MixedRealityExtension.ProceduralToolkit.Intersect.LineLine(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out IntersectionLineLine2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Intersect.LineLine(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out IntersectionLineLine2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

3 Examples 7

19 Source : Intersect2D.cs
with MIT License
from microsoft

public static bool LineLine(Line2 lineA, Line2 lineB, out IntersectionLineLine2 intersection)
		{
			return LineLine(lineA.origin, lineA.direction, lineB.origin, lineB.direction, out intersection);
		}

19 Source : Intersect2D.cs
with MIT License
from microsoft

public static bool LineLine(Line2 lineA, Line2 lineB)
		{
			IntersectionLineLine2 intersection;
			return LineLine(lineA.origin, lineA.direction, lineB.origin, lineB.direction, out intersection);
		}

19 Source : Intersect2D.cs
with MIT License
from microsoft

public static bool LineLine(Vector2 originA, Vector2 directionA, Vector2 originB, Vector2 directionB)
		{
			IntersectionLineLine2 intersection;
			return LineLine(originA, directionA, originB, directionB, out intersection);
		}