System.Collections.Generic.HashSet.Add(int)

Here are the examples of the csharp api System.Collections.Generic.HashSet.Add(int) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1034 Examples 7

19 Source : AvifFile.cs
with MIT License
from 0xC0000054

private static replacedgeneousTileInfo GetreplacedgeneousTileInfo(Surface surface, Rectangle[] tileRects, bool includeAlphaTiles)
        {
            Dictionary<int, int> duplicateColorTileMap = new Dictionary<int, int>();
            HashSet<int> replacedgeneousColorTiles = new HashSet<int>();
            Dictionary<int, int> duplicateAlphaTileMap = new Dictionary<int, int>();
            HashSet<int> replacedgeneousAlphaTiles = new HashSet<int>();

            if (tileRects.Length > 1)
            {
                Dictionary<uint, int> replacedgeneousColorTileCache = new Dictionary<uint, int>();
                Dictionary<byte, int> replacedgeneousAlphaTileCache = new Dictionary<byte, int>();

                for (int i = 0; i < tileRects.Length; i++)
                {
                    if (IsreplacedgeneousColorTile(surface, tileRects[i], out uint firstPixelBgr))
                    {
                        replacedgeneousColorTiles.Add(i);

                        if (replacedgeneousColorTileCache.TryGetValue(firstPixelBgr, out int duplicateTileIndex))
                        {
                            duplicateColorTileMap.Add(i, duplicateTileIndex);
                        }
                        else
                        {
                            replacedgeneousColorTileCache.Add(firstPixelBgr, i);
                        }
                    }

                    if (includeAlphaTiles)
                    {
                        if (IsreplacedgeneousAlphaTile(surface, tileRects[i], out byte firstPixelAlpha))
                        {
                            replacedgeneousAlphaTiles.Add(i);

                            if (replacedgeneousAlphaTileCache.TryGetValue(firstPixelAlpha, out int duplicateTileIndex))
                            {
                                duplicateAlphaTileMap.Add(i, duplicateTileIndex);
                            }
                            else
                            {
                                replacedgeneousAlphaTileCache.Add(firstPixelAlpha, i);
                            }
                        }
                    }
                }
            }

            return new replacedgeneousTileInfo(duplicateColorTileMap,
                                           replacedgeneousColorTiles,
                                           duplicateAlphaTileMap,
                                           replacedgeneousAlphaTiles);
        }

19 Source : FuzzerShould.cs
with Apache License 2.0
from 42skillz

[Test]
        public void Indicate_what_to_do_in_the_DuplicationException_message_when_using_NoDuplication_mode()
        {
            var fuzzer = new Fuzzer(noDuplication: true);

            var set = new HashSet<int>();
            for (var i = 0; i < 5; i++)
            {
                set.Add(fuzzer.GenerateInteger(1, 5));
            }

            Check.That(set).Contains(1, 2, 3, 4, 5);

            // So far we have called 5 times fuzzer.GenerateInteger(1, 5)
            // But since the fuzzer could find 5 different values, we are OK

            Check.ThatCode(() =>
                {
                    // But this will be the call one should not make ;-)
                    return fuzzer.GenerateInteger(1, 5);
                })
                .Throws<DuplicationException>()
                .WithMessage(@$"Couldn't find a non-already provided value of System.Int32 after 100 attempts. Already provided values: 1, 2, 3, 4, 5. You can either:
- Generate a new specific fuzzer to ensure no duplication is provided for a sub-group of fuzzed values (anytime you want through the {nameof(IFuzz.GenerateNoDuplicationFuzzer)}() method of your current Fuzzer instance. E.g.: var tempFuzzer = fuzzer.{nameof(IFuzz.GenerateNoDuplicationFuzzer)}();)
- Increase the value of the {nameof(Fuzzer.MaxFailingAttemptsForNoDuplication)} property for your {nameof(IFuzz)} instance.");

        }

19 Source : UdpClient.cs
with MIT License
from a11s

public void Connect(IPEndPoint ipep, bool CreateBackgroundThread)
        {
            IOThreads.Clear();
            lastHandshakeTime = DateTime.MinValue;
            Incoming = new ConcurrentQueue<byte[]>();
            Outgoing = new ConcurrentQueue<byte[]>();
            udp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            if (Environment.OSVersion.Platform == PlatformID.Win32NT)
            {
                bool bNewBehavior = false;
                byte[] dwBytesReturned = new byte[4];
                udp.IOControl((int)SIO_UDP_CONNRESET, BitConverter.GetBytes(bNewBehavior), dwBytesReturned);
            }
            defpb = new ServerPackBuilderEx(defpb.GetSysIdBuf(), SessionId);
            remote_ipep = ipep;
            udp.Connect(remote_ipep);
            if (CreateBackgroundThread)
            {
                ioThread = new Thread(ioLoop);
                ioThread.IsBackground = true;
                ioThread.Name = $"{nameof(ioThread)}";
                IOThreads.Add(ioThread.ManagedThreadId);
                ioThread.Start();
            }
            debug?.Invoke($"start connect");
        }

19 Source : GridAcademy.cs
with Apache License 2.0
from A7ocin

public override void AcademyReset()
    {
        foreach (GameObject actor in actorObjs)
        {
            DestroyImmediate(actor);
        }
        SetEnvironment();

        actorObjs = new List<GameObject>();

        HashSet<int> numbers = new HashSet<int>();
        while (numbers.Count < players.Length)
        {
            numbers.Add(Random.Range(0, (int)resetParameters["gridSize"] * (int)resetParameters["gridSize"]));
        }
        int[] numbersA = Enumerable.ToArray(numbers);

        for (int i = 0; i < players.Length; i++)
        {
            int x = (numbersA[i]) / (int)resetParameters["gridSize"];
            int y = (numbersA[i]) % (int)resetParameters["gridSize"];
            GameObject actorObj = (GameObject)GameObject.Instantiate(Resources.Load(players[i]));
            actorObj.transform.position = new Vector3(x, -0.25f, y);
            actorObj.name = players[i];
            actorObjs.Add(actorObj);
            if (players[i] == "agent")
            {
                trueAgent.transform.position = actorObj.transform.position;
                trueAgent.transform.rotation = actorObj.transform.rotation;
                visualAgent = actorObj;
            }
        }

    }

19 Source : AttackServer.cs
with Apache License 2.0
from AantCoder

public AttackInitiatorFromSrv RequestInitiator(AttackInitiatorToSrv fromClient)
        {
            lock (SyncObj)
            {
                //первые 5 минут не проверяем на отключения, т.к. загрузка может быть долгой (а дисконектит уже после 10 сек)
                if ((fromClient.State == 10 || (DateTime.UtcNow - CreateTime).TotalSeconds > 8 * 60)
                    && CheckConnect(true))
                { 
                    return new AttackInitiatorFromSrv()
                    {
                        State = State
                    };
                }
                if (fromClient.State == 0 && fromClient.StartHostPlayer != null)
                {
                    State = 1;
                    TestMode = fromClient.TestMode;
                    return new AttackInitiatorFromSrv()
                    {
                        State = State
                    };
                }
                if (fromClient.State == 1)
                {
                    return new AttackInitiatorFromSrv()
                    {
                        State = State
                    };
                }
                if (fromClient.State == 2 && State >= 2 && fromClient.Pawns != null && fromClient.Pawns.Count > 0)
                {
                    Pawns = fromClient.Pawns;
                    //После передачи своих пешек, в ответ передаются данные карты и начинается её длительное создание
                    //в это время включаем на хосте обязательную паузу
                    //После загрузки пауза обновлется на 1 минуту, чтобы атакующий огляделся (ищи SetPauseOnTimeToHost в GameAttacker)
                    SetPauseOnTimeToHost = DateTime.UtcNow.AddMinutes(8);
                    Loger.Log("Server Set 1 SetPauseOnTimeToHost=" + SetPauseOnTimeToHost.Value.ToGoodUtcString());

                    return new AttackInitiatorFromSrv()
                    {
                        State = State,
                        TestMode = TestMode,
                    };
                }
                if (fromClient.State == 3 && State >= 3)
                {
                    return new AttackInitiatorFromSrv()
                    {
                        State = State,
                        MapSize = MapSize,
                        TerrainDefNameCell = TerrainDefNameCell,
                        TerrainDefName = TerrainDefName,
                        Thing = Thing,
                        ThingCell = ThingCell,
                    };
                }

                if (fromClient.State == 10 && State < 10)
                {
                    return new AttackInitiatorFromSrv()
                    {
                        State = State,
                    };
                }
                if (fromClient.State == 10)
                {
                    AttackUpdateTick++;

                    if (StartTime == DateTime.MinValue)
                    {
                        Loger.Log($"Server AttackServer {Attacker.Public.Login} -> {Host.Public.Login} Start");
                        StartTime = DateTime.UtcNow;
                    }

                    if (fromClient.VictoryHostToHost)
                    {
                        VictoryHostToHost = fromClient.VictoryHostToHost;
                    }

                    if (fromClient.TerribleFatalError)
                    {
                        Loger.Log($"Server AttackServer TerribleFatalError {AttackUpdateTick}");
                        if (AttackUpdateTick != 2)
                        {
                            //такая ошибка с отменой атаки возможна только на 2 обновлении (на 1 создаются все пешки, на 2 проверка, что все переданы)
                            //если это не 2, то считаем, что атакующий жульничает
                            VictoryHostToHost = true;
                        }
                        else
                        {
                            TerribleFatalError = fromClient.TerribleFatalError;

