com.google.android.gms.games.multiplayer.Participant

Here are the examples of the java api class com.google.android.gms.games.multiplayer.Participant taken from open source projects.

1. RoomController#onRoomConnected()

Project: dice-heroes
File: RoomController.java
@Override
public void onRoomConnected(final int statusCode, final Room room) {
    Logger.log("room connected, status ok: " + (statusCode == GamesStatusCodes.STATUS_OK));
    if (statusCode != GamesStatusCodes.STATUS_OK) {
        die(false, Config.thesaurus.localize("disconnect-game-services-error"));
        return;
    }
    RoomController.this.room = room;
    session.setVariant(room.getVariant());
    String playerId = room.getParticipantId(Games.Players.getCurrentPlayerId(multiplayer.client));
    for (Participant participant : room.getParticipants()) {
        if (participant.getStatus() != Participant.STATUS_JOINED)
            continue;
        if (participant.getParticipantId().equals(playerId)) {
            me = new MultiplayerParticipant(participant);
        } else {
            others.add(new MultiplayerParticipant(participant));
        }
    }
    all.put(me.getId(), me);
    for (MultiplayerParticipant p : others) {
        all.put(p.getId(), p);
    }
    publicOthers = new ObjectSet<IParticipant>(others);
    publicAll = new ObjectMap<String, IParticipant>(all);
    multiplayer.updateInvites();
    Logger.log("  - room: " + RoomController.this.toString(room));
}

2. MainActivity#broadcastScore()

Project: android-basic-samples
File: MainActivity.java
// Broadcast my score to everybody else.
void broadcastScore(boolean finalScore) {
    if (!mMultiplayer)
        // playing single-player mode
        return;
    // First byte in message indicates whether it's a final score or not
    mMsgBuf[0] = (byte) (finalScore ? 'F' : 'U');
    // Second byte is the score.
    mMsgBuf[1] = (byte) mScore;
    // Send to every other participant.
    for (Participant p : mParticipants) {
        if (p.getParticipantId().equals(mMyId))
            continue;
        if (p.getStatus() != Participant.STATUS_JOINED)
            continue;
        if (finalScore) {
            // final score notification must be sent via reliable message
            Games.RealTimeMultiplayer.sendReliableMessage(mGoogleApiClient, null, mMsgBuf, mRoomId, p.getParticipantId());
        } else {
            // it's an interim score notification, so we can use unreliable
            Games.RealTimeMultiplayer.sendUnreliableMessage(mGoogleApiClient, mMsgBuf, mRoomId, p.getParticipantId());
        }
    }
}