MixedRealityExtension.ProceduralToolkit.Intersect.LineLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, out UnityEngine.Vector3)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Intersect.LineLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, out UnityEngine.Vector3) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

3 Examples 7

19 View Source File : Intersect3D.cs
License : MIT License
Project Creator : microsoft

public static bool LineLine(Line3 lineA, Line3 lineB)
		{
			Vector3 intersection;
			return LineLine(lineA.origin, lineA.direction, lineB.origin, lineB.direction, out intersection);
		}

19 View Source File : Intersect3D.cs
License : MIT License
Project Creator : microsoft

public static bool LineLine(Line3 lineA, Line3 lineB, out Vector3 intersection)
		{
			return LineLine(lineA.origin, lineA.direction, lineB.origin, lineB.direction, out intersection);
		}

19 View Source File : Intersect3D.cs
License : MIT License
Project Creator : microsoft

public static bool LineLine(Vector3 originA, Vector3 directionA, Vector3 originB, Vector3 directionB)
		{
			Vector3 intersection;
			return LineLine(originA, directionA, originB, directionB, out intersection);
		}