                            SendAttackCancel();
                            Finish();
                        }
                    }

                    if (fromClient.SetPauseOnTimeToHost != TimeSpan.MinValue)
                    {
                        SetPauseOnTimeToHost = DateTime.UtcNow + fromClient.SetPauseOnTimeToHost;
                        Loger.Log("Server Set 2 SetPauseOnTimeToHost=" + SetPauseOnTimeToHost.Value.ToGoodUtcString());
                    }

                    if (fromClient.UpdateCommand != null && fromClient.UpdateCommand.Count > 0)
                    {
                        //объединяем
                        for (int i = 0; i < fromClient.UpdateCommand.Count; i++)
                        {
                            var id = fromClient.UpdateCommand[i].HostPawnID;
                            UpdateCommand[id] = fromClient.UpdateCommand[i];
                        }
                    }

                    if (fromClient.NeedNewThingIDs != null && fromClient.NeedNewThingIDs.Count > 0)
                    {
                        //объединяем
                        for (int i = 0; i < fromClient.NeedNewThingIDs.Count; i++)
                        {
                            NeedNewThingIDs.Add(fromClient.NeedNewThingIDs[i]);
                        }
                    }

                    var res = new AttackInitiatorFromSrv()
                    {
                        State = State,
                        NewPawns = NewPawns,
                        NewPawnsId = NewPawnsId,
                        NewThings = NewThings,
                        NewThingsId = NewThingsId,
                        NewCorpses = NewCorpses,
                        Delete = Delete,
                        UpdateState = UpdateState.Values.ToList(),
                        Finishing = VictoryAttacker != null,
                        VictoryAttacker = VictoryAttacker != null ? VictoryAttacker.Value : false,
                    };
                    NewPawns = new List<ThingEntry>();
                    NewPawnsId = new List<int>();
                    NewThings = new List<ThingTrade>();
                    NewThingsId = new List<int>();
                    NewCorpses = new List<AttackCorpse>();
                    Delete = new List<int>();
                    UpdateState = new Dictionary<int, AttackThingState>();

                    if (VictoryAttacker != null) Finish();

                    return res;
                }

                return new AttackInitiatorFromSrv()
                {
                    ErrorText = "Unexpected request " + fromClient.State.ToString() + "! Was expected" + State.ToString()
                };
            }
        }

19 Source : SplineDataProviderInspector.cs
with Apache License 2.0
from abist-co-ltd

protected override void OnSceneGUI()
        {
            base.OnSceneGUI();

            // We skip the first point as it should always remain at the GameObject's local origin (Pose.ZeroIdenreplacedy)
            for (int i = 1; i < controlPoints?.arraySize; i++)
            {
                bool isTangentHandle = i % 3 != 0;

                serializedObject.Update();

                bool isLastPoint = i == controlPoints.arraySize - 1;

                var controlPointPosition = LineData.GetPoint(i);
                var controlPointProperty = controlPoints.GetArrayElementAtIndex(i);
                var controlPointRotation = controlPointProperty.FindPropertyRelative("rotation");

                // Draw our tangent lines
                Handles.color = Color.gray;
                if (i == 1)
                {
                    Handles.DrawLine(LineData.GetPoint(0), LineData.GetPoint(1));
                }
                else if (!isTangentHandle)
                {
                    Handles.DrawLine(LineData.GetPoint(i), LineData.GetPoint(i - 1));

                    if (!isLastPoint)
                    {
                        Handles.DrawLine(LineData.GetPoint(i), LineData.GetPoint(i + 1));
                    }
                }

                Handles.color = isTangentHandle ? Color.white : Color.green;
                float handleSize = HandleUtility.GetHandleSize(controlPointPosition);

                if (Handles.Button(controlPointPosition, controlPointRotation.quaternionValue, handleSize * HandleSizeModifier, handleSize * PickSizeModifier, Handles.DotHandleCap))
                {
                    selectedHandleIndex = i;
                }

                // Draw our handles
                if (Tools.current == Tool.Move && selectedHandleIndex == i)
                {
                    EditorGUI.BeginChangeCheck();

                    var newTargetPosition = Handles.PositionHandle(controlPointPosition, controlPointRotation.quaternionValue);

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(LineData, "Change Spline Point Position");
                        LineData.SetPoint(i, newTargetPosition);
                    }

                    if (isLastPoint)
                    {
                        DrawSceneControlOptionButtons(controlPointPosition);
                    }
                }
                else if (Tools.current == Tool.Rotate && selectedHandleIndex == i)
                {
                    EditorGUI.BeginChangeCheck();
                    Quaternion newTargetRotation = Handles.RotationHandle(controlPointRotation.quaternionValue, controlPointPosition);

                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(LineData, "Change Spline Point Rotation");
                        controlPointRotation.quaternionValue = newTargetRotation;
                    }
                }

                serializedObject.ApplyModifiedProperties();
            }

            // Check for overlapping points
            OverlappingPointIndexes.Clear();

            for (int i = 0; i < splineData.ControlPoints.Length; i++)
            {
                for (int j = 0; j < splineData.ControlPoints.Length; j++)
                {
                    if (i == j)
                    {
                        continue;
                    }

                    if (Vector3.Distance(splineData.ControlPoints[i].Position, splineData.ControlPoints[j].Position) < OverlappingPointThreshold)
                    {
                        if (i != 0)
                        {
                            OverlappingPointIndexes.Add(i);
                        }

                        if (j != 0)
                        {
                            OverlappingPointIndexes.Add(j);
                        }

                        break;
                    }
                }
            }
        }

19 Source : UIMaterialInstantiator.cs
with Apache License 2.0
from abist-co-ltd

public static void TryCreateMaterialCopy(Graphic targetGraphic)
        {
            int targetId = targetGraphic.GetInstanceID();
            if (!targetInstances.Contains(targetId))
            {
                targetInstances.Add(targetId);
                targetGraphic.material = new Material(targetGraphic.material);
            }
        }

19 Source : KeyBinding.cs
with Apache License 2.0
from abist-co-ltd

public static void PressKey(KeyBinding kb)
        {
            if (kb.TryGetMouseButton(out int mouseButton))
            {
                SimulatedMouseDownSet.Add(mouseButton);
                SimulatedMouseSet.Add(mouseButton);
                SimulatedMouseUpSet.Remove(mouseButton);
            }
            if (kb.TryGetKeyCode(out KeyCode keyCode))
            {
                SimulatedKeyDownSet.Add(keyCode);
                SimulatedKeySet.Add(keyCode);
                SimulatedKeyUpSet.Remove(keyCode);
            }
        }

19 Source : KeyBinding.cs
with Apache License 2.0
from abist-co-ltd

public static void ReleaseKey(KeyBinding kb)
        {
            if (kb.TryGetMouseButton(out int mouseButton))
            {
                SimulatedMouseDownSet.Remove(mouseButton);
                SimulatedMouseSet.Remove(mouseButton);
                SimulatedMouseUpSet.Add(mouseButton);
            }
            if (kb.TryGetKeyCode(out KeyCode keyCode))
            {
                SimulatedKeyDownSet.Remove(keyCode);
                SimulatedKeySet.Remove(keyCode);
                SimulatedKeyUpSet.Add(keyCode);
            }
        }

19 Source : TextFormattingConverterBase.cs
with MIT License
from ABTSoftware

public string HighlightTermsBase(string text, string[] terms)
        {
            var set = new HashSet<int>();
            foreach (var term in terms)
            {
                var indexes = text.ToLower().AllIndexesOf(term).Reverse().ToList();
                foreach (var index in indexes)
                {
                    for (int j = 0; j < term.Length; j++)
                    {
                        set.Add(j + index);
                    }
                }
            }

            if (set.Count > 0)
            {
                var list = set.ToList();
                list.Sort();

                var ranges = GetRanges(list.ToArray());
                ranges.Reverse();

                var color = HighlightColor ?? Colors.Black;
                string colorString = string.Format("#{0:X2}{1:X2}{2:X2}{3:X2}", color.A, color.R, color.G, color.B);

                foreach (var range in ranges)
                {
                    text = text.Insert(range.Item1 + range.Item2, "</Run>");
                    text = text.Insert(range.Item1, string.Format("<Run Foreground=\"{0}\">", colorString));
                }
            }

            return text;
        }

19 Source : TabControlHelper.cs
with MIT License
from Accelerider

private static void ModifyTabControl(Selector tabControl)
        {
            tabControl.SelectionChanged += OnSelectionChangedForSwitchAnimation;
            tabControl.Loaded += OnLoadedForSwitchAnimation;

