MixedRealityExtension.ProceduralToolkit.Intersect.RayRay(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out IntersectionRayRay2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Intersect.RayRay(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out IntersectionRayRay2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

3 Examples 7

19 View Source File : Intersect2D.cs
License : MIT License
Project Creator : microsoft

public static bool RayRay(Ray2D rayA, Ray2D rayB)
		{
			IntersectionRayRay2 intersection;
			return RayRay(rayA.origin, rayA.direction, rayB.origin, rayB.direction, out intersection);
		}

19 View Source File : Intersect2D.cs
License : MIT License
Project Creator : microsoft

public static bool RayRay(Ray2D rayA, Ray2D rayB, out IntersectionRayRay2 intersection)
		{
			return RayRay(rayA.origin, rayA.direction, rayB.origin, rayB.direction, out intersection);
		}

19 View Source File : Intersect2D.cs
License : MIT License
Project Creator : microsoft

public static bool RayRay(Vector2 originA, Vector2 directionA, Vector2 originB, Vector2 directionB)
		{
			IntersectionRayRay2 intersection;
			return RayRay(originA, directionA, originB, directionB, out intersection);
		}