MixedRealityExtension.ProceduralToolkit.Intersect.LineRay(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out IntersectionLineRay2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Intersect.LineRay(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out IntersectionLineRay2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

3 Examples 7

19 View Source File : Intersect2D.cs
License : MIT License
Project Creator : microsoft

public static bool LineRay(Line2 line, Ray2D ray, out IntersectionLineRay2 intersection)
		{
			return LineRay(line.origin, line.direction, ray.origin, ray.direction, out intersection);
		}

19 View Source File : Intersect2D.cs
License : MIT License
Project Creator : microsoft

public static bool LineRay(Vector2 lineOrigin, Vector2 lineDirection, Vector2 rayOrigin, Vector2 rayDirection)
		{
			IntersectionLineRay2 intersection;
			return LineRay(lineOrigin, lineDirection, rayOrigin, rayDirection, out intersection);
		}

19 View Source File : Intersect2D.cs
License : MIT License
Project Creator : microsoft

public static bool LineRay(Line2 line, Ray2D ray)
		{
			IntersectionLineRay2 intersection;
			return LineRay(line.origin, line.direction, ray.origin, ray.direction, out intersection);
		}