ObjectCollectionManager.CreateBuilding(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)

Here are the examples of the csharp api ObjectCollectionManager.CreateBuilding(UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

3 Examples 7

19 Source : ObjectCollectionManager.cs
with MIT License
from CameronVetter

public void CreateSquareBuilding(int number, Vector3 positionCenter, Quaternion rotation)
    {
        CreateBuilding(SquareBuildingPrefabs[number], positionCenter, rotation, SquareBuildingSize);
    }

19 Source : ObjectCollectionManager.cs
with MIT License
from CameronVetter

public void CreateTallBuilding(int number, Vector3 positionCenter, Quaternion rotation)
    {
        CreateBuilding(TallBuildingPrefabs[number], positionCenter, rotation, TallBuildingSize);
    }

19 Source : ObjectCollectionManager.cs
with MIT License
from CameronVetter

public void CreateWideBuilding(int number, Vector3 positionCenter, Quaternion rotation)
    {
        CreateBuilding(WideBuildingPrefabs[number], positionCenter, rotation, WideBuildingSize);
    }