert.ToDecimal(settings.trigger_delay);
main.nud_trigger_overshoot.Value = Convert.ToDecimal(settings.trigger_overshoot);
main.cb_trigger_shoot_teammates.Checked = settings.trigger_shoot_teammates;
main.cb_trigger_shoot_enemies.Checked = settings.trigger_shoot_enemies;
main.cb_trigger_magnetic.Checked = settings.trigger_magnetic;
main.cmb_trigger_magnet_bone.SelectedIndex = settings.trigger_magnet_bone_index;
main.nud_trigger_magnet_fov.Value = Convert.ToDecimal(settings.trigger_magnet_fov);
main.nud_trigger_magnet_smooth.Value = Convert.ToDecimal(settings.trigger_magnet_smooth);
main.RefreshingTriggerSettings = false;
main.txtDummy.Focus();
}
19
Source : Half.cs
with MIT License
from overtools
with MIT License
from overtools
decimal IConvertible.ToDecimal(IFormatProvider provider) {
return Convert.ToDecimal((float)this);
}
19
Source : BigNumber.cs
with MIT License
from scellecs
with MIT License
from scellecs
public static BigNumber Parse(string value) {
var re = new Regex(REGEXP_PATTERN);
var result = re.Match(value);
if (result.Groups.Count > 1)
{
var dcml = Convert.ToDecimal(float.Parse(result.Groups[1].Value, CultureInfo.InvariantCulture));
var chr = result.Groups[2].Value;
return new BigNumber(dcml, chr);
}
return new BigNumber(BigInteger.Parse(value));
}
19
Source : FloatConvertor.cs
with GNU General Public License v3.0
from SeeSharpOpenSource
with GNU General Public License v3.0
from SeeSharpOpenSource
protected override void InitializeConvertFuncs()
{
ConvertFuncs.Add(typeof(decimal).Name, sourceValue => System.Convert.ToDecimal((float)sourceValue));
ConvertFuncs.Add(typeof(double).Name, sourceValue => System.Convert.ToDouble((float)sourceValue));
// ConvertFuncs.Add(typeof(float).Name, sourceValue => System.Convert.ToSingle((float)sourceValue));
ConvertFuncs.Add(typeof(long).Name, sourceValue => System.Convert.ToInt64((float)sourceValue));
ConvertFuncs.Add(typeof(ulong).Name, sourceValue => System.Convert.ToUInt64((float)sourceValue));
ConvertFuncs.Add(typeof(int).Name, sourceValue => System.Convert.ToInt32((float)sourceValue));
ConvertFuncs.Add(typeof(uint).Name, sourceValue => System.Convert.ToUInt32((float)sourceValue));
ConvertFuncs.Add(typeof(short).Name, sourceValue => System.Convert.ToInt16((float)sourceValue));
ConvertFuncs.Add(typeof(ushort).Name, sourceValue => System.Convert.ToUInt16((float)sourceValue));
ConvertFuncs.Add(typeof(char).Name, sourceValue => System.Convert.ToChar((float)sourceValue));
ConvertFuncs.Add(typeof(byte).Name, sourceValue => System.Convert.ToByte((float)sourceValue));
ConvertFuncs.Add(typeof(bool).Name, sourceValue => (float)sourceValue > 0);
ConvertFuncs.Add(typeof(string).Name, sourceValue => ((float)sourceValue).ToString(_format));
}
19
Source : Calculator.cs
with MIT License
from SouthBegonia
with MIT License
from SouthBegonia
public void CalculateFirst()
{
// 从各项text取得数值
Num_Dw = Convert.ToDecimal(Dw.text);
Num_D = Convert.ToDecimal(DD.text);
