MixedRealityExtension.ProceduralToolkit.Closest.LineSegment(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Closest.LineSegment(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Closest2D.cs
License : MIT License
Project Creator : microsoft

public static void LineSegment(Line2 line, Segment2 segment, out Vector2 linePoint, out Vector2 segmentPoint)
		{
			LineSegment(line.origin, line.direction, segment.a, segment.b, out linePoint, out segmentPoint);
		}