MixedRealityExtension.ProceduralToolkit.Distance.RaySegment(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Distance.RaySegment(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Distance2D.cs
License : MIT License
Project Creator : microsoft

public static float RaySegment(Ray2D ray, Segment2 segment)
		{
			return RaySegment(ray.origin, ray.direction, segment.a, segment.b);
		}