MixedRealityExtension.ProceduralToolkit.Closest.LineRay(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Closest.LineRay(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Closest2D.cs
License : MIT License
Project Creator : microsoft

public static void LineRay(Line2 line, Ray2D ray, out Vector2 linePoint, out Vector2 rayPoint)
		{
			LineRay(line.origin, line.direction, ray.origin, ray.direction, out linePoint, out rayPoint);
		}