Num_d = Convert.ToDecimal(dd.text);
Num_Z = Convert.ToDecimal(Z.text);
Num_fi = Convert.ToDecimal(0.515f);
Num_fe = Convert.ToDecimal(0.525f);
Num_fr = Convert.ToDecimal(fr.text);
// 曲率和、曲率差的计算
内环.d = ((Num_D + Num_d) / (decimal)2.0 - Num_Dw);
内环.r = decimal.Round((Num_fi * Num_Dw), 2, MidpointRounding.AwayFromZero);
内环.曲率和 = (4 / Num_Dw) + (2 / 内环.d) - (1 / 内环.r);
内环.曲率差 = ((1 / 内环.r) + (2 / 内环.d)) / 内环.曲率和;
外环.d = ((Num_D + Num_d) / 2 + Num_Dw);
外环.r = decimal.Round((Num_fe * Num_Dw), 2, MidpointRounding.AwayFromZero);
外环.曲率和 = (4 / Num_Dw) - (2 / 外环.d) - (1 / 外环.r);
外环.曲率差 = ((1 / 外环.r) - (2 / 外环.d)) / 外环.曲率和;
// 最大接触载荷Qmax的计算
if (fr.text != null)
Num_Qmax = (5 * Num_fr) / Num_Z;
// 刷新UI
//曲率和、曲率差
内环.曲率和 = decimal.Round(内环.曲率和, 5, MidpointRounding.AwayFromZero);
内环.曲率差 = decimal.Round(内环.曲率差, 5, MidpointRounding.AwayFromZero);
ans_内环_曲率和.text = 内环.曲率和.ToString("F5");
ans_内环_曲率差.text = 内环.曲率差.ToString("F5");
外环.曲率和 = decimal.Round(外环.曲率和, 5, MidpointRounding.AwayFromZero);
外环.曲率差 = decimal.Round(外环.曲率差, 5, MidpointRounding.AwayFromZero);
ans_外环_曲率和.text = 外环.曲率和.ToString("F5");
ans_外环_曲率差.text = 外环.曲率差.ToString("F5");
//Qmax
Num_Qmax = decimal.Round(Num_Qmax, 5, MidpointRounding.AwayFromZero);
ans_Qmax.text = Num_Qmax.ToString() + " N";
}
19
Source : Single.cs
with MIT License
from spaceflint7
with MIT License
from spaceflint7
System.Decimal System.IConvertible.ToDecimal(System.IFormatProvider provider)
=> System.Convert.ToDecimal(Get());
19
Source : Single.cs
with MIT License
from Team-RTCLI
with MIT License
from Team-RTCLI
decimal IConvertible.ToDecimal(IFormatProvider? provider)
{
return Convert.ToDecimal(m_value);
}
19
Source : ObfuscatedFloat.cs
with MIT License
from vovgou
with MIT License
from vovgou
decimal IConvertible.ToDecimal(IFormatProvider provider)
{
return Convert.ToDecimal(this.Value);
}
19
Source : FluentValidationSchemaProcessorTest.cs
with MIT License
from zymlabs
with MIT License
from zymlabs
[Fact]
public void ProcessIncludesDefaultRuleValueInRangeDouble()
{
// Arrange
var jsonSchemaGeneratorSettings = CreateJsonSchemaGeneratorSettings();
// Act
var schema = JsonSchema.FromType<MockValidationTarget>(jsonSchemaGeneratorSettings);
// replacedert
replacedert.Equal(Convert.ToDecimal(2.2), schema.Properties["ValueInRangeDouble"].ExclusiveMinimum);
replacedert.Equal(Convert.ToDecimal(7.5f), schema.Properties["ValueInRangeDouble"].ExclusiveMaximum);
}
19
Source : FluentValidationSchemaProcessorTest.cs
with MIT License
from zymlabs
with MIT License
from zymlabs
[Fact]
public void ProcessIncludesDefaultRuleValueInRangeFloat()
{
// Arrange
var jsonSchemaGeneratorSettings = CreateJsonSchemaGeneratorSettings();
// Act
var schema = JsonSchema.FromType<MockValidationTarget>(jsonSchemaGeneratorSettings);
// replacedert
replacedert.Equal(Convert.ToDecimal(1.1f), schema.Properties["ValueInRangeFloat"].Minimum);
replacedert.Equal(Convert.ToDecimal(5.3f), schema.Properties["ValueInRangeFloat"].Maximum);
}