MixedRealityExtension.ProceduralToolkit.Closest.RayCircle(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, float, out UnityEngine.Vector2, out UnityEngine.Vector2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Closest.RayCircle(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, float, out UnityEngine.Vector2, out UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 Source : Closest2D.cs
with MIT License
from microsoft

public static void RayCircle(Ray2D ray, Circle2 circle, out Vector2 rayPoint, out Vector2 circlePoint)
		{
			RayCircle(ray.origin, ray.direction, circle.center, circle.radius, out rayPoint, out circlePoint);
		}