            _initializedTabControlSet.Add(tabControl.GetHashCode());
        }

19 Source : KeyboardHookManager.cs
with MIT License
from adainrivers

private async Task HandleSingleKeyboardInput(object keyboardParamsObj)
        {
            var keyboardParams = (KeyboardParams)keyboardParamsObj;
            var wParam = keyboardParams.wParam;
            var vkCode = keyboardParams.vkCode;

            var modifierKey = ModifierKeysUtilities.GetModifierKeyFromCode(vkCode);

            // If the keyboard event is a KeyDown event (i.e. key pressed)
            if (wParam == (IntPtr)WM_KEYDOWN || wParam == (IntPtr)WM_SYSKEYDOWN)
            {
                // In this case, we only care about modifier keys
                if (modifierKey != null)
                {
                    lock (_modifiersLock)
                    {
                        _downModifierKeys.Add(modifierKey.Value);
                    }
                }

                // Trigger callbacks that are registered for this key, but only once per key press
                if (!_downKeys.Contains(vkCode))
                {
                    _downKeys.Add(vkCode);
                }
            }

            // If the keyboard event is a KeyUp event (i.e. key released)
            if (wParam == (IntPtr)WM_KEYUP || wParam == (IntPtr)WM_SYSKEYUP)
            {
                await HandleKeyPress(vkCode);
                // If the released key is a modifier key, remove it from the HashSet of modifier keys
                if (modifierKey != null)
                {
                    lock (_modifiersLock)
                    {
                        _downModifierKeys.Remove(modifierKey.Value);
                    }
                }

                _downKeys.Remove(vkCode);
            }
        }

19 Source : TriangleMeshConvexContactManifold.cs
with The Unlicense
from aeroson

bool replacedyzeCandidate(ref TriangleIndices indices, TrianglePairTester pairTester, ref ContactData contact)
        {
            switch (pairTester.GetRegion(ref contact))
            {
                case VoronoiRegion.A:
                    //Add the contact.
                    VertexContact vertexContact;
                    GetNormal(ref contact.Normal, out vertexContact.CorrectedNormal);
                    vertexContact.ContactData = contact;
                    vertexContact.Vertex = indices.A;
                    vertexContact.ShouldCorrect = pairTester.ShouldCorrectContactNormal;
                    vertexContacts.Add(ref vertexContact);

                    //Block all of the other voronoi regions.
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.B));
                    blockedEdgeRegions.Add(new Edge(indices.B, indices.C));
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.C));
                    blockedVertexRegions.Add(indices.B);
                    blockedVertexRegions.Add(indices.C);

                    break;
                case VoronoiRegion.B:
                    //Add the contact.
                    GetNormal(ref contact.Normal, out vertexContact.CorrectedNormal);
                    vertexContact.ContactData = contact;
                    vertexContact.Vertex = indices.B;
                    vertexContact.ShouldCorrect = pairTester.ShouldCorrectContactNormal;
                    vertexContacts.Add(ref vertexContact);

                    //Block all of the other voronoi regions.
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.B));
                    blockedEdgeRegions.Add(new Edge(indices.B, indices.C));
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.C));
                    blockedVertexRegions.Add(indices.A);
                    blockedVertexRegions.Add(indices.C);

                    break;
                case VoronoiRegion.C:
                    //Add the contact.
                    GetNormal(ref contact.Normal, out vertexContact.CorrectedNormal);
                    vertexContact.ContactData = contact;
                    vertexContact.Vertex = indices.C;
                    vertexContact.ShouldCorrect = pairTester.ShouldCorrectContactNormal;
                    vertexContacts.Add(ref vertexContact);

                    //Block all of the other voronoi regions.
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.B));
                    blockedEdgeRegions.Add(new Edge(indices.B, indices.C));
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.C));
                    blockedVertexRegions.Add(indices.A);
                    blockedVertexRegions.Add(indices.B);

                    break;
                case VoronoiRegion.AB:
                    //Add the contact.
                    EdgeContact edgeContact;
                    GetNormal(ref contact.Normal, out edgeContact.CorrectedNormal);
                    edgeContact.Edge = new Edge(indices.A, indices.B);
                    edgeContact.ContactData = contact;
                    edgeContact.ShouldCorrect = pairTester.ShouldCorrectContactNormal;
                    edgeContacts.Add(ref edgeContact);

                    //Block all of the other voronoi regions.
                    blockedEdgeRegions.Add(new Edge(indices.B, indices.C));
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.C));
                    blockedVertexRegions.Add(indices.A);
                    blockedVertexRegions.Add(indices.B);
                    blockedVertexRegions.Add(indices.C);
                    break;
                case VoronoiRegion.AC:
                    //Add the contact.
                    GetNormal(ref contact.Normal, out edgeContact.CorrectedNormal);
                    edgeContact.Edge = new Edge(indices.A, indices.C);
                    edgeContact.ContactData = contact;
                    edgeContact.ShouldCorrect = pairTester.ShouldCorrectContactNormal;
                    edgeContacts.Add(ref edgeContact);

                    //Block all of the other voronoi regions.
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.B));
                    blockedEdgeRegions.Add(new Edge(indices.B, indices.C));
                    blockedVertexRegions.Add(indices.A);
                    blockedVertexRegions.Add(indices.B);
                    blockedVertexRegions.Add(indices.C);
                    break;
                case VoronoiRegion.BC:
                    //Add the contact.
                    GetNormal(ref contact.Normal, out edgeContact.CorrectedNormal);
                    edgeContact.Edge = new Edge(indices.B, indices.C);
                    edgeContact.ContactData = contact;
                    edgeContact.ShouldCorrect = pairTester.ShouldCorrectContactNormal;
                    edgeContacts.Add(ref edgeContact);

                    //Block all of the other voronoi regions.
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.B));
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.C));
                    blockedVertexRegions.Add(indices.A);
                    blockedVertexRegions.Add(indices.B);
                    blockedVertexRegions.Add(indices.C);
                    break;
                default:
                    //Block all of the other voronoi regions.
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.B));
                    blockedEdgeRegions.Add(new Edge(indices.B, indices.C));
                    blockedEdgeRegions.Add(new Edge(indices.A, indices.C));
                    blockedVertexRegions.Add(indices.A);
                    blockedVertexRegions.Add(indices.B);
                    blockedVertexRegions.Add(indices.C);
                    //Should add the contact.
                    return true;
            }


            return false;
        }

19 Source : Planet.ChunkMeshHelpers.cs
with The Unlicense
from aeroson

public HashSet<int> GetChunkMeshIndiciesEdge()
	{
		if (chunkMeshIndiciesEdge != null) return chunkMeshIndiciesEdge;
		chunkMeshIndiciesEdge = new HashSet<int>();

		int verticesOnEdge = chunkConfig.numberOfVerticesOnEdge;

		for (int i = 0; i < verticesOnEdge; i++)
		{
			chunkMeshIndiciesEdge.Add(i); // top ling
			chunkMeshIndiciesEdge.Add(verticesOnEdge * (verticesOnEdge - 1) + i); // bottom line
		}
		for (int i = 1; i < verticesOnEdge - 1; i++)
		{
			chunkMeshIndiciesEdge.Add(verticesOnEdge * i); // left line
			chunkMeshIndiciesEdge.Add(verticesOnEdge * i + verticesOnEdge - 1); // right line
		}

		return chunkMeshIndiciesEdge;
	}

19 Source : AtomicQueues.cs
with MIT License
from aksyr

[Test]
    [TestCase(AllocationMode.Ephemeral)]
    [TestCase(AllocationMode.Pooled)]
    public void PreservesItems_WithSimultaneousQueueDequeue(AllocationMode allocationMode)
    {
        using (var queue = AtomicQueue<int>.Create(allocationMode))
        {
            var count = 0;
            var allItems = new HashSet<int>();
            var foundItems = new HashSet<int>();
            var threads = new List<Thread>();

            for (int i = 0; i < kWorkerCount; ++i)
            {
                allItems.Add(i + 1);
                var thread = new Thread((o) =>
                {
                    try
                    {
                        var item = Interlocked.Increment(ref count);
                        queue.Enqueue((int*)item);
                    }
                    catch (Exception e)
                    {
                        Debug.LogException(e);
                    }
                });
                thread.Start();
                threads.Add(thread);
                if (queue.TryDequeue(out var result))
                    foundItems.Add((int) result);
            }

            foreach (var thread in threads)
                thread.Join();

            while (foundItems.Count < kWorkerCount)
            {
                if (queue.TryDequeue(out var item))
                    foundItems.Add((int) item);
                else
                {
                    replacedert.Fail($"After adding was completed, queue was empty after popping only {foundItems.Count} items");
                    return;
                }
            }

            replacedert.That(queue.IsEmpty);
            Collectionreplacedert.AreEquivalent(allItems, foundItems);
        }
    }

