Here are the examples of the csharp api ILevelEditorGizmosDrawer.Draw2DGrid(UnityEngine.Vector3, UnityEngine.Vector2Int, UnityEngine.Vector2, UnityEngine.Vector3, UnityEngine.Color) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
5 Examples
19
View Source File : GizmoDrawerExtensions.cs
License : MIT License
Project Creator : Hertzole
License : MIT License
Project Creator : Hertzole
public static void Draw2DGrid(this ILevelEditorGizmosDrawer drawer, Vector3 center, Vector2Int size, Vector2 spacing)
{
drawer.Draw2DGrid(center, size, spacing, Quaternion.idenreplacedy, Color.white);
}
19
View Source File : GizmoDrawerExtensions.cs
License : MIT License
Project Creator : Hertzole
License : MIT License
Project Creator : Hertzole
public static void Draw2DGrid(this ILevelEditorGizmosDrawer drawer, Vector3 center, Vector2Int size, Vector2 spacing, Vector3 rotation)
{
drawer.Draw2DGrid(center,size,spacing,Quaternion.Euler(rotation), Color.white);
}
19
View Source File : GizmoDrawerExtensions.cs
License : MIT License
Project Creator : Hertzole
License : MIT License
Project Creator : Hertzole
public static void Draw2DGrid(this ILevelEditorGizmosDrawer drawer, Vector3 center, Vector2Int size, Vector2 spacing, Quaternion rotation)
{
drawer.Draw2DGrid(center,size, spacing, rotation, Color.white);
}
19
View Source File : GizmoDrawerExtensions.cs
License : MIT License
Project Creator : Hertzole
License : MIT License
Project Creator : Hertzole
public static void Draw2DGrid(this ILevelEditorGizmosDrawer drawer, Vector3 center, Vector2Int size, Vector2 spacing, Color color)
{
drawer.Draw2DGrid(center, size, spacing, Quaternion.idenreplacedy, color);
}
19
View Source File : GizmoDrawerExtensions.cs
License : MIT License
Project Creator : Hertzole
License : MIT License
Project Creator : Hertzole
public static void Draw2DGrid(this ILevelEditorGizmosDrawer drawer, Vector3 center, Vector2Int size, Vector2 spacing, Vector3 rotation, Color color)
{
drawer.Draw2DGrid(center, size, spacing, Quaternion.Euler(rotation), color);
}