NUnit.Framework.Interfaces.ITest.ParseForNameDuplicates()

Here are the examples of the csharp api NUnit.Framework.Interfaces.ITest.ParseForNameDuplicates() taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

4 Examples 7

19 Source : EditModeRunner.cs
with Creative Commons Zero v1.0 Universal
from Colanderp

private void InitRunner()
        {
            //We give the EditMode platform here so we dont suddenly create Playmode work items in the test Runner.
            m_Runner = (UnityTestreplacedemblyRunnerFactory ?? new UnityTestreplacedemblyRunnerFactory()).Create(TestPlatform.EditMode, new EditmodeWorkItemFactory());
            var testreplacedemblyProvider = new EditorLoadedTestreplacedemblyProvider(new EditorCompilationInterfaceProxy(), new EditorreplacedembliesProxy());
            var loadedTests = m_Runner.Load(
                testreplacedemblyProvider.GetreplacedembliesGroupedByType(m_TestPlatform).Select(x => x.replacedembly).ToArray(),
                UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(m_TestPlatform));
            loadedTests.ParseForNameDuplicates();
            hideFlags |= HideFlags.DontSave;
            EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper();
            OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper();
        }

19 Source : PlaymodeTestsController.cs
with Creative Commons Zero v1.0 Universal
from Colanderp

public IEnumerator Run()
        {
            CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
            gameObject.hideFlags |= HideFlags.DontSave;

            if (settings.sceneBased)
            {
                SceneManager.LoadScene(1, LoadSceneMode.Additive);
                yield return null;
            }

            var testListUtil = new PlayerTestreplacedemblyProvider(new replacedemblyLoadProxy(), m_replacedembliesWithTests);
            m_Runner = new UnityTestreplacedemblyRunner(new UnityTestreplacedemblyBuilder(), new PlaymodeWorkItemFactory());

            var loadedTests = m_Runner.Load(testListUtil.GetUserreplacedemblies().Select(a => a.replacedembly).ToArray(), UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
            loadedTests.ParseForNameDuplicates();
            runStartedEvent.Invoke(m_Runner.LoadedTest);

            var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
            m_TestSteps = m_Runner.Run(testListenerWrapper, settings.filter.BuildNUnitFilter()).GetEnumerator();

            yield return TestRunnerCorotine();
        }

19 Source : EditModeRunner.cs
with Creative Commons Zero v1.0 Universal
from Madalaski

private void InitRunner()
        {
            //We give the EditMode platform here so we dont suddenly create Playmode work items in the test Runner.
            m_Runner = (UnityTestreplacedemblyRunnerFactory ?? new UnityTestreplacedemblyRunnerFactory()).Create(TestPlatform.EditMode, new EditmodeWorkItemFactory());
            var testreplacedemblyProvider = new EditorLoadedTestreplacedemblyProvider(new EditorCompilationInterfaceProxy(), new EditorreplacedembliesProxy());
            var replacedemblies = testreplacedemblyProvider.GetreplacedembliesGroupedByType(m_TestPlatform).Select(x => x.replacedembly).ToArray();
            var loadedTests = m_Runner.Load(replacedemblies, TestPlatform.EditMode,
                UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(m_TestPlatform));
            loadedTests.ParseForNameDuplicates();
            CallbacksDelegator.instance.TestTreeRebuild(loadedTests);
            hideFlags |= HideFlags.DontSave;
            EnumerableSetUpTearDownCommand.ActivePcHelper = new EditModePcHelper();
            OuterUnityTestActionCommand.ActivePcHelper = new EditModePcHelper();
        }

19 Source : PlaymodeTestsController.cs
with Creative Commons Zero v1.0 Universal
from Madalaski

public IEnumerator Run()
        {
            CoroutineTestWorkItem.monoBehaviourCoroutineRunner = this;
            gameObject.hideFlags |= HideFlags.DontSave;

            if (settings.sceneBased)
            {
                SceneManager.LoadScene(1, LoadSceneMode.Additive);
                yield return null;
            }

            var testListUtil = new PlayerTestreplacedemblyProvider(new replacedemblyLoadProxy(), m_replacedembliesWithTests);
            m_Runner = new UnityTestreplacedemblyRunner(new UnityTestreplacedemblyBuilder(), new PlaymodeWorkItemFactory());

            var loadedTests = m_Runner.Load(testListUtil.GetUserreplacedemblies().Select(a => a.replacedembly).ToArray(), TestPlatform.PlayMode, UnityTestreplacedemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
            loadedTests.ParseForNameDuplicates();
            runStartedEvent.Invoke(m_Runner.LoadedTest);

            var testListenerWrapper = new TestListenerWrapper(testStartedEvent, testFinishedEvent);
            m_TestSteps = m_Runner.Run(testListenerWrapper, settings.BuildNUnitFilter()).GetEnumerator();

            yield return TestRunnerCoroutine();
        }