19 Source : AtomicQueues.cs
with MIT License
from aksyr

[Test]
    [TestCase(AllocationMode.Ephemeral)]
    [TestCase(AllocationMode.Pooled)]
    public void PreservesItems(AllocationMode allocationMode)
    {
        using (var queue = AtomicQueue<int>.Create(allocationMode))
        {
            var count = 0;
            var items = new HashSet<int>();
            var threads = new List<Thread>();

            for (int i = 0; i < kWorkerCount; ++i)
            {
                var thread = new Thread((o) =>
                {
                    var item = Interlocked.Increment(ref count);
                    queue.Enqueue((int*)item);
                });
                items.Add(i + 1);
                thread.Start();
                threads.Add(thread);
            }

            foreach (var thread in threads)
                thread.Join();
            replacedert.That(!queue.IsEmpty);

            for (int i = 0; i < kWorkerCount; ++i)
            {
                var item = (int)queue.Dequeue();
                replacedert.That(items.Contains(item), $"Missing item {item} (iteration {i})");
                items.Remove(item);
            }

            replacedert.That(queue.IsEmpty);
            replacedert.That(items.Count == 0);
        }
    }

19 Source : Fixture.cs
with MIT License
from Alan-FGR

public Fixture CloneOnto(Body body)
        {
            Fixture fixture = new Fixture();
            fixture.Body = body;
            fixture.Shape = Shape.Clone();
            fixture.UserData = UserData;
            fixture.Resreplacedution = Resreplacedution;
            fixture.Friction = Friction;
            fixture.IsSensor = IsSensor;
            fixture._collisionGroup = _collisionGroup;
            fixture._collisionCategories = _collisionCategories;
            fixture._collidesWith = _collidesWith;
            fixture.IgnoreCCDWith = IgnoreCCDWith;

            foreach (int ignore in _collisionIgnores)
            {
                fixture._collisionIgnores.Add(ignore);
            }

            fixture.RegisterFixture();
            return fixture;
        }

19 Source : TagSystem.cs
with MIT License
from Alan-FGR

public bool AddTagToEntIdx(EntIdx e, Tag t)
    {
        return tags_[TagToArrIdx(t)].Add(e);
    }

19 Source : Fixture.cs
with MIT License
from Alan-FGR

public void IgnoreCollisionWith(Fixture fixture)
        {
            if (!_collisionIgnores.Contains(fixture.FixtureId))
            {
                _collisionIgnores.Add(fixture.FixtureId);
                Refilter();
            }
        }

19 Source : Connections.cs
with MIT License
from alerdenisov

public bool Add(int connection)
        {
            if(connections.Add(connection))
            {
                newConnection.OnNext(connection);
                return true;
            }
            return false;
        }

19 Source : Context.cs
with MIT License
from alexanderdna

public void StoreReceivedBlocks(Block block)
        {
            if (storedBlockIndices.Contains(block.Index))
                return;

            storedBlockIndices.Add(block.Index);
            storedBlocks.Add(block);
        }

19 Source : Context.cs
with MIT License
from alexanderdna

public void StoreReceivedBlocks(IList<Block> blocks)
        {
            for (int i = 0, c = blocks.Count; i < c; ++i)
            {
                var block = blocks[i];
                if (storedBlockIndices.Contains(block.Index))
                    continue;

                storedBlockIndices.Add(block.Index);
                storedBlocks.Add(block);
            }
        }

19 Source : _217_ContainsDuplicate.cs
with MIT License
from AlexChesser

public bool ContainsDuplicate(int[] nums)
        {
            HashSet<int> dupeCheck = new HashSet<int>();
            for (int i = 0; i < nums.Length; i++)
            {
                if (dupeCheck.Contains(nums[i]))
                {
                    return true;
                }
                dupeCheck.Add(nums[i]);
            }
            return false;
        }

19 Source : CommandLineAnalyzer.cs
with MIT License
from AlexGhiondea

private static void ValidateArguments(List<Argument> args, SymbolreplacedysisContext context)
        {
            HashSet<string> namesOfAllArgs = new HashSet<string>();
            HashSet<int> positionsOrRequiredArgs = new HashSet<int>();
            int numberOfPositionalArgs = 0;
            int indexOfCollectionArg = -1;
            RequiredArgument collectionArg = null;
            foreach (var item in args)
            {
                if (item is OptionalArgument)

                {
                    OptionalArgument oag = item as OptionalArgument;

                    // Validate that the same name is not used across required and optional arguments.
                    if (namesOfAllArgs.Contains(oag.Name))
                    {
                        context.ReportDiagnostic(Diagnostic.Create(DuplicateArgumentNameRule, oag.Symbol.Locations.First(), oag.Name));
                    }

                    namesOfAllArgs.Add(oag.Name);
                }
                else if (item is RequiredArgument)
                {
                    RequiredArgument rag = item as RequiredArgument;
                    numberOfPositionalArgs++;

                    // Validate that the same position is not used twice 
                    if (positionsOrRequiredArgs.Contains(rag.Position))
                    {
                        context.ReportDiagnostic(Diagnostic.Create(DuplicatePositionalArgumentPositionRule, rag.Symbol.Locations.First(), rag.Position));
                    }

                    // Validate that the same name is not used across required and optional arguments.
                    if (namesOfAllArgs.Contains(rag.Name))
                    {
                        context.ReportDiagnostic(Diagnostic.Create(DuplicateArgumentNameRule, rag.Symbol.Locations.First(), rag.Name));
                    }

                    // is the required collection argument the last one AND do we only have one of them?
                    if (indexOfCollectionArg >= 0 && rag.Position > indexOfCollectionArg)
                    {
                        context.ReportDiagnostic(Diagnostic.Create(OnlyOneRequiredCollection, rag.Symbol.Locations.First(), collectionArg.Name, rag.Name));
                    }

                    // do we have a collection argument specified?
                    if (rag.IsCollection)
                    {
                        indexOfCollectionArg = rag.Position;
                        collectionArg = rag;
                    }

                    namesOfAllArgs.Add(rag.Name);
                    positionsOrRequiredArgs.Add(rag.Position);
                }
            }

            int checkedPositions = 0;
            //validate that the positional arguments are in a continuous sequence, starting at 0
            for (checkedPositions = 0; checkedPositions < numberOfPositionalArgs; checkedPositions++)
            {
                if (!positionsOrRequiredArgs.Contains(checkedPositions))
                {
                    // at this point, we could not find the required positional argument 'i'
                    // we should give the error at the type level.
                    context.ReportDiagnostic(Diagnostic.Create(RequiredPositionalArgumentNotFound, args.First().Symbol.ContainingType.Locations.First(), numberOfPositionalArgs, checkedPositions));
                    break;
                }
            }

            // Ensure that the required collection argument (if present) is last.
            if (indexOfCollectionArg >= 0 && indexOfCollectionArg != numberOfPositionalArgs - 1)
            {
                context.ReportDiagnostic(Diagnostic.Create(CollectionArgumentShouldBeLast, collectionArg.Symbol.Locations.First(), collectionArg.Name));
            }
        }

19 Source : PieceManager.cs
with MIT License
from aljazsim

private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            DateTime checkoutTime;
            int pieceIndex;
            HashSet<int> checkoutsToRemove = new HashSet<int>();

            Thread.CurrentThread.Name = "piece manager checker";

            this.timer.Interval = TimeSpan.FromDays(1).TotalMilliseconds;

            lock (this.locker)
            {
                foreach (var checkOut in this.checkouts)
                {
                    pieceIndex = checkOut.Key;
                    checkoutTime = checkOut.Value;

                    if (DateTime.UtcNow - checkoutTime > this.checkoutTimeout)
                    {
                        checkoutsToRemove.Add(checkOut.Key);
                    }
                }

                foreach (var checkoutToRemove in checkoutsToRemove)
                {
                    this.checkouts.Remove(checkoutToRemove);

                    // checkout timeout -> mark piece as missing, giving other peers a chance to download it
                    this.BitField[checkoutToRemove] = PieceStatus.Missing;
                }
            }

            this.timer.Interval = this.timerTimeout.TotalMilliseconds;
        }

19 Source : DynamicUnionResolver.cs
with Apache License 2.0
from allenai

private static TypeInfo BuildType(Type type)
        {
            TypeInfo ti = type.GetTypeInfo();

            // order by key(important for use jump-table of switch)
            UnionAttribute[] unionAttrs = ti.GetCustomAttributes<UnionAttribute>().OrderBy(x => x.Key).ToArray();

            if (unionAttrs.Length == 0)
            {
                return null;
            }

            if (!ti.IsInterface && !ti.IsAbstract)
            {
                throw new MessagePackDynamicUnionResolverException("Union can only be interface or abstract clreplaced. Type:" + type.Name);
            }

            var checker1 = new HashSet<int>();
            var checker2 = new HashSet<Type>();
            foreach (UnionAttribute item in unionAttrs)
            {
                if (!checker1.Add(item.Key))
                {
                    throw new MessagePackDynamicUnionResolverException("Same union key has found. Type:" + type.Name + " Key:" + item.Key);
                }

                if (!checker2.Add(item.SubType))
                {
                    throw new MessagePackDynamicUnionResolverException("Same union subType has found. Type:" + type.Name + " SubType: " + item.SubType);
                }
            }

            Type formatterType = typeof(IMessagePackFormatter<>).MakeGenericType(type);
            using (MonoProtection.EnterRefEmitLock())
            {
                TypeBuilder typeBuilder = Dynamicreplacedembly.Value.DefineType("MessagePack.Formatters." + SubtractFullNameRegex.Replace(type.FullName, string.Empty).Replace(".", "_") + "Formatter" + +Interlocked.Increment(ref nameSequence), TypeAttributes.Public | TypeAttributes.Sealed, null, new[] { formatterType });

                FieldBuilder typeToKeyAndJumpMap = null; // Dictionary<RuntimeTypeHandle, KeyValuePair<int, int>>
                FieldBuilder keyToJumpMap = null; // Dictionary<int, int>

                // create map dictionary
                {
                    ConstructorBuilder method = typeBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, Type.EmptyTypes);
                    typeToKeyAndJumpMap = typeBuilder.DefineField("typeToKeyAndJumpMap", typeof(Dictionary<RuntimeTypeHandle, KeyValuePair<int, int>>), FieldAttributes.Private | FieldAttributes.InitOnly);
                    keyToJumpMap = typeBuilder.DefineField("keyToJumpMap", typeof(Dictionary<int, int>), FieldAttributes.Private | FieldAttributes.InitOnly);

                    ILGenerator il = method.GetILGenerator();
                    BuildConstructor(type, unionAttrs, method, typeToKeyAndJumpMap, keyToJumpMap, il);
                }

                {
                    MethodBuilder method = typeBuilder.DefineMethod(
                        "Serialize",
                        MethodAttributes.Public | MethodAttributes.Final | MethodAttributes.Virtual | MethodAttributes.HideBySig | MethodAttributes.NewSlot,
                        null,
                        new Type[] { typeof(MessagePackWriter).MakeByRefType(), type, typeof(MessagePackSerializerOptions) });

                    ILGenerator il = method.GetILGenerator();
                    BuildSerialize(type, unionAttrs, method, typeToKeyAndJumpMap, il);
                }

                {
                    MethodBuilder method = typeBuilder.DefineMethod(
                        "Deserialize",
                        MethodAttributes.Public | MethodAttributes.Final | MethodAttributes.Virtual | MethodAttributes.HideBySig | MethodAttributes.NewSlot,
                        type,
                        new Type[] { refMessagePackReader, typeof(MessagePackSerializerOptions) });

                    ILGenerator il = method.GetILGenerator();
                    BuildDeserialize(type, unionAttrs, method, keyToJumpMap, il);
                }

                return typeBuilder.CreateTypeInfo();
            }
        }

19 Source : NumberSetAttributeValue.cs
with MIT License
from AllocZero

public HashSet<int> ToIntSet()
        {
            var result = new HashSet<int>(_items.Count);
                
            foreach (var item in _items)
                result.Add(int.Parse(item, CultureInfo.InvariantCulture));

            return result;
        }

19 Source : NativeStringTest.cs
with MIT License
from ancientproject

public void LoadTest(string[] data)
        {
            var hashMap = new HashSet<int>();

            foreach (var s in data) 
                replacedert.True(hashMap.Add(NativeString.GetHashCode(s)));

        }

19 Source : RemoveSurfaceVertices.cs
with MIT License
from anderm

private IEnumerator RemoveSurfaceVerticesWithinBoundsRoutine()
        {
            List<MeshFilter> meshFilters = SpatialMappingManager.Instance.GetMeshFilters();
            float start = Time.realtimeSinceStartup;

            while (boundingObjectsQueue.Count > 0)
            {
                // Get the current boundingObject.
                Bounds bounds = boundingObjectsQueue.Dequeue();

                foreach (MeshFilter filter in meshFilters)
                {
                    // Since this is amortized across frames, the filter can be destroyed by the time
                    // we get here.
                    if (filter == null)
                    {
                        continue;
                    }

                    Mesh mesh = filter.sharedMesh;
                    MeshRenderer meshRenderer = filter.GetComponent<MeshRenderer>();
                    
                    // The mesh renderer bounds are in world space.
                    // If the mesh is null there is nothing to process
                    // If the renderer is null we can't get the renderer bounds
                    // If the renderer's bounds aren't contained inside of the current
                    // bounds from the bounds queue there is no reason to process
                    // If any of the above conditions are met, then we should go to the next meshfilter. 
                    if (mesh == null || meshRenderer == null || !meshRenderer.bounds.Intersects(bounds))
                    {
                        // We don't need to do anything to this mesh, move to the next one.
                        continue;
                    }

                    // Remove vertices from any mesh that intersects with the bounds.
                    Vector3[] verts = mesh.vertices;
                    HashSet<int> vertsToRemove = new HashSet<int>();

                    // Find which mesh vertices are within the bounds.
                    for (int i = 0; i < verts.Length; ++i)
                    {
                        if (bounds.Contains(filter.transform.TransformPoint(verts[i])))
                        {
                            // These vertices are within bounds, so mark them for removal.
                            vertsToRemove.Add(i);
                        }

                        // If too much time has preplaceded, we need to return control to the main game loop.
                        if ((Time.realtimeSinceStartup - start) > FrameTime)
                        {
                            // Pause our work here, and continue finding vertices to remove on the next frame.
                            yield return null;
                            start = Time.realtimeSinceStartup;
                        }
                    }

                    if (vertsToRemove.Count == 0)
                    {
                        // We did not find any vertices to remove, so move to the next mesh.
                        continue;
                    }

                    // We found vertices to remove, so now we need to remove any triangles that reference these vertices.
                    int[] indices = mesh.GetTriangles(0);
                    List<int> updatedIndices = new List<int>();

                    for (int index = 0; index < indices.Length; index += 3)
                    {
                        // Each triangle utilizes three slots in the index buffer, check to see if any of the
                        // triangle indices contain a vertex that should be removed.
                        if (vertsToRemove.Contains(indices[index]) ||
                            vertsToRemove.Contains(indices[index + 1]) ||
                            vertsToRemove.Contains(indices[index + 2]))
                        {
                            // Do nothing, we don't want to save this triangle...
                        }
                        else
                        {
                            // Every vertex in this triangle is good, so let's save it.
                            updatedIndices.Add(indices[index]);
                            updatedIndices.Add(indices[index + 1]);
                            updatedIndices.Add(indices[index + 2]);
                        }

                        // If too much time has preplaceded, we need to return control to the main game loop.
                        if ((Time.realtimeSinceStartup - start) > FrameTime)
                        {
                            // Pause our work, and continue making additional planes on the next frame.
                            yield return null;
                            start = Time.realtimeSinceStartup;
                        }
                    }

                    if (indices.Length == updatedIndices.Count)
                    {
                        // None of the verts to remove were being referenced in the triangle list.
                        continue;
                    }

                    // Update mesh to use the new triangles.
                    mesh.SetTriangles(updatedIndices.ToArray(), 0);
                    mesh.RecalculateBounds();
                    yield return null;
                    start = Time.realtimeSinceStartup;

                    // Reset the mesh collider to fit the new mesh.
                    MeshCollider meshCollider = filter.gameObject.GetComponent<MeshCollider>();
                    if (meshCollider != null)
                    {
                        meshCollider.sharedMesh = null;
                        meshCollider.sharedMesh = mesh;
                    }
                }
            }

            Debug.Log("Finished removing vertices.");

            // We are done removing vertices, trigger an event.
            EventHandler handler = RemoveVerticesComplete;
            if (handler != null)
            {
                handler(this, EventArgs.Empty);
            }

            removingVerts = false;
        }

19 Source : songdatabase.cs
with GNU Lesser General Public License v3.0
from angturil

void UpdateSearchEntry(string key, int id,bool Add = true)
            {

            if (Add) hashcount++; else hashcount--;

            if (Add)
                MapDatabase.SearchDictionary.AddOrUpdate(key, (k) => { HashSet<int> va = new HashSet<int>(); va.Add(id); return va; }, (k, va) => { va.Add(id); return va; });
            else
            {
                MapDatabase.SearchDictionary[key].Remove(id); // An empty keyword is fine, and actually uncommon
            }

            }

19 Source : MultiSearchMerger.cs
with Apache License 2.0
from AnkiUniversal

private List<MergeBuilder> MergeStep(List<MergeBuilder> builders, List<MultiSearchResult> results, int currentIndex)
        {
            MultiSearchResult nextResult = results[currentIndex];
            PriorityQueue<MergePair> pairHeap = new PriorityQueue<MergePair>();
            List<MergeBuilder> ret = new List<MultiSearchMerger.MergeBuilder>();

            if ((builders.Count == 0) || (nextResult.Count == 0))
            {
                return ret;
            }

            pairHeap.Add(new MergePair(0, 0, builders[0].Cost + nextResult.GetCost(0)));

            HashSet<int> visited = new HashSet<int>();

            while (ret.Count < maxCount && pairHeap.Count > 0)
            {
                MergePair top = pairHeap.Poll();

                if (GetCostLowerBound(top.Cost, currentIndex) - baseCost > costSlack)
                {
                    break;
                }

                int i = top.LeftIndex;
                int j = top.RightIndex;

                MergeBuilder nextBuilder = new MergeBuilder(results, builders[i].Indices);
                nextBuilder.Add(j);
                ret.Add(nextBuilder);

                if (i + 1 < builders.Count)
                {
                    MergePair newMergePair = new MergePair(i + 1, j, builders[i + 1].Cost + nextResult.GetCost(j));
                    int positionValue = GetPositionValue(i + 1, j);
                    if (!visited.Contains(positionValue))
                    {
                        pairHeap.Add(newMergePair);
                        visited.Add(positionValue);
                    }
                }
                if (j + 1 < nextResult.Count)
                {
                    MergePair newMergePair = new MergePair(i, j + 1, builders[i].Cost + nextResult.GetCost(j + 1));
                    int positionValue = GetPositionValue(i, j + 1);
                    if (!visited.Contains(positionValue))
                    {
                        pairHeap.Add(newMergePair);
                        visited.Add(positionValue);
                    }
                }
            }

            return ret;
        }

19 Source : TestUtils.cs
with Apache License 2.0
from AnkiUniversal

public static void replacedertEqualTokenFeatureLengths<T>(string text, TokenizerBase<T> tokenizer) where T : TokenBase
        {
            var tokens = tokenizer.Tokenize(text);
            HashSet<int> lengths = new HashSet<int>();

            foreach (TokenBase token in tokens)
            {
                lengths.Add(token.GetAllFeaturesArray().Length);
            }

            replacedert.AreEqual(1, lengths.Count);
        }

19 Source : NavMeshExporter.cs
with MIT License
from AnotherEnd15

private static void InputTriangles(int[] indices, int[] areas)
        {
            Face face = null;
            var faceIndices = new HashSet<int>();
            for (int i = 0, n = areas.Length; i < n; i++)
            {
                var triangleIndexList = new int[3];
                var triangleVertList = new Vert[3];
                for (var j = 0; j < 3; j++)
                {
                    triangleIndexList[j] = indices[i * 3 + j];
                    triangleVertList[j] = indexVertDict[triangleIndexList[j]];
                }

                var vert0 = triangleVertList[0];
                var vert1 = triangleVertList[1];
                var vert2 = triangleVertList[2];
                if (vert0 == vert1 || vert1 == vert2 || vert2 == vert0)
                {
                    continue;
                }

                var newFace = true;
                var area = areas[i] >= 3? areas[i] - 2 : 0;
                if (face != null && face.area == area)
                {
                    for (var j = 0; j < 3; j++)
                    {
                        if (faceIndices.Contains(triangleIndexList[j]))
                        {
                            newFace = false;
                            break;
                        }
                    }
                }

                if (newFace)
                {
                    if (face != null)
                    {
                        InitFace(face);
                        faceIndices.Clear();
                    }

                    face = new Face();
                    face.area = area;
                }

                double x1 = vert1.x - vert0.x;
                double y1 = vert1.y - vert0.y;
                double z1 = vert1.z - vert0.z;
                double x2 = vert2.x - vert0.x;
                double y2 = vert2.y - vert0.y;
                double z2 = vert2.z - vert0.z;
                double normalA = y1 * z2 - z1 * y2;
                double normalB = z1 * x2 - x1 * z2;
                double normalC = x1 * y2 - y1 * x2;
                if (normalB < -0.000001 || 0.000001 < normalB)
                {
                    var normalD = normalA + normalB + normalC;
                    if (normalD > face.normalD)
                    {
                        face.normalA = normalA;
                        face.normalB = normalB;
                        face.normalC = normalC;
                        face.normalD = normalD;
                    }
                }

                for (var j = 0; j < 3; j++)
                {
                    if (!faceIndices.Contains(triangleIndexList[j]))
                    {
                        faceIndices.Add(triangleIndexList[j]);
                        face.verts.Add(triangleVertList[j]);
                    }
                }
            }

            if (face != null)
            {
                InitFace(face);
            }

            foreach (var pair in pairList)
            {
                var firstFace = pair.firstEdgeFace;
                var secondFace = pair.secondEdgeFace;
                var firstDistance = GetDistance(firstFace.centerX - pair.centerX, firstFace.centerZ - pair.centerZ);
                var secondDistance = GetDistance(secondFace.centerX - pair.centerX, secondFace.centerZ - pair.centerZ);
                pair.distance = firstDistance + secondDistance;
            }
        }

19 Source : MeshSkin.cs
with MIT License
from ansel86castro

unsafe private bool AddTriangleBones(int* indices)
            {
                /*
                * First of all you need to check if all the triangle's bones can be added
                * if the test preplaced then add the 
                */
                int boneCount = 0;
                _tempBonesSet.Clear();

                //First of all you need to check if all the triangle's bones can be added
                for (int k = 0; k < 3; k++)
                {
                    float* bones = GetVertexBones(indices[k]);
                    float* weights = GetVertexWeights(indices[k]);

                    for (int ibone = 0; ibone < 4; ibone++)
                    {
                        //check all the bones 
                        int boneIdx = (int)bones[ibone];
                        if (weights[ibone] > 0 && _boneLookup[boneIdx] < 0 && !_tempBonesSet.Contains(boneIdx))
                        {
                            boneCount++;
                            //if the bones is valid and its not in the layer check if there is space for it
                            if (_layerBonesCount + boneCount > _maxPalleteEntries)
                                return false;

                            //add the bone to the layer                        
                            _tempBonesSet.Add(boneIdx);
                        }
                    }
                }
                return true;
            }

19 Source : ShrinkingChallengeTests.cs
with Apache License 2.0
from AnthonyLloyd

[Fact(Skip="fails")]
        public void No2_LargeUnionList()
        {
            Gen.Int.Array.Array
            .Sample(aa =>
            {
                var hs = new HashSet<int>();
                foreach (var a in aa)
                {
                    foreach (var i in a) hs.Add(i);
                    if (hs.Count >= 5) return false;
                }
                return true;
            });
        }

19 Source : SlimCollectionsTests.cs
with Apache License 2.0
from AnthonyLloyd

[Fact]
        public void SetSlim_Performance_Add()
        {
            Gen.Int.Array
            .Faster(
                a =>
                {
                    var s = new SetSlim<int>();
                    foreach (var i in a) s.Add(i);
                },
                a =>
                {
                    var s = new HashSet<int>();
                    foreach (var i in a) s.Add(i);
                },
                repeat: 100, raiseexception: false
            ).Output(writeLine);
        }

19 Source : BackupFileService.cs
with MIT License
from AntonyCorbett

public int RemoveNotesByTag(
            BackupFile backup, 
            int[]? tagIds, 
            bool removeUntaggedNotes, 
            bool removereplacedociatedUnderlining,
            bool removereplacedociatedTags)
        {
            if (backup == null)
            {
                throw new ArgumentNullException(nameof(backup));
            }

            tagIds ??= Array.Empty<int>();

            var tagIdsHash = tagIds.ToHashSet();

            var tagMapIdsToRemove = new HashSet<int>();
            var noteIdsToRemove = new HashSet<int>();
            var candidateUserMarks = new HashSet<int>();

            if (removeUntaggedNotes)
            {
                // notes without a tag
                foreach (var i in GetNotesWithNoTag(backup))
                {
                    noteIdsToRemove.Add(i);
                }
            }

            foreach (var tagMap in backup.Database.TagMaps)
            {
                if (tagIdsHash.Contains(tagMap.TagId) && tagMap.NoteId != null && tagMap.NoteId > 0)
                {
                    tagMapIdsToRemove.Add(tagMap.TagMapId);
                    noteIdsToRemove.Add(tagMap.NoteId.Value);

                    var note = backup.Database.FindNote(tagMap.NoteId.Value);
                    if (note?.UserMarkId != null)
                    {
                        candidateUserMarks.Add(note.UserMarkId.Value);
                    }
                }
            }

            backup.Database.TagMaps.RemoveAll(x => tagMapIdsToRemove.Contains(x.TagMapId));
            backup.Database.TagMaps.RemoveAll(x => noteIdsToRemove.Contains(x.NoteId ?? 0));
            backup.Database.Notes.RemoveAll(x => noteIdsToRemove.Contains(x.NoteId));

            if (removereplacedociatedUnderlining)
            {
                RemoveUnderlining(backup.Database, candidateUserMarks);
            }

            if (removereplacedociatedTags)
            {
                RemoveSelectedTags(backup.Database, tagIdsHash);
            }

            return noteIdsToRemove.Count;
        }

19 Source : BackupFileService.cs
with MIT License
from AntonyCorbett

public int RemoveUnderliningByColour(BackupFile backup, int[]? colorIndexes, bool removereplacedociatedNotes)
        {
            if (backup == null)
            {
                throw new ArgumentNullException(nameof(backup));
            }

            colorIndexes ??= Array.Empty<int>();

            var userMarkIdsToRemove = new HashSet<int>();
            
            foreach (var mark in backup.Database.UserMarks)
            {
                if (colorIndexes.Contains(mark.ColorIndex))
                {
                    userMarkIdsToRemove.Add(mark.UserMarkId);
                }
            }

            return RemoveUnderlining(backup.Database, userMarkIdsToRemove, removereplacedociatedNotes);
        }

19 Source : Cleaner.cs
with MIT License
from AntonyCorbett

private HashSet<int> GetUserMarkIdsInUse()
        {
            var result = new HashSet<int>();
            
            foreach (var userMark in _database.UserMarks)
            {
                result.Add(userMark.UserMarkId);
            }

            return result;
        }

19 Source : Cleaner.cs
with MIT License
from AntonyCorbett

private HashSet<int> GetLocationIdsInUse()
        {
            var result = new HashSet<int>();

            foreach (var bookmark in _database.Bookmarks)
            {
                result.Add(bookmark.LocationId);
                result.Add(bookmark.PublicationLocationId);
            }
            
            foreach (var note in _database.Notes)
            {
                if (note.LocationId != null)
                {
                    result.Add(note.LocationId.Value);
                }
            }

            foreach (var userMark in _database.UserMarks)
            {
                result.Add(userMark.LocationId);
            }

            foreach (var tagMap in _database.TagMaps)
            {
                if (tagMap.LocationId != null)
                {
                    result.Add(tagMap.LocationId.Value);
                }
            }

            foreach (var inputFld in _database.InputFields)
            {
                result.Add(inputFld.LocationId);
            }

            Log.Logger.Debug($"Found {result.Count} location Ids in use");
            
            return result;
        }

19 Source : Cleaner.cs
with MIT License
from AntonyCorbett

private int CleanBlockRanges()
        {
            int removed = 0;

            var ranges = _database.BlockRanges;
            if (ranges.Any())
            {
                var userMarkIdsFound = new HashSet<int>();
                var userMarkIds = GetUserMarkIdsInUse();
                
                foreach (var range in Enumerable.Reverse(ranges))
                {
                    if (!userMarkIds.Contains(range.UserMarkId))
                    {
                        Log.Logger.Debug($"Removing redundant range: {range.BlockRangeId}");
                        ranges.Remove(range);
                        ++removed;
                    }
                    else
                    {
                        if (userMarkIdsFound.Contains(range.UserMarkId))
                        {
                            // don't know how to handle this situation - we are expecting 
                            // a unique constraint on the UserMarkId column but have found 
                            // occasional duplication!
                            Log.Logger.Debug($"Removing redundant range (duplicate UserMarkId): {range.BlockRangeId}");
                            ranges.Remove(range);
                            ++removed;
                        }
                        else
                        {
                            userMarkIdsFound.Add(range.UserMarkId);
                        }
                    }
                }
            }

            return removed;
        }

19 Source : BackupFileService.cs
with MIT License
from AntonyCorbett

public int RemoveUnderliningByPubAndColor(
            BackupFile backup, 
            int colorIndex, 
            bool anyColor, 
            string? publicationSymbol,
            bool anyPublication, 
            bool removereplacedociatedNotes)
        {
            if (backup == null)
            {
                throw new ArgumentNullException(nameof(backup));
            }

            if (string.IsNullOrEmpty(publicationSymbol) && !anyPublication)
            {
                throw new ArgumentNullException(nameof(publicationSymbol));
            }

            var userMarkIdsToRemove = new HashSet<int>();
            
            foreach (var mark in backup.Database.UserMarks)
            {
                if (ShouldRemoveUnderlining(mark, backup.Database, colorIndex, anyColor, publicationSymbol, anyPublication))
                {
                    userMarkIdsToRemove.Add(mark.UserMarkId);
                }
            }

            return RemoveUnderlining(backup.Database, userMarkIdsToRemove, removereplacedociatedNotes);
        }

19 Source : BackupFileService.cs
with MIT License
from AntonyCorbett

public int RemoveUnderlining(Database database)
        {
            if (database == null)
            {
                throw new ArgumentNullException(nameof(database));
            }

            if (!database.Notes.Any())
            {
                var count = database.UserMarks.Count;
                database.UserMarks.Clear();
                return count;
            }

            // we must retain user marks that are replacedociated with notes...
            HashSet<int> userMarksToRetain = new HashSet<int>();
            foreach (var note in database.Notes)
            {
                if (note.UserMarkId != null)
                {
                    userMarksToRetain.Add(note.UserMarkId.Value);
                }
            }

            var countRemoved = 0;
            foreach (var userMark in Enumerable.Reverse(database.UserMarks))
            {
                if (!userMarksToRetain.Contains(userMark.UserMarkId))
                {
                    database.UserMarks.Remove(userMark);
                    ++countRemoved;
                }
            }

            return countRemoved;
        }

19 Source : BackupFileService.cs
with MIT License
from AntonyCorbett

private static int RemoveUnderlining(Database database, HashSet<int> userMarkIdsToRemove, bool removereplacedociatedNotes)
        {
            var noteIdsToRemove = new HashSet<int>();
            var tagMapIdsToRemove = new HashSet<int>();

            if (userMarkIdsToRemove.Any())
            {
                foreach (var note in database.Notes)
                {
                    if (note.UserMarkId == null)
                    {
                        continue;
                    }

                    if (userMarkIdsToRemove.Contains(note.UserMarkId.Value))
                    {
                        if (removereplacedociatedNotes)
                        {
                            noteIdsToRemove.Add(note.NoteId);
                        }
                        else
                        {
                            note.UserMarkId = null;
                        }
                    }
                }

                foreach (var tagMap in database.TagMaps)
                {
                    if (tagMap.NoteId == null)
                    {
                        continue;
                    }

                    if (noteIdsToRemove.Contains(tagMap.NoteId.Value))
                    {
                        tagMapIdsToRemove.Add(tagMap.TagMapId);
                    }
                }
            }

            database.UserMarks.RemoveAll(x => userMarkIdsToRemove.Contains(x.UserMarkId));
            database.Notes.RemoveAll(x => noteIdsToRemove.Contains(x.NoteId));
            database.TagMaps.RemoveAll(x => tagMapIdsToRemove.Contains(x.TagMapId));

            return userMarkIdsToRemove.Count;
        }

19 Source : BackupFileService.cs
with MIT License
from AntonyCorbett

public int RemoveNotesByTag(
            BackupFile backup, 
            int[]? tagIds, 
            bool removeUntaggedNotes, 
            bool removereplacedociatedUnderlining,
            bool removereplacedociatedTags)
        {
            if (backup == null)
            {
                throw new ArgumentNullException(nameof(backup));
            }

            tagIds ??= Array.Empty<int>();

            var tagIdsHash = tagIds.ToHashSet();

            var tagMapIdsToRemove = new HashSet<int>();
            var noteIdsToRemove = new HashSet<int>();
            var candidateUserMarks = new HashSet<int>();

            if (removeUntaggedNotes)
            {
                // notes without a tag
                foreach (var i in GetNotesWithNoTag(backup))
                {
                    noteIdsToRemove.Add(i);
                }
            }

            foreach (var tagMap in backup.Database.TagMaps)
            {
                if (tagIdsHash.Contains(tagMap.TagId) && tagMap.NoteId != null && tagMap.NoteId > 0)
                {
                    tagMapIdsToRemove.Add(tagMap.TagMapId);
                    noteIdsToRemove.Add(tagMap.NoteId.Value);

                    var note = backup.Database.FindNote(tagMap.NoteId.Value);
                    if (note?.UserMarkId != null)
                    {
                        candidateUserMarks.Add(note.UserMarkId.Value);
                    }
                }
            }

            backup.Database.TagMaps.RemoveAll(x => tagMapIdsToRemove.Contains(x.TagMapId));
            backup.Database.TagMaps.RemoveAll(x => noteIdsToRemove.Contains(x.NoteId ?? 0));
            backup.Database.Notes.RemoveAll(x => noteIdsToRemove.Contains(x.NoteId));

            if (removereplacedociatedUnderlining)
            {
                RemoveUnderlining(backup.Database, candidateUserMarks);
            }

            if (removereplacedociatedTags)
            {
                RemoveSelectedTags(backup.Database, tagIdsHash);
            }

            return noteIdsToRemove.Count;
        }

19 Source : StringGenerator.cs
with GNU General Public License v3.0
from anydream

public void GenDefineCode(
			int splitLines,
			out Dictionary<string, int> strSplitMap,
			out Dictionary<int, StringBuilder> codeMap,
			out string strTypeDefs)
		{
			List<string> sortedStrs = GetSortedStrings();
			strSplitMap = new Dictionary<string, int>();
			codeMap = new Dictionary<int, StringBuilder>();
			HashSet<int> lenSet = new HashSet<int>();

			uint strTypeID = TypeGen.TypeMgr.GetTypeByName("System.String").GetCppTypeID();

			int index = 0;
			int counter = 0;

			StringBuilder currSb = new StringBuilder();
			codeMap.Add(index, currSb);

			foreach (var str in sortedStrs)
			{
				lenSet.Add(str.Length);
				strSplitMap.Add(str, index);
				currSb.Append(GenStringCode(str, strTypeID));

				++counter;
				if (counter >= splitLines)
				{
					counter = 0;
					++index;

					currSb = new StringBuilder();
					codeMap.Add(index, currSb);
				}
			}

			Reset();

			var prt = new CodePrinter();
			foreach (var len in lenSet)
			{
				prt.AppendFormatLine("struct il2cppString_{0}\n{{",
					len + 1);
				++prt.Indents;
				prt.AppendLine("IL2CPP_OBJECT_BODY;");
				prt.AppendFormatLine("int len;\nuint16_t str[{0}];",
					len + 1);
				--prt.Indents;
				prt.AppendLine("};");
			}
			strTypeDefs = prt.ToString();
		}

19 Source : TypeGenerator.cs
with GNU General Public License v3.0
from anydream

private void GenerateCompileUnits()
		{
			List<TypeCppCode> codeSorter = new List<TypeCppCode>(CodeMap.Values);
			// 构建类型代码依赖关联
			foreach (var cppCode in codeSorter)
			{
				foreach (string typeName in cppCode.DeclDependNames)
				{
					if (GetCodeFromMap(typeName, out var typeCode))
						cppCode.DeclDependTypes.Add(typeCode);
				}
				cppCode.DeclDependNames = null;

				foreach (string typeName in cppCode.ImplDependNames)
				{
					if (GetCodeFromMap(typeName, out var typeCode))
						cppCode.ImplDependTypes.Add(typeCode);
				}
				cppCode.ImplDependNames = null;
			}
			CodeMap.Clear();

			// 统计依赖计数
			foreach (var cppCode in codeSorter)
			{
				// 预生成排序索引
				cppCode.GetSortedID();

				foreach (var typeCode in cppCode.DeclDependTypes)
					++typeCode.DependCounter;

				foreach (var typeCode in cppCode.ImplDependTypes)
					++typeCode.DependCounter;
			}

			// 排序代码
			codeSorter.Sort((x, y) =>
			{
				int cmp = x.GetSortedID().CompareTo(y.GetSortedID());
				if (cmp == 0)
					cmp = y.DependCounter.CompareTo(x.DependCounter);
				return cmp;
			});

			// 划分编译单元
			foreach (var cppCode in codeSorter)
			{
				var unit = GetCompileUnit();
				unit.AddCode(cppCode);
				cppCode.CompileUnit = unit;
			}

			StringGen.GenDefineCode(
				100,
				out var strSplitMap,
				out var strCodeMap,
				out string strTypeDefs);

			// 生成代码
			HashSet<string> dependSet = new HashSet<string>();
			foreach (var unit in CompileUnits)
			{
				// 防止包含自身
				dependSet.Add(unit.Name);

				unit.DeclCode.Append("#pragma once\n");
				unit.DeclCode.Append("#include \"il2cpp.h\"\n");

				foreach (var cppCode in unit.CodeList)
				{
					// 生成头文件依赖包含
					foreach (var typeCode in cppCode.DeclDependTypes)
					{
						string unitName = typeCode.CompileUnit.Name;
						if (!dependSet.Contains(unitName))
						{
							dependSet.Add(unitName);
							unit.DeclCode.AppendFormat("#include \"{0}.h\"\n",
								unitName);
						}
					}
				}
				foreach (var cppCode in unit.CodeList)
				{
					// 拼接声明代码
					unit.DeclCode.Append(cppCode.DeclCode);
					cppCode.DeclCode = null;
					cppCode.DeclDependTypes = null;
				}

				foreach (var cppCode in unit.CodeList)
				{
					// 生成源文件依赖包含
					foreach (var typeCode in cppCode.ImplDependTypes)
					{
						string unitName = typeCode.CompileUnit.Name;
						if (!dependSet.Contains(unitName))
						{
							dependSet.Add(unitName);
							unit.ImplCode.AppendFormat("#include \"{0}.h\"\n",
								unitName);
						}
					}

					// 生成字符串包含
					if (strSplitMap != null &&
						cppCode.DependStrings.Count > 0)
					{
						HashSet<int> strUnitSet = new HashSet<int>();
						foreach (string str in cppCode.DependStrings)
							strUnitSet.Add(strSplitMap[str]);
						cppCode.DependStrings = null;

						foreach (var strUnitId in strUnitSet)
						{
							string strUnit = "StringUnit_" + strUnitId;
							unit.ImplCode.AppendFormat("#include \"{0}.h\"\n",
								strUnit);
						}
					}
				}
				foreach (var cppCode in unit.CodeList)
				{
					// 拼接实现代码
					unit.ImplCode.Append(cppCode.ImplCode);
					cppCode.ImplCode = null;
					cppCode.ImplDependTypes = null;
				}

				// 如果包含内容则追加头文件
				if (unit.ImplCode.Length > 0)
					unit.ImplCode.Insert(0, string.Format("#include \"{0}.h\"\n", unit.Name));

				unit.CodeList = null;
				dependSet.Clear();
			}

			if (strTypeDefs.Length > 0)
			{
				foreach (var item in strCodeMap)
				{
					var strUnit = new CppCompileUnit("StringUnit_" + item.Key);
					CompileUnits.Add(strUnit);
					strUnit.DeclCode.Append("#pragma once\n");
					strUnit.DeclCode.Append("#include \"StringTypes.h\"\n");
					strUnit.DeclCode.Append(item.Value);
				}

				var strTypeDefUnit = new CppCompileUnit("StringTypes");
				CompileUnits.Add(strTypeDefUnit);
				strTypeDefUnit.DeclCode.Append("#pragma once\n");
				strTypeDefUnit.DeclCode.Append("#include \"il2cpp.h\"\n");
				strTypeDefUnit.DeclCode.Append(strTypeDefs);
			}

			// 添加初始化静态变量的函数
			if (StaticInitBody.Length > 0)
			{
				var firstUnit = CompileUnits[0];

				string initDecl = "void il2cpp_InitStaticVars()";
				firstUnit.DeclCode.Append(initDecl + ";\n");

				CodePrinter staticInitPrt = new CodePrinter();
				staticInitPrt.Append(StaticInitDecl.ToString());
				staticInitPrt.Append(initDecl);
				staticInitPrt.AppendLine("\n{");
				++staticInitPrt.Indents;
				staticInitPrt.Append(StaticInitBody.ToString());
				--staticInitPrt.Indents;
				staticInitPrt.AppendLine("}");

				firstUnit.ImplCode.Append(staticInitPrt);
			}
		}

19 Source : MethodX.cs
with GNU General Public License v3.0
from anydream

public void AddLeaveTarget(int target)
		{
			if (LeaveTargets == null)
				LeaveTargets = new HashSet<int>();
			LeaveTargets.Add(target);
		}

19 Source : ListView.cs
with GNU Lesser General Public License v3.0
from ApexGameTools

private void SingleToggle(int index)
        {
            if (index < 0 || index >= _filteredList.Length)
            {
                return;
            }

            _noneSelected = false;
            if (_selectedIndexes.Add(index))
            {
                _selectRangeStart = _selectRangeEnd = index;
            }
            else
            {
                _selectedIndexes.Remove(index);
                _selectRangeStart = _selectRangeEnd = -1;
            }
        }

19 Source : ListView.cs
with GNU Lesser General Public License v3.0
from ApexGameTools

private void SingleSelect(int index)
        {
            if (index < 0 || index >= _filteredList.Length)
            {
                return;
            }

            _noneSelected = false;
            _selectRangeStart = _selectRangeEnd = index;
            _selectedIndexes.Clear();
            _selectedIndexes.Add(index);
        }

See More Examples