GetDirection(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)

Here are the examples of the csharp api GetDirection(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

1 Examples

19 View Source File : FillerStyle2D.cs
Project Creator : MacSergey

``````private ITrajectory GetMiddleLine(FillerContour contour)
{
GetRails(contour, out ITrajectory left, out ITrajectory right);

var leftLength = left.Length;
var rightLength = right.Length;

var leftRatio = leftLength / (leftLength + rightLength);
var rightRatio = rightLength / (leftLength + rightLength);

var straight = new StraightTrajectory((right.EndPosition + left.StartPosition) / 2, (right.StartPosition + left.EndPosition) / 2);
var middle = new Bezier3()
{
a = (right.EndPosition + left.StartPosition) / 2,
b = GetDirection(rightRatio * right.EndDirection, leftRatio * left.StartDirection, straight.StartDirection),
c = GetDirection(rightRatio * right.StartDirection, leftRatio * left.EndDirection, straight.EndDirection),
d = (right.StartPosition + left.EndPosition) / 2,
};
NetSegment.CalculateMiddlePoints(middle.a, middle.b, middle.d, middle.c, true, true, out middle.b, out middle.c);
return new BezierTrajectory(middle);

static Vector3 GetDirection(Vector3 left, Vector3 right, Vector3 straight)
{
var dir = (left + right).normalized;
if (Vector2.Angle(XZ(left), XZ(right)) > 150f || Vector2.Angle(XZ(dir), XZ(straight)) > 90f)
dir = straight;

return dir;
}

}``````