Here are the examples of the csharp api NUnit.Framework.Interfaces.ITest.ParseForNameDuplicates() taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
4 Examples
19
Source : EditModeRunner.cs
with Creative Commons Zero v1.0 Universal
from Colanderp
with Creative Commons Zero v1.0 Universal
from Colanderp
private void InitRunner()
{
//We give the EditMode platform here so we dont suddenly create Playmode work items in the test Runner.
m_Runner = (UnityTestreplacedemblyRunnerFactory ?? new UnityTestreplacedemblyRunnerFactory()).Create(TestPlatform.EditMode, new EditmodeWorkItemFactory());
var testreplacedemblyProvider = new EditorLoadedTestreplacedemblyProvider(new EditorCompilationInterfaceProxy(), new EditorreplacedembliesProxy());
var loadedTests = m_Runner.Load(
testreplacedemblyProvider.GetreplacedembliesGroupedByType(m_TestPlatform).Select(x => x.replacedembly).ToArray(),
UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(m_TestPlatform));
loadedTests.ParseForNameDuplicates();
hideFlags |= HideFlags.DontSave;
EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper();
OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper();
}
19
Source : PlaymodeTestsController.cs
with Creative Commons Zero v1.0 Universal
from Colanderp
with Creative Commons Zero v1.0 Universal
from Colanderp
public IEnumerator Run()
{
CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
gameObject.hideFlags |= HideFlags.DontSave;
if (settings.sceneBased)
{
SceneManager.LoadScene(1, LoadSceneMode.Additive);
yield return null;
}
var testListUtil = new PlayerTestreplacedemblyProvider(new replacedemblyLoadProxy(), m_replacedembliesWithTests);
m_Runner = new UnityTestreplacedemblyRunner(new UnityTestreplacedemblyBuilder(), new PlaymodeWorkItemFactory());
var loadedTests = m_Runner.Load(testListUtil.GetUserreplacedemblies().Select(a => a.replacedembly).ToArray(), UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
loadedTests.ParseForNameDuplicates();
runStartedEvent.Invoke(m_Runner.LoadedTest);
var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
m_TestSteps = m_Runner.Run(testListenerWrapper, settings.filter.BuildNUnitFilter()).GetEnumerator();
yield return TestRunnerCorotine();
}
19
Source : EditModeRunner.cs
with Creative Commons Zero v1.0 Universal
from Madalaski
with Creative Commons Zero v1.0 Universal
from Madalaski
private void InitRunner()
{
//We give the EditMode platform here so we dont suddenly create Playmode work items in the test Runner.
m_Runner = (UnityTestreplacedemblyRunnerFactory ?? new UnityTestreplacedemblyRunnerFactory()).Create(TestPlatform.EditMode, new EditmodeWorkItemFactory());
var testreplacedemblyProvider = new EditorLoadedTestreplacedemblyProvider(new EditorCompilationInterfaceProxy(), new EditorreplacedembliesProxy());
var replacedemblies = testreplacedemblyProvider.GetreplacedembliesGroupedByType(m_TestPlatform).Select(x => x.replacedembly).ToArray();
var loadedTests = m_Runner.Load(replacedemblies, TestPlatform.EditMode,
UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(m_TestPlatform));
loadedTests.ParseForNameDuplicates();
CallbacksDelegator.instance.TestTreeRebuild(loadedTests);
hideFlags |= HideFlags.DontSave;
EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper();
OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper();
}
19
Source : PlaymodeTestsController.cs
with Creative Commons Zero v1.0 Universal
from Madalaski
with Creative Commons Zero v1.0 Universal
from Madalaski
public IEnumerator Run()
{
CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
gameObject.hideFlags |= HideFlags.DontSave;
if (settings.sceneBased)
{
SceneManager.LoadScene(1, LoadSceneMode.Additive);
yield return null;
}
var testListUtil = new PlayerTestreplacedemblyProvider(new replacedemblyLoadProxy(), m_replacedembliesWithTests);
m_Runner = new UnityTestreplacedemblyRunner(new UnityTestreplacedemblyBuilder(), new PlaymodeWorkItemFactory());
var loadedTests = m_Runner.Load(testListUtil.GetUserreplacedemblies().Select(a => a.replacedembly).ToArray(), TestPlatform.PlayMode, UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
loadedTests.ParseForNameDuplicates();
runStartedEvent.Invoke(m_Runner.LoadedTest);
var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
m_TestSteps = m_Runner.Run(testListenerWrapper, settings.BuildNUnitFilter()).GetEnumerator();
yield return TestRunnerCoroutine();
}