Here are the examples of the csharp api ObjectCollectionManager.CreateBuilding(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
3 Examples
19
View Source File : ObjectCollectionManager.cs
License : MIT License
Project Creator : CameronVetter
License : MIT License
Project Creator : CameronVetter
public void CreateSquareBuilding(int number, Vector3 positionCenter, Quaternion rotation)
{
CreateBuilding(SquareBuildingPrefabs[number], positionCenter, rotation, SquareBuildingSize);
}
19
View Source File : ObjectCollectionManager.cs
License : MIT License
Project Creator : CameronVetter
License : MIT License
Project Creator : CameronVetter
public void CreateTallBuilding(int number, Vector3 positionCenter, Quaternion rotation)
{
CreateBuilding(TallBuildingPrefabs[number], positionCenter, rotation, TallBuildingSize);
}
19
View Source File : ObjectCollectionManager.cs
License : MIT License
Project Creator : CameronVetter
License : MIT License
Project Creator : CameronVetter
public void CreateWideBuilding(int number, Vector3 positionCenter, Quaternion rotation)
{
CreateBuilding(WideBuildingPrefabs[number], positionCenter, rotation, WideBuildingSize);
}