MixedRealityExtension.ProceduralToolkit.Closest.LineSphere(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, float, out UnityEngine.Vector3, out UnityEngine.Vector3)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Closest.LineSphere(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, float, out UnityEngine.Vector3, out UnityEngine.Vector3) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Closest3D.cs
License : MIT License
Project Creator : microsoft

public static void LineSphere(Line3 line, Sphere sphere, out Vector3 linePoint, out Vector3 spherePoint)
		{
			LineSphere(line.origin, line.direction, sphere.center, sphere.radius, out linePoint, out spherePoint);
		}