Here are the examples of the csharp api System.Collections.Generic.List.Add(xyz) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
6 Examples
19
View Source File : wood.cs
License : Apache License 2.0
Project Creator : ericsink
License : Apache License 2.0
Project Creator : ericsink
override public List<xyz> GetProfile(HalfEdge he)
{
List<xyz> pts = new List<xyz>();
pts.Add(he.from.copy());
xyz center = he.from + he.GetInwardNormal() * radius + he.Opposite().GetInwardNormal() * radius;
xyz xv = -he.GetInwardNormal();
xyz yv = -he.Opposite().GetInwardNormal();
const int steps = 7;
for (int i = steps; i >= 0; i--)
{
double deg = i * 90.0 / steps;
double rad = ut.DegreeToRadian(deg);
double x = radius * Math.Cos(rad);
double y = radius * Math.Sin(rad);
xyz pt = center + x * xv + y * yv;
pts.Add(pt);
}
return pts;
}
19
View Source File : wood.cs
License : Apache License 2.0
Project Creator : ericsink
License : Apache License 2.0
Project Creator : ericsink
override public List<xyz> GetProfile(HalfEdge he)
{
List<xyz> pts = new List<xyz>();
pts.Add(he.from.copy());
xyz center = he.from + he.GetInwardNormal() * radius + he.Opposite().GetInwardNormal() * radius;
xyz xv = -he.GetInwardNormal();
xyz yv = -he.Opposite().GetInwardNormal();
const int steps = 7;
for (int i = steps; i >= 0; i--)
{
double deg = i * 90.0 / steps;
double rad = ut.DegreeToRadian(deg);
double x = radius * Math.Cos(rad);
double y = radius * Math.Sin(rad);
xyz pt = center + x * xv + y * yv;
pts.Add(pt);
}
return pts;
}
19
View Source File : wood.cs
License : Apache License 2.0
Project Creator : ericsink
License : Apache License 2.0
Project Creator : ericsink
override public List<xyz> GetProfile(HalfEdge he)
{
List<xyz> pts = new List<xyz>();
xyz p1 = he.from.copy();
xyz p2 = he.from + he.GetInwardNormal() * delta;
xyz p3 = he.from + he.Opposite().GetInwardNormal() * delta;
#if not
xyz p1off = (- he.GetInwardNormal() - he.Opposite().GetInwardNormal()).normalize();
xyz p2off = (p2 - p3).normalize();
xyz p3off = -p2off;
pts.Add(p1 + p1off);
pts.Add(p2 + p2off);
pts.Add(p3 + p3off);
#endif
pts.Add(p1);
pts.Add(p2);
pts.Add(p3);
return pts;
}
19
View Source File : wood.cs
License : Apache License 2.0
Project Creator : ericsink
License : Apache License 2.0
Project Creator : ericsink
override public List<xyz> GetProfile(HalfEdge he)
{
List<xyz> pts = new List<xyz>();
pts.Add(he.from.copy());
pts.Add(he.from + he.GetInwardNormal() * delta1);
pts.Add(he.from + he.GetInwardNormal() * delta1 + he.Opposite().GetInwardNormal() * delta2);
pts.Add(he.from + he.Opposite().GetInwardNormal() * delta2);
return pts;
}
19
View Source File : ppi3d.cs
License : Apache License 2.0
Project Creator : ericsink
License : Apache License 2.0
Project Creator : ericsink
public void Add(xyz p)
{
if (p == null)
{
return;
}
if (pts == null)
{
pts = new List<xyz>();
}
foreach (xyz q in pts)
{
if (fp.eq_inches(p, q))
{
return;
}
}
pts.Add(p);
}
19
View Source File : plan.cs
License : Apache License 2.0
Project Creator : ericsink
License : Apache License 2.0
Project Creator : ericsink
public MechanicalStrength GetMechanicalStrength()
{
#if not
if (step.action == Action.DOVETAIL_JOIN)
{
return MechanicalStrength.VeryHigh;
}
else if (step.action == Action.JOIN_MT)
{
return MechanicalStrength.High;
}
#endif
if (faces.Count == 1)
{
return MechanicalStrength.None;
}
List<xyz> directions = new List<xyz>();
foreach (GlueJoint gj in faces)
{
xyz n = gj.f1.UnitNormal();
directions.Add(n);
}
List<xyz> unique = new List<xyz>();
foreach (GlueJoint gj in faces)
{
xyz n = gj.f1.UnitNormal();
bool bFound = false;
foreach (xyz d in unique)
{
if (fp.eq_unitvec(d, n))
{
bFound = true;
break;
}
}
if (!bFound)
{
unique.Add(n);
}
}
if (unique.Count == 1)
{
return MechanicalStrength.None;
}
dircounts dc_all = new dircounts(directions);
dircounts dc_unique = new dircounts(unique);
if (dc_all.neg > 10)
{
return MechanicalStrength.VeryHigh;
}
if (dc_unique.opp >= 2)
{
return MechanicalStrength.High;
}
if (dc_unique.opp >= 1)
{
return MechanicalStrength.Medium;
}
if (dc_unique.neg > 0)
{
return MechanicalStrength.Low;
}
return MechanicalStrength.None;
}