MixedRealityExtension.ProceduralToolkit.Closest.RaySegment(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Closest.RaySegment(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Closest2D.cs
License : MIT License
Project Creator : microsoft

public static void RaySegment(Ray2D ray, Segment2 segment, out Vector2 rayPoint, out Vector2 segmentPoint)
		{
			RaySegment(ray.origin, ray.direction, segment.a, segment.b, out rayPoint, out segmentPoint);
		}