Captura.TomarCapturaObjeto(UnityEngine.GameObject, UnityEngine.Color, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3, int, int)

Here are the examples of the csharp api Captura.TomarCapturaObjeto(UnityEngine.GameObject, UnityEngine.Color, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3, int, int) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

3 Examples 7

19 View Source File : Captura.cs
License : GNU Lesser General Public License v3.0
Project Creator : pepeizq

public Texture2D TomarCapturaObjeto(GameObject objeto, int ancho = 128, int alto = 128)
    {
        return TomarCapturaObjeto(objeto, Color.clear, defectoPosicionOffset, Quaternion.Euler(defectoRotacion), defectoEscala, ancho, alto);
    }

19 View Source File : Captura.cs
License : GNU Lesser General Public License v3.0
Project Creator : pepeizq

public Texture2D TomarCapturaObjeto(GameObject objeto, Color fondoColor, int ancho = 128, int alto = 128)
    {
        return TomarCapturaObjeto(objeto, fondoColor, defectoPosicionOffset, Quaternion.Euler(defectoRotacion), defectoEscala, ancho, alto);
    }

19 View Source File : Captura.cs
License : GNU Lesser General Public License v3.0
Project Creator : pepeizq

public Texture2D TomarCapturaObjeto(GameObject objeto, Vector3 posicionOffset, Quaternion rotacion, Vector3 escala, int ancho = 128, int alto = 128)
    {
        return TomarCapturaObjeto(objeto, Color.clear, posicionOffset, rotacion, escala, ancho, alto);
    }