MixedRealityExtension.ProceduralToolkit.Closest.LineLine(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Closest.LineLine(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, out UnityEngine.Vector2, out UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Closest2D.cs
License : MIT License
Project Creator : microsoft

public static void LineLine(Line2 lineA, Line2 lineB, out Vector2 pointA, out Vector2 pointB)
		{
			LineLine(lineA.origin, lineA.direction, lineB.origin, lineB.direction, out pointA, out pointB);
		}