MixedRealityExtension.ProceduralToolkit.Closest.LineCircle(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, float, out UnityEngine.Vector2, out UnityEngine.Vector2)

Here are the examples of the csharp api MixedRealityExtension.ProceduralToolkit.Closest.LineCircle(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2, float, out UnityEngine.Vector2, out UnityEngine.Vector2) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples 7

19 View Source File : Closest2D.cs
License : MIT License
Project Creator : microsoft

public static void LineCircle(Line2 line, Circle2 circle, out Vector2 linePoint, out Vector2 circlePoint)
		{
			LineCircle(line.origin, line.direction, circle.center, circle.radius, out linePoint, out circlePoint